2272416fa7
* al l anims done yay * make balls follow paths added FollowPath objects * added 2 grass and changed sky * make balls rotate todo: shadows * complete SuperCurve add dropshadows add weasel hit * make football stop dropshadow when hit * finish animation add scrolling clouds * tint shader * oops * slow down clouds --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
97 lines
2.8 KiB
C#
97 lines
2.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_DoubleDate
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{
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public class DoubleDateWeasels : MonoBehaviour
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{
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bool canBop = true;
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Animator anim;
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private DoubleDate game;
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bool notHit = true;
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float lastGacha = float.MinValue;
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void Awake()
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{
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game = DoubleDate.instance;
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anim = GetComponent<Animator>();
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}
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public void Bop()
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{
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if (canBop && notHit && Conductor.instance.songPositionInBeats > lastGacha)
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{
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anim.DoScaledAnimationAsync("WeaselsBop", 0.5f);
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}
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}
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public void Happy()
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{
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if (notHit && Conductor.instance.songPositionInBeats > lastGacha)
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anim.DoScaledAnimationAsync("WeaselsHappy", 0.5f);
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}
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public void Jump()
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{
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if (notHit && Conductor.instance.songPositionInBeats > lastGacha)
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{
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lastGacha = Conductor.instance.songPositionInBeats + 1f;
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anim.DoScaledAnimationAsync("WeaselsJump", 0.5f);
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}
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}
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public void Hide(float beat)
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{
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if (notHit)
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{
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notHit = false;
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anim.DoScaledAnimationAsync("WeaselsHide", 0.5f);
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 1.45f, delegate
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{
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lastGacha = Conductor.instance.songPositionInBeats + 0.5f;
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anim.DoScaledAnimationAsync("WeaselsAppearUpset", 0.5f);
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notHit = true;
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}),
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});
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}
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}
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public void Surprise()
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{
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if (notHit && Conductor.instance.songPositionInBeats > lastGacha)
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{
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lastGacha = Conductor.instance.songPositionInBeats + 0.5f;
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anim.DoScaledAnimationAsync("WeaselsSurprised", 0.5f);
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}
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}
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public void Hit(float beat)
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{
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if (notHit)
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{
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notHit = false;
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anim.DoScaledAnimationAsync("WeaselsHit", 0.5f);
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 2f, delegate
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{
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lastGacha = Conductor.instance.songPositionInBeats + 0.5f;
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anim.DoScaledAnimationAsync("WeaselsAppearUpset", 1f);
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notHit = true;
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}),
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});
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}
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}
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public void ToggleBop()
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{
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canBop = !canBop;
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}
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}
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}
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