HeavenStudio/Assets/Scripts/Games/DJSchool/DJSchool.cs
minenice55 1dda4f9477
Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00

272 lines
10 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class NtrDjLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("djSchool", "DJ School", "008c97", false, false, new List<GameAction>()
{
new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
{
new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
}),
new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false, new List<Param>()
{
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
}),
new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
{
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
}),
},
new List<string>() {"ntr", "normal"},
"ntrdj", "en",
new List<string>(){}
);
}
}
}
namespace HeavenStudio.Games
{
using Scripts_DJSchool;
public class DJSchool : Minigame
{
public enum DJVoice
{
Standard,
Cool,
Hyped
}
[Header("Components")]
[SerializeField] private Student student;
[SerializeField] private GameObject djYellow;
private Animator djYellowAnim;
[SerializeField] private SpriteRenderer headSprite;
[SerializeField] private Sprite[] headSprites;
[Header("Properties")]
public GameEvent bop = new GameEvent();
private bool djYellowHolding;
public static DJSchool instance { get; private set; }
private void Awake()
{
instance = this;
djYellowAnim = djYellow.GetComponent<Animator>();
student.Init();
}
private void Update()
{
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
{
if (student.anim.IsAnimationNotPlaying())
{
if (student.isHolding)
{
student.anim.Play("HoldBop", 0, 0);
}
else
{
student.anim.Play("IdleBop", 0, 0);
}
}
if (djYellowAnim.IsAnimationNotPlaying())
{
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
if (yellowState.IsName("Hey"))
{
PostScratchoFace();
}
if (djYellowHolding)
{
djYellowAnim.Play("HoldBop", 0, 0);
}
else
{
// todo: split between left and right bop based on beat
djYellowAnim.Play("IdleBop", 0, 0);
}
}
}
}
}
public void Bop(float beat, float length)
{
bop.startBeat = beat;
bop.length = length;
}
public void BreakCmon(float beat, int type, bool ooh)
{
if (djYellowHolding) return;
string[] sounds = new string[] { };
switch (type)
{
case 0:
sounds = new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" };
break;
case 1:
sounds = new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" };
break;
case 2:
sounds = new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" };
break;
}
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
new MultiSound.Sound("", beat + 2f)
};
if (ooh)
sound[2] = new MultiSound.Sound(sounds[2], beat + 2f);
MultiSound.Play(sound);
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); SetupCue(beat, false); }),
new BeatAction.Action(beat + 2f, delegate
{
djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
djYellowHolding = true;
}),
});
}
public void AndStop(float beat, bool ooh)
{
if (djYellowHolding) return;
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound("djSchool/andStop1", beat),
new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
new MultiSound.Sound("", beat + 1.5f)
};
if (ooh)
sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f);
MultiSound.Play(sound);
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.5f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); SetupCue(beat - 0.5f, false); }),
new BeatAction.Action(beat + 1.5f, delegate
{
djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
djYellowHolding = true;
}),
});
}
public void ScratchoHey(float beat, int type)
{
string[] sounds = new string[] { };
if (type == 0)
{
sounds = new string[] { "djSchool/scratchoHey1", "djSchool/scratchoHey2", "djSchool/scratchoHey3", "djSchool/scratchoHey4", "djSchool/hey" };
}
else if (type == 1)
{
sounds = new string[] { "djSchool/scratchoHeyAlt1", "djSchool/scratchoHeyAlt2", "djSchool/scratchoHeyAlt3", "djSchool/scratchoHeyAlt4", "djSchool/heyAlt" };
}
else if (type == 2)
{
sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/scratchoHeyLoud3", "djSchool/scratchoHeyLoud4", "djSchool/heyLoud" };
}
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .25f),
new MultiSound.Sound(sounds[2], beat + .5f),
new MultiSound.Sound(sounds[3], beat + 1f, offset: 0.0500f),
new MultiSound.Sound(sounds[4], beat + 2f, offset: 0.070f),
});
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho2", 0, 0); SetupCue(beat, true); }),
new BeatAction.Action(beat + 2.05f, delegate
{
djYellow.GetComponent<Animator>().Play("Hey", 0, 0);
djYellowHolding = false;
}),
});
}
void SetupCue(float beat, bool swipe)
{
if (swipe)
student.swipeBeat = beat;
else
student.holdBeat = beat;
student.eligible = true;
student.ResetState();
}
public void SetDJYellowHead(int type, bool resetAfterBeats = false)
{
headSprite.sprite = headSprites[type];
if (resetAfterBeats)
{
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
new BeatAction.Action(Mathf.Floor(Conductor.instance.songPositionInBeats) + 2f, delegate
{
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
if (yellowState.IsName("Idle")
|| yellowState.IsName("IdleBop")
|| yellowState.IsName("IdleBop2")
|| yellowState.IsName("BreakCmon"))
{
SetDJYellowHead(0);
}
})
});
}
}
public void PostScratchoFace()
{
if (student.missed)
{
student.missed = false;
SetDJYellowHead(3, true);
}
else
{
SetDJYellowHead(2, true);
}
}
}
}