HeavenStudio/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
AstrlJelly faf3fbf97c a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
2023-06-10 15:18:45 -04:00

187 lines
6.6 KiB
C#

using HeavenStudio.Util;
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_PajamaParty
{
public class CtrPillowMonkey : MonoBehaviour
{
[Header("Objects")]
public GameObject Monkey;
public GameObject Shadow;
public GameObject Projectile;
public Animator anim;
public bool shouldBop = false;
public int row;
public int col;
float lastReportedBeat;
float startJumpTime = Single.MinValue;
float jumpLength = 1f;
float jumpHeight = 4f;
int jumpAlt;
bool shouldntBop = false;
bool hasJumped = false;
float startThrowTime = Single.MinValue;
float throwLength = 4f;
float throwHeight = 12f;
private bool hasThrown = false;
void Awake()
{
anim = Monkey.GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
var cond = Conductor.instance;
//jumping logic
float jumpPos = cond.GetPositionFromBeat(startJumpTime, jumpLength);
if (jumpPos >= 0 && jumpPos <= 1f)
{
hasJumped = true;
float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul*yMul) + 1f;
Monkey.transform.localPosition = new Vector3(0, jumpHeight * yWeight);
Shadow.transform.localScale = new Vector3((1f-yWeight*0.2f) * 1.2f, (1f-yWeight*0.2f) * 0.8f, 1f);
if (jumpAlt > 1)
{
float t;
if (jumpAlt == 3)
t = 1f - jumpPos;
else
t = jumpPos;
Monkey.transform.rotation = Quaternion.Euler(0, 0, Mathf.Lerp(22.5f, -22.5f, t));
anim.DoScaledAnimation("MonkeyJump0" + jumpAlt, startJumpTime, jumpLength);
}
else
anim.DoScaledAnimation("MonkeyJump", startJumpTime, jumpLength);
}
else
{
if (hasJumped)
{
shouldntBop = false;
hasJumped = false;
PajamaParty.instance.DoBedImpact();
anim.DoScaledAnimationAsync("MonkeyLand");
Monkey.transform.rotation = Quaternion.Euler(0, 0, 0);
jumpAlt = 0;
}
startJumpTime = Single.MinValue;
Monkey.transform.localPosition = new Vector3(0, 0);
Shadow.transform.localScale = new Vector3(1.2f, 0.8f, 1f);
}
//throwing logic
jumpPos = cond.GetPositionFromBeat(startThrowTime, throwLength);
if (jumpPos >= 0 && jumpPos <= 1f)
{
hasThrown = true;
float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul*yMul) + 1f;
Projectile.transform.localPosition = new Vector3(0, throwHeight * yWeight + 1.5f);
Projectile.transform.rotation = Quaternion.Euler(0, 0, Projectile.transform.rotation.eulerAngles.z - (360f * Time.deltaTime));
}
else
{
startThrowTime = Single.MinValue;
if (hasThrown)
{
Projectile.transform.localPosition = new Vector3(0, 0);
Projectile.transform.rotation = Quaternion.Euler(0, 0, 0);
anim.DoUnscaledAnimation("MonkeyBeat");
Projectile.SetActive(false);
hasThrown = false;
shouldntBop = false;
}
}
}
private void LateUpdate()
{
if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !shouldntBop && shouldBop)
{
anim.DoScaledAnimationAsync("MonkeyBeat", 0.5f);
}
}
public void Jump(float beat, int alt = 1)
{
startJumpTime = beat;
jumpAlt = 0;
if (alt > 1)
{
jumpAlt = alt;
}
}
public void Charge(float beat)
{
shouldntBop = true;
anim.DoUnscaledAnimation("MonkeyReady");
}
public void Throw(float beat)
{
anim.DoUnscaledAnimation("MonkeyThrow");
startThrowTime = beat;
Projectile.SetActive(true);
}
public void ReadySleep(float beat, int action)
{
shouldntBop = true;
var cond = Conductor.instance;
startThrowTime = Single.MinValue;
Projectile.transform.localPosition = new Vector3(0, 0);
Projectile.transform.rotation = Quaternion.Euler(0, 0, 0);
if (hasThrown)
{
Projectile.SetActive(false);
hasThrown = false;
}
startJumpTime = Single.MinValue;
Monkey.transform.localPosition = new Vector3(0, 0);
Shadow.transform.localScale = new Vector3(1.2f, 0.8f, 1f);
List<BeatAction.Action> seq =
new List<BeatAction.Action>()
{
new BeatAction.Action( beat, delegate { anim.DoScaledAnimationAsync("MonkeySleep00"); }),
new BeatAction.Action( beat + 0.5f, delegate { anim.DoUnscaledAnimation("MonkeySleep01"); }),
};
if (col == 0 || col == 4)
{
seq.Add(new BeatAction.Action( beat + 1f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02"); }));
}
else if (col == 1 || col == 3)
{
seq.Add(new BeatAction.Action( beat + 1.5f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep"); }));
seq.Add(new BeatAction.Action( beat + 2.5f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02"); }));
}
else
{
seq.Add(new BeatAction.Action( beat + 3f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep"); }));
seq.Add(new BeatAction.Action( beat + 4f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02"); }));
}
if (action != (int) PajamaParty.SleepType.NoAwake)
seq.Add(new BeatAction.Action( beat + 7f, delegate { anim.DoScaledAnimationAsync("MonkeyAwake"); }));
BeatAction.New(Monkey, seq);
}
}
}