HeavenStudio/Assets/Scripts/Games/ForkLifter/Pea.cs
minenice55 c037901d34
Configurable Event Priority & Bugfixes (#209)
* add event priority

fix crop stomp queuing inputs while chart is paused
fix rhythm tweezers not killing queued inputs when switching veggies

* file cleanup

* remove debug print

* remove more files
2023-01-18 21:31:08 -05:00

208 lines
7.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using DG.Tweening;
namespace HeavenStudio.Games.Scripts_ForkLifter
{
public class Pea : PlayerActionObject
{
ForkLifter game;
private Animator anim;
public float startBeat;
public int type;
private void Awake()
{
game = ForkLifter.instance;
anim = GetComponent<Animator>();
// SCHEDULING zoom sound so it lines up with when it meets the fork.
var currentDspTime = AudioSettings.dspTime;
var cond = Conductor.instance;
var zoomStartTime = currentDspTime + (double)(cond.pitchedSecPerBeat * 2) - 0.317;
Jukebox.PlayOneShotScheduledGame("forkLifter/zoomFast", (double)zoomStartTime);
GetComponentInChildren<SpriteRenderer>().sprite = game.peaSprites[type];
for (int i = 0; i < transform.GetChild(0).childCount; i++)
{
transform.GetChild(0).GetChild(i).GetComponent<SpriteRenderer>().sprite = transform.GetChild(0).GetComponent<SpriteRenderer>().sprite;
}
game.ScheduleInput(startBeat, 2f, InputType.STANDARD_DOWN, Just, Miss, Out);
}
public void Hit()
{
ForkLifterPlayer.instance.Stab(this);
if (ForkLifterPlayer.instance.currentPerfectPeasOnFork < 4)
{
GameObject pea = new GameObject();
pea.transform.parent = ForkLifterPlayer.instance.perfect.transform;
pea.transform.localScale = Vector2.one;
pea.transform.localRotation = Quaternion.Euler(0, 0, 0);
pea.transform.localPosition = Vector3.zero;
for (int i = 0; i < ForkLifterPlayer.instance.perfect.transform.childCount; i++)
{
ForkLifterPlayer.instance.perfect.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentPerfectPeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = game.peaHitSprites[type];
psprite.sortingOrder = 20;
switch (type)
{
case 0:
psprite.sortingOrder = 101;
break;
case 1:
psprite.sortingOrder = 104;
break;
case 2:
psprite.sortingOrder = 103;
break;
case 3:
psprite.sortingOrder = 102;
break;
}
}
GameObject hitFXo = new GameObject();
hitFXo.transform.localPosition = new Vector3(1.9969f, -3.7026f);
hitFXo.transform.localScale = new Vector3(3.142196f, 3.142196f);
SpriteRenderer hfxs = hitFXo.AddComponent<SpriteRenderer>();
hfxs.sprite = ForkLifterPlayer.instance.hitFX;
hfxs.sortingOrder = 100;
hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); });
ForkLifterPlayer.instance.FastEffectHit(type);
Jukebox.PlayOneShotGame("forkLifter/stab");
ForkLifterPlayer.instance.currentPerfectPeasOnFork++;
if (type == 1)
{
ForkLifterPlayer.instance.topbun = true;
}
else if (type == 2)
{
ForkLifterPlayer.instance.middleburger = true;
}
else if (type == 3)
{
ForkLifterPlayer.instance.bottombun = true;
}
Destroy(this.gameObject);
}
public void Early()
{
GameObject pea = new GameObject();
pea.transform.parent = ForkLifterPlayer.instance.early.transform;
pea.transform.localScale = Vector2.one;
pea.transform.localPosition = Vector3.zero;
pea.transform.localRotation = Quaternion.Euler(0, 0, 90);
for (int i = 0; i < ForkLifterPlayer.instance.early.transform.childCount; i++)
{
ForkLifterPlayer.instance.early.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentEarlyPeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = game.peaHitSprites[type];
psprite.sortingOrder = 20;
ForkLifterPlayer.instance.HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
ForkLifterPlayer.instance.FastEffectHit(type);
Jukebox.PlayOneShot("miss");
ForkLifterPlayer.instance.currentEarlyPeasOnFork++;
Destroy(this.gameObject);
}
public void Late()
{
GameObject pea = new GameObject();
pea.transform.parent = ForkLifterPlayer.instance.late.transform;
pea.transform.localScale = Vector2.one;
pea.transform.localPosition = Vector3.zero;
pea.transform.localRotation = Quaternion.Euler(0, 0, 90);
for (int i = 0; i < ForkLifterPlayer.instance.late.transform.childCount; i++)
{
ForkLifterPlayer.instance.late.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentLatePeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = game.peaHitSprites[type];
psprite.sortingOrder = 20;
ForkLifterPlayer.instance.HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
ForkLifterPlayer.instance.FastEffectHit(type);
Jukebox.PlayOneShot("miss");
ForkLifterPlayer.instance.currentLatePeasOnFork++;
Destroy(this.gameObject);
}
private void Update()
{
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 2.45f);
anim.Play("Flicked_Object", -1, normalizedBeatAnim);
anim.speed = 0;
}
private void Just(PlayerActionEvent caller, float state)
{
if (state >= 1f)
{
Late();
}
else if (state <= -1f)
{
Early();
}
else
{
Hit();
}
}
private void Miss(PlayerActionEvent caller)
{
Jukebox.PlayOneShot("forkLifter/disappointed");
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat+ 2.45f, delegate {
Destroy(this.gameObject);
}),
});
}
private void Out(PlayerActionEvent caller) {}
}
}