HeavenStudio/Assets/Scripts/Games/AirRally/AirRally.cs
Rapandrasmus 182d9fc88c
Lots of tweaks, fixes and small additions + bop fixes and bop parity across almost all games with bops. (#331)
* Rhythm rally and cheer readers improvements

* Autobop for fan club

* Implemented new bop parity for fan club, rhythm rally and ssds

* Air rally easing improvements

* Fixed drumming practice stuff

* Tap trial has been unjankified yet again

* Cheer readers and catchy tune bops

* More bop parity

* MORE!!!!

* That should be all of them except space dance and dj school

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-03-07 17:22:32 +00:00

589 lines
24 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using DG.Tweening;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class RvlBadmintonLoader
{
public static Minigame AddGame(EventCaller e)
{
return new Minigame("airRally", "Air Rally", "008c97", false, false, new List<GameAction>()
{
new GameAction("set distance", "Set Distance")
{
function = delegate { AirRally.instance.SetDistance(e.currentEntity["type"], e.currentEntity["inst"]); },
defaultLength = .5f,
parameters = new List<Param>()
{
new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?"),
new Param("inst", false, "Instant", "Instantly move Forthington")
}
},
//new GameAction("start rally", delegate { AirRally.instance.StartRally(true); }, .5f, false),
new GameAction("rally", "Rally")
{
function = delegate { AirRally.instance.SetDistance(e.currentEntity["type"]); AirRally.instance.Rally(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity.length); },
defaultLength = 2f,
resizable = true,
parameters = new List<Param>()
{
new Param("toggle", false, "Silent", "Make Forthington Silent"),
new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
}
},
new GameAction("ba bum bum bum", "Ba Bum Bum Bum")
{
function = delegate { AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity["type"]); },
defaultLength = 7f,
parameters = new List<Param>()
{
new Param("toggle", false, "Count", "Make Forthington Count"),
new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
}
},
new GameAction("forthington voice lines", "Forthington Voice Lines")
{
preFunction = delegate { AirRally.ForthVoice(e.currentEntity.beat, e.currentEntity["type"], e.currentEntity["type2"]); },
parameters = new List<Param>()
{
new Param("type", AirRally.CountSound.one, "Type", "The number Forthington will say"),
new Param("type2", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
},
}
});
}
}
}
namespace HeavenStudio.Games
{
using Scripts_AirRally;
public class AirRally : Minigame
{
public static AirRally instance { get; set; }
[Header("Component")]
[SerializeField] GameObject Baxter;
[SerializeField] GameObject Forthington;
[SerializeField] GameObject Shuttlecock;
public GameObject ActiveShuttle;
[SerializeField] GameObject objHolder;
public DistanceSound e_BaBumState;
[Header("Tween")]
Tween tweenForBaxter;
Tween tweenForForth;
[Header("Variables")]
public float serveBeat;
public bool started;
public bool served;
bool babum;
bool shuttleActive;
public bool hasMissed;
public static List<float> queuedVoiceLines = new List<float>();
[Header("Waypoint")]
public float wayPointZForForth;
[Header("Debug")]
public float beatShown;
public float lengthHolder;
public float lengthShown;
public int wantDistance;
public bool wantSilent;
public float beatHolder;
public Transform holderPos;
void OnDestroy()
{
if (queuedVoiceLines.Count > 0) queuedVoiceLines.Clear();
}
void Start()
{
Baxter.GetComponent<Animator>().Play("Idle");
Forthington.GetComponent<Animator>().Play("Idle");
}
private void Awake()
{
instance = this;
}
// Update is called once per frame
void Update()
{
if(PlayerInput.Pressed() && !IsExpectingInputNow())
{
Baxter.GetComponent<Animator>().Play("Hit");
Jukebox.PlayOneShotGame("airRally/whooshForth_Close", -1f);
}
var cond = Conductor.instance;
var currentBeat = cond.songPositionInBeats;
var hitBeat = serveBeat;
if (started)
{
if (!served)
{
hitBeat = serveBeat;
}
if(lengthHolder != lengthShown)
{
started = true;
var f = currentBeat;
Rally(serveBeat + (int)f, wantSilent, lengthHolder);
}
}
if (cond.isPlaying && !cond.isPaused)
{
if (queuedVoiceLines.Count > 0)
{
for (int i = 0; i < queuedVoiceLines.Count; i++)
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(queuedVoiceLines[i], delegate
{
Forthington.GetComponent<Animator>().Play("TalkShort", 0, 0);
})
});
}
queuedVoiceLines.Clear();
}
}
}
public enum DistanceSound
{
close,
far,
farther,
farthest
}
public enum CountSound
{
one,
two,
three,
four
}
public void ServeObject(float beat, float targetBeat, bool type)
{
if (!shuttleActive)
{
ActiveShuttle = GameObject.Instantiate(Shuttlecock, objHolder.transform);
ActiveShuttle.SetActive(true);
}
var shuttleScript = ActiveShuttle.GetComponent<Shuttlecock>();
shuttleScript.flyPos = 0f;
shuttleScript.isReturning = false;
shuttleScript.startBeat = beat;
shuttleScript.flyBeats = targetBeat - beat;
shuttleScript.flyType = type;
shuttleActive = true;
Forthington.GetComponent<Animator>().Play("Hit");
}
public void ReturnObject(float beat, float targetBeat, bool type)
{
var shuttleScript = ActiveShuttle.GetComponent<Shuttlecock>();
shuttleScript.flyPos = 0f;
shuttleScript.isReturning = true;
shuttleScript.startBeat = beat;
shuttleScript.flyBeats = targetBeat - beat;
shuttleScript.flyType = type;
}
public static void ForthVoice(float beat, int type, int type2)
{
if (GameManager.instance.currentGame == "airRally")
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
instance.Forthington.GetComponent<Animator>().Play("TalkShort");
})
});
}
else
{
queuedVoiceLines.Add(beat);
}
float offset = 0f;
if (type == 2)
{
offset = 0.107f;
}
else if (type == 3)
{
offset = 0.051f;
}
switch (type2)
{
case (int)DistanceSound.close:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound($"airRally/countIn{type + 1}", beat, 1, 1, false, offset),
}, forcePlay: true);
break;
case (int)DistanceSound.far:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound($"airRally/countIn{type + 1}Far", beat, 1, 1, false, offset),
}, forcePlay: true);
break;
case (int)DistanceSound.farther:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound($"airRally/countIn{type + 1}Farther", beat, 1, 1, false, offset),
}, forcePlay: true);
break;
case (int)DistanceSound.farthest:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound($"airRally/countIn{type + 1}Farthest", beat, 1, 1, false, offset),
}, forcePlay: true);
break;
}
}
public void SetDistance(int type, bool instant = false)
{
switch (type)
{
case 0:
e_BaBumState = DistanceSound.close;
wayPointZForForth = 3.55f;
break;
case 1:
e_BaBumState = DistanceSound.far;
wayPointZForForth = 35.16f;
break;
case 2:
e_BaBumState = DistanceSound.farther;
wayPointZForForth = 105.16f;
break;
case 3:
e_BaBumState = DistanceSound.farthest;
wayPointZForForth = 255.16f;
break;
}
if (instant)
{
tweenForForth.Kill();
Forthington.gameObject.transform.position = new Vector3(Forthington.gameObject.transform.position.x, Forthington.gameObject.transform.position.y, wayPointZForForth);
}
else
{
tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .7f).SetEase(Ease.OutQuad);
}
}
public void StartRally(bool start)
{
started = start;
}
public void Rally(float beat, bool silent, float length)
{
started = true;
beatShown = beat;
if (started)
{
wantSilent = silent;
serveBeat += 2f;
lengthHolder = length;
lengthShown += 2f;
beatHolder = beat;
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { ServeObject(beat, beat + 1, false); } ),
});
string wooshSnd = "airRally/whooshForth_Close";
switch (e_BaBumState)
{
case DistanceSound.close:
wooshSnd = "airRally/whooshForth_Close";
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("CloseReady"); }),
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Close"); }),
new BeatAction.Action(beat, delegate { if(!(silent || babum)) { Jukebox.PlayOneShotGame("airRally/nya_Close"); } }),
new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
});
break;
case DistanceSound.far:
wooshSnd = "airRally/whooshForth_Far";
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("FarReady"); }),
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Far"); }),
new BeatAction.Action(beat, delegate { if(!(silent || babum)) { Jukebox.PlayOneShotGame("airRally/nya_Far"); } }),
new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
});
break;
case DistanceSound.farther:
wooshSnd = "airRally/whooshForth_Farther";
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("FarReady"); }),
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Farther"); }),
new BeatAction.Action(beat, delegate { if(!(silent || babum)) { Jukebox.PlayOneShotGame("airRally/nya_Farther"); } }),
new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
});
break;
case DistanceSound.farthest:
wooshSnd = "airRally/whooshForth_Farthest";
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("FarReady"); }),
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Farthest"); }),
new BeatAction.Action(beat, delegate { if(!(silent || babum)) { Jukebox.PlayOneShotGame("airRally/nya_Farthest"); } }),
new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
});
break;
}
//SpawnObject(beat, (int)e_BaBumState);
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RallyOnHit, RallyOnMiss, RallyEmpty);
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound(wooshSnd, beat+.25f),
});
//restart rally
if (lengthShown == lengthHolder || lengthShown >= lengthHolder)
{
serveBeat = 0f;
lengthShown = 0f;
lengthHolder = 0f;
}
}
}
public void BaBumBumBum(float beat, bool count, int type)
{
//This feels wrong, will keep until I figure out what's wrong
babum = true;
serveBeat = 0f;
lengthShown = 0f;
lengthHolder = 0f;
string[] sounds = { "", "", "", "", "", ""};
string[] sounds2 = { "", "", "" };
if (e_BaBumState == DistanceSound.close || type == 0)
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("CloseReady");})
});
sounds[0] = "airRally/baBumBumBum_Close1";
sounds[1] = "airRally/baBumBumBum_Close2";
sounds[2] = "airRally/baBumBumBum_Close3";
sounds[3] = "airRally/baBumBumBum_Close4";
sounds[4] = "airRally/hitForth_Close";
sounds[5] = "airRally/whooshForth_Close";
sounds2 = new string[] { "airRally/countIn2", "airRally/countIn3", "airRally/countIn4" };
}
if (e_BaBumState == DistanceSound.far || type == 1)
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("FarReady");})
});
sounds[0] = "airRally/baBumBumBum_Far1";
sounds[1] = "airRally/baBumBumBum_Far2";
sounds[2] = "airRally/baBumBumBum_Far3";
sounds[3] = "airRally/baBumBumBum_Far4";
sounds[4] = "airRally/hitForth_Far";
sounds[5] = "airRally/whooshForth_Far";
sounds2 = new string[] { "airRally/countIn2Far", "airRally/countIn3Far", "airRally/countIn4Far" };
}
if (e_BaBumState == DistanceSound.farther || type == 2)
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("FarReady");})
});
sounds[0] = "airRally/baBumBumBum_Farther1";
sounds[1] = "airRally/baBumBumBum_Farther2";
sounds[2] = "airRally/baBumBumBum_Farther3";
sounds[3] = "airRally/baBumBumBum_Farther4";
sounds[4] = "airRally/hitForth_Farther";
sounds[5] = "airRally/whooshForth_Farther";
sounds2 = new string[] { "airRally/countIn2Farther", "airRally/countIn3Farther", "airRally/countIn4Farther" };
}
if (e_BaBumState == DistanceSound.farthest || type == 3)
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("FarthestReady");})
});
sounds[0] = "airRally/baBumBumBum_Farthest1";
sounds[1] = "airRally/baBumBumBum_Farthest2";
sounds[2] = "airRally/baBumBumBum_Farthest3";
sounds[3] = "airRally/baBumBumBum_Farthest4";
sounds[4] = "airRally/hitForth_Farthest";
sounds[5] = "airRally/whooshForth_Farthest";
sounds2 = new string[] { "airRally/countIn2Farthest", "airRally/countIn3Farthest", "airRally/countIn4Farthest" };
}
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.5f, delegate { SetDistance(type, false); }),
new BeatAction.Action(beat + 1.5f, delegate { Forthington.GetComponent<Animator>().Play("Ready"); }),
new BeatAction.Action(beat + 2.5f, delegate { ServeObject(beat + 2.5f, beat + 4.5f, true); } ),
new BeatAction.Action(beat + 3.5f, delegate { Forthington.GetComponent<Animator>().Play("TalkShort"); }),
new BeatAction.Action(beat + 4f, delegate { if(!count) Forthington.GetComponent<Animator>().Play("TalkShort"); }),
new BeatAction.Action(beat + 4.5f, delegate { Forthington.GetComponent<Animator>().Play("Ready"); }),
new BeatAction.Action(beat + 5.5f, delegate { if(babum) { babum = false; } }),
});
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .5f),
new MultiSound.Sound(sounds[2], beat + 1.5f),
new MultiSound.Sound(sounds[3], beat + 2.5f),
new MultiSound.Sound(sounds[4], beat + 2.5f),
new MultiSound.Sound(sounds[5], beat + 3f),
});
if(e_BaBumState == DistanceSound.far)
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("airRally/whooshForth_Far2", beat + 3.5f) });
if (count)
{
var sound2 = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds2[0], beat + 3.5f),
new MultiSound.Sound(sounds2[1], beat + 4.5f, 1, 1, false, 0.107f),
new MultiSound.Sound(sounds2[2], beat + 5.5f, 1, 1, false, 0.051f)
};
MultiSound.Play(sound2);
}
ScheduleInput(beat, 4.5f, InputType.STANDARD_DOWN, LongShotOnHit, RallyOnMiss, RallyEmpty);
}
public void RallyOnHit(PlayerActionEvent caller, float state)
{
Baxter.GetComponent<Animator>().Play("Hit");
if (state >= 1 || state <= -1)
{
ActiveShuttle.GetComponent<Shuttlecock>().DoNearMiss();
hasMissed = true;
shuttleActive = false;
ActiveShuttle = null;
}
else
{
ReturnObject(Conductor.instance.songPositionInBeats, caller.startBeat + caller.timer + 1f, false);
hasMissed = false;
ActiveShuttle.GetComponent<Shuttlecock>().DoHit(e_BaBumState);
if (e_BaBumState == DistanceSound.close)
{
Jukebox.PlayOneShotGame("airRally/hitBaxter_Close");
}
if (e_BaBumState == DistanceSound.far)
{
Jukebox.PlayOneShotGame("airRally/hitBaxter_Far");
}
if (e_BaBumState == DistanceSound.farther)
{
Jukebox.PlayOneShotGame("airRally/hitBaxter_Farther");
}
if (e_BaBumState == DistanceSound.farthest)
{
Jukebox.PlayOneShotGame("airRally/hitBaxter_Farthest");
}
}
served = false;
}
public void LongShotOnHit(PlayerActionEvent caller, float state)
{
Baxter.GetComponent<Animator>().Play("Hit");
if (state >= 1 || state <= -1)
{
ActiveShuttle.GetComponent<Shuttlecock>().DoThrough();
hasMissed = true;
shuttleActive = false;
}
else
{
ReturnObject(Conductor.instance.songPositionInBeats, caller.startBeat + caller.timer + 2f, true);
hasMissed = false;
ActiveShuttle.GetComponent<Shuttlecock>().DoHit(e_BaBumState);
if (e_BaBumState == DistanceSound.close)
{
Jukebox.PlayOneShotGame("airRally/hitBaxter_Close");
}
if (e_BaBumState == DistanceSound.far)
{
Jukebox.PlayOneShotGame("airRally/hitBaxter_Far");
}
if (e_BaBumState == DistanceSound.farther)
{
Jukebox.PlayOneShotGame("airRally/hitBaxter_Farther");
}
if (e_BaBumState == DistanceSound.farthest)
{
Jukebox.PlayOneShotGame("airRally/hitBaxter_Farthest");
}
}
served = false;
}
public void RallyOnMiss(PlayerActionEvent caller)
{
ActiveShuttle.GetComponent<Shuttlecock>().DoThrough();
served = false;
hasMissed = true;
shuttleActive = false;
ActiveShuttle = null;
}
public void RallyEmpty(PlayerActionEvent caller)
{
//empty
}
}
}