HeavenStudio/Assets/Resources/Sprites/Games/KarateMan/Animations/Joe
Braedon df5a64622e Game switch improvements + Karate man animation fixes (READ DESC)
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
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Bop.anim
Bop.anim.meta
ComboCrouch.anim
ComboCrouch.anim.meta
ComboCrouchPunch.anim Game switch improvements + Karate man animation fixes (READ DESC) 2022-01-29 20:26:53 -05:00
ComboCrouchPunch.anim.meta
ComboCrouchPunchToIdle.anim Game switch improvements + Karate man animation fixes (READ DESC) 2022-01-29 20:26:53 -05:00
ComboCrouchPunchToIdle.anim.meta Game switch improvements + Karate man animation fixes (READ DESC) 2022-01-29 20:26:53 -05:00
ComboKick.anim
ComboKick.anim.meta
ComboMiss.anim
ComboMiss.anim.meta
Idle.anim
Idle.anim.meta
Joe.controller Game switch improvements + Karate man animation fixes (READ DESC) 2022-01-29 20:26:53 -05:00
Joe.controller.meta
Kick.anim
Kick.anim.meta
KickPrepare.anim
KickPrepare.anim.meta
KickPrepareToIdle.anim
KickPrepareToIdle.anim.meta
Pow.anim
Pow.anim.meta
Prepare.anim
Prepare.anim.meta
PunchLeft.anim
PunchLeft.anim.meta
PunchRight.anim
PunchRight.anim.meta