HeavenStudio/Assets
2022-02-20 06:31:55 -07:00
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Editor Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Materials Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
Plugins Editor: General enum property support. Hex input field functionality for color picker. 2022-02-20 06:31:55 -07:00
Resources Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania 2022-02-19 17:17:15 -07:00
Scenes Editor: General enum property support. Hex input field functionality for color picker. 2022-02-20 06:31:55 -07:00
Scripts Editor: General enum property support. Hex input field functionality for color picker. 2022-02-20 06:31:55 -07:00
Shaders BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
Tests DJ School sounds 2022-02-02 21:09:50 -05:00
TextMesh Pro
Editor.meta bread2unity started but not really (read desc) 2022-02-09 01:16:16 -05:00
icon.png
icon.png.meta
Materials.meta Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
NameLogo.png
NameLogo.png.meta
NameLogo.psd
NameLogo.psd.meta
New Lighting Settings.lighting Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
New Lighting Settings.lighting.meta Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
Plugins.meta
Resources.meta
RUPRenderer_Outline.asset BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
RUPRenderer_Outline.asset.meta BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
Scenes.meta
Scripts.meta
Shaders.meta
Test.meta
Tests.meta Basic saving and loading system 2022-01-30 07:03:37 -05:00
TextMesh Pro.meta
UniversalRenderPipelineAsset.asset BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
UniversalRenderPipelineAsset.asset.meta Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
UniversalRenderPipelineAsset_Renderer.asset Basic saving and loading system 2022-01-30 07:03:37 -05:00
UniversalRenderPipelineAsset_Renderer.asset.meta Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00