96ff6ddf8b
* fix weird tiling issue * bg open / close * slice this sheet * mako transformation * monkey colour change * monkeys transform * high mode details instant high mode * boats * re-enable ABs * stretchable BG change
212 lines
7.5 KiB
C#
212 lines
7.5 KiB
C#
using HeavenStudio.Util;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
using System;
|
|
using UnityEngine;
|
|
|
|
namespace HeavenStudio.Games.Scripts_PajamaParty
|
|
{
|
|
public class CtrPillowMonkey : MonoBehaviour
|
|
{
|
|
const string HighSuffix = "_H";
|
|
const string NrmSuffix = "";
|
|
|
|
[Header("Objects")]
|
|
[SerializeField] GameObject Monkey;
|
|
[SerializeField] GameObject Shadow;
|
|
[SerializeField] GameObject Projectile;
|
|
|
|
public Animator anim { get; private set; }
|
|
string animSuffix => (PajamaParty.instance.HighState ? HighSuffix : NrmSuffix);
|
|
|
|
public bool shouldBop = false;
|
|
|
|
public int row;
|
|
public int col;
|
|
|
|
double lastReportedBeat;
|
|
double startJumpTime = double.MinValue;
|
|
float jumpLength = 1f;
|
|
float jumpHeight = 4f;
|
|
int jumpAlt;
|
|
|
|
bool shouldntBop = false;
|
|
bool hasJumped = false;
|
|
|
|
double startThrowTime = double.MinValue;
|
|
float throwLength = 4f;
|
|
float throwHeight = 14f;
|
|
|
|
private bool hasThrown = false;
|
|
|
|
void Awake()
|
|
{
|
|
anim = Monkey.GetComponent<Animator>();
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
var cond = Conductor.instance;
|
|
|
|
//jumping logic
|
|
float jumpPos = cond.GetPositionFromBeat(startJumpTime, jumpLength);
|
|
if (jumpPos >= 0 && jumpPos <= 1f)
|
|
{
|
|
hasJumped = true;
|
|
float yMul = jumpPos * 2f - 1f;
|
|
float yWeight = -(yMul * yMul) + 1f;
|
|
Monkey.transform.localPosition = new Vector3(0, jumpHeight * yWeight);
|
|
Shadow.transform.localScale = new Vector3((1f - yWeight * 0.2f) * 1.2f, (1f - yWeight * 0.2f) * 0.8f, 1f);
|
|
if (jumpAlt > 1)
|
|
{
|
|
float t;
|
|
if (jumpAlt == 3)
|
|
t = 1f - jumpPos;
|
|
else
|
|
t = jumpPos;
|
|
Monkey.transform.rotation = Quaternion.Euler(0, 0, Mathf.Lerp(22.5f, -22.5f, t));
|
|
anim.DoScaledAnimation("MonkeyJump0" + jumpAlt + animSuffix, startJumpTime, jumpLength);
|
|
}
|
|
else
|
|
anim.DoScaledAnimation("MonkeyJump" + animSuffix, startJumpTime, jumpLength);
|
|
}
|
|
else
|
|
{
|
|
if (hasJumped)
|
|
{
|
|
shouldntBop = false;
|
|
hasJumped = false;
|
|
PajamaParty.instance.DoBedImpact();
|
|
anim.DoScaledAnimationAsync("MonkeyLand" + animSuffix);
|
|
Monkey.transform.rotation = Quaternion.Euler(0, 0, 0);
|
|
jumpAlt = 0;
|
|
}
|
|
startJumpTime = double.MinValue;
|
|
Monkey.transform.localPosition = new Vector3(0, 0);
|
|
Shadow.transform.localScale = new Vector3(1.2f, 0.8f, 1f);
|
|
}
|
|
|
|
//throwing logic
|
|
jumpPos = cond.GetPositionFromBeat(startThrowTime, throwLength);
|
|
if (jumpPos >= 0 && jumpPos <= 1f)
|
|
{
|
|
hasThrown = true;
|
|
float yMul = jumpPos * 2f - 1f;
|
|
float yWeight = -(yMul * yMul) + 1f;
|
|
Projectile.transform.localPosition = new Vector3(0, (throwHeight * yWeight) + 1.5f);
|
|
Projectile.transform.rotation = Quaternion.Euler(0, 0, Projectile.transform.rotation.eulerAngles.z - (360f * Time.deltaTime));
|
|
}
|
|
else
|
|
{
|
|
startThrowTime = double.MinValue;
|
|
if (hasThrown)
|
|
{
|
|
Projectile.transform.localPosition = new Vector3(0, 0);
|
|
Projectile.transform.rotation = Quaternion.Euler(0, 0, 0);
|
|
anim.DoUnscaledAnimation("MonkeyBeat" + animSuffix);
|
|
Projectile.SetActive(false);
|
|
hasThrown = false;
|
|
shouldntBop = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void LateUpdate()
|
|
{
|
|
if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !shouldntBop && shouldBop)
|
|
{
|
|
anim.DoScaledAnimationAsync("MonkeyBeat" + animSuffix, 0.5f);
|
|
}
|
|
}
|
|
|
|
public void Jump(double beat, int alt = 1)
|
|
{
|
|
startJumpTime = beat;
|
|
jumpAlt = 0;
|
|
if (alt > 1)
|
|
{
|
|
jumpAlt = alt;
|
|
}
|
|
}
|
|
|
|
public void Charge(double beat)
|
|
{
|
|
shouldntBop = true;
|
|
anim.DoUnscaledAnimation("MonkeyReady" + animSuffix);
|
|
}
|
|
|
|
public void Throw(double beat, bool highCheck)
|
|
{
|
|
anim.DoUnscaledAnimation("MonkeyThrow" + animSuffix);
|
|
startThrowTime = beat;
|
|
Projectile.SetActive(true);
|
|
|
|
if (highCheck)
|
|
{
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new
|
|
(
|
|
beat + 2,
|
|
delegate
|
|
{
|
|
anim.DoUnscaledAnimation("MonkeyThrow" + animSuffix, 1);
|
|
}
|
|
)
|
|
});
|
|
}
|
|
}
|
|
|
|
public void ReadySleep(double beat, int action)
|
|
{
|
|
shouldntBop = true;
|
|
var cond = Conductor.instance;
|
|
startThrowTime = double.MinValue;
|
|
Projectile.transform.localPosition = new Vector3(0, 0);
|
|
Projectile.transform.rotation = Quaternion.Euler(0, 0, 0);
|
|
if (hasThrown)
|
|
{
|
|
Projectile.SetActive(false);
|
|
hasThrown = false;
|
|
}
|
|
|
|
startJumpTime = double.MinValue;
|
|
Monkey.transform.localPosition = new Vector3(0, 0);
|
|
Shadow.transform.localScale = new Vector3(1.2f, 0.8f, 1f);
|
|
|
|
List<BeatAction.Action> seq =
|
|
new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action( beat, delegate { anim.DoScaledAnimationAsync("MonkeySleep00" + animSuffix); }),
|
|
new BeatAction.Action( beat + 0.5f, delegate { anim.DoUnscaledAnimation("MonkeySleep01" + animSuffix); }),
|
|
};
|
|
|
|
if (col == 0 || col == 4)
|
|
{
|
|
seq.Add(new BeatAction.Action(beat + 1f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02" + animSuffix); }));
|
|
}
|
|
else if (col == 1 || col == 3)
|
|
{
|
|
seq.Add(new BeatAction.Action(beat + 1.5f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep" + animSuffix); }));
|
|
seq.Add(new BeatAction.Action(beat + 2.5f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02" + animSuffix); }));
|
|
}
|
|
else
|
|
{
|
|
seq.Add(new BeatAction.Action(beat + 3f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep" + animSuffix); }));
|
|
seq.Add(new BeatAction.Action(beat + 4f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02" + animSuffix); }));
|
|
}
|
|
|
|
if (action != (int)PajamaParty.SleepType.NoAwake)
|
|
seq.Add(new BeatAction.Action(beat + 7f, delegate { anim.DoScaledAnimationAsync("MonkeyAwake" + animSuffix); }));
|
|
|
|
BeatAction.New(this, seq);
|
|
}
|
|
|
|
public void DoForcedHigh()
|
|
{
|
|
anim.Play("NoPose" + animSuffix, -1, 0);
|
|
}
|
|
}
|
|
} |