1d32d17c4a
* TWEAKS AND ZOOM OUT! * Forgor these * Another thing * tink sfx improvement
107 lines
3.4 KiB
C#
107 lines
3.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_TapTroupe
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{
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public class TapTroupeTapper : MonoBehaviour
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{
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public Animator anim;
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[SerializeField] GameObject impactStep;
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private TapTroupe game;
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public bool dontSwitchNextStep = false;
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public enum TapAnim
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{
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Bam,
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Tap,
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BamReady,
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BamTapReady,
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LastTap
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}
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void Awake()
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{
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game = TapTroupe.instance;
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anim = GetComponent<Animator>();
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}
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public void FadeOut(float pos)
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{
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anim.DoNormalizedAnimation("FeetFadeOut", pos * 8);
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}
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public void Step(bool hit = true, bool switchFeet = true)
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{
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if (switchFeet && !dontSwitchNextStep) transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, 1);
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if (dontSwitchNextStep) dontSwitchNextStep = false;
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if (hit)
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{
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if (TapTroupe.prepareTap)
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{
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anim.DoScaledAnimationAsync("HitStepReadyTap", 0.5f);
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}
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else
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{
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anim.DoScaledAnimationAsync("HitStepFeet", 0.5f);
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}
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}
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else
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{
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if (TapTroupe.prepareTap)
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{
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anim.DoScaledAnimationAsync("StepReadyTap", 0.5f);
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}
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else
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{
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anim.DoScaledAnimationAsync("StepFeet", 0.5f);
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}
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}
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}
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public void Tap(TapAnim animType, bool hit = true, bool switchFeet = true)
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{
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string animName = "";
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if (hit) animName = "Hit";
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switch (animType)
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{
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case TapAnim.Bam:
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animName += "BamFeet";
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if (switchFeet && !dontSwitchNextStep) transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, 1);
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break;
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case TapAnim.Tap:
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animName += "TapFeet";
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if (switchFeet) transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, 1);
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break;
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case TapAnim.BamReady:
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animName += "BamReadyFeet";
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if (switchFeet) transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, 1);
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break;
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case TapAnim.BamTapReady:
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animName += "BamReadyTap";
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if (switchFeet) transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, 1);
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break;
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case TapAnim.LastTap:
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if (hit)
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{
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animName = "LastTapFeet";
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}
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else
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{
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animName = "StepFeet";
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}
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if (switchFeet) transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, 1);
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break;
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}
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anim.DoScaledAnimationAsync(animName, 0.5f);
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}
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public void Bop()
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{
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anim.DoScaledAnimationAsync("BopFeet", 0.5f);
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}
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}
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}
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