d7f52cb13b
i've noticed the games created by the owner doesn't use type2, thus the said games are glitching out in terms of right click options i don't know multiple toggles it just breaks the editor??
592 lines
24 KiB
C#
592 lines
24 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NaughtyBezierCurves;
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using DG.Tweening;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class RvlBadmintonLoader
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{
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public static Minigame AddGame(EventCaller e)
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{
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return new Minigame("airRally", "Air Rally", "008c97", false, false, new List<GameAction>()
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{
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new GameAction("set distance", delegate { AirRally.instance.SetDistance(e.currentEntity.type); }, .5f, false, new List<Param>()
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{
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new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
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}),
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//new GameAction("start rally", delegate { AirRally.instance.StartRally(true); }, .5f, false),
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new GameAction("rally", delegate { AirRally.instance.Rally(e.currentEntity.beat, e.currentEntity.toggle, e.currentEntity.length); }, 2f, true, new List<Param>()
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{
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new Param("toggle", false, "Silent", "Make Forthington Silent"),
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}),
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new GameAction("ba bum bum bum", delegate { AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity.toggle, e.currentEntity.type); }, 7f, false, new List<Param>()
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{
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new Param("toggle", false, "Count", "Make Forthington Count"),
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new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
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}),
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new GameAction("forthington voice lines", delegate { AirRally.instance.ForthVoice(e.currentEntity.type, e.currentEntity.type2); }, 1f, false, new List<Param>()
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{
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new Param("type", AirRally.CountSound.one, "Type", "The number Forthington will say"),
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new Param("type2", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
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}),
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_AirRally;
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public class AirRally : Minigame
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{
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public static AirRally instance { get; set; }
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[Header("Component")]
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[SerializeField] GameObject Baxter;
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[SerializeField] GameObject Forthington;
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[SerializeField] GameObject Shuttlecock;
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public GameObject ActiveShuttle;
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[SerializeField] GameObject objHolder;
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public DistanceSound e_BaBumState;
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[Header("Tween")]
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Tween tweenForBaxter;
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Tween tweenForForth;
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[Header("Variables")]
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public float serveBeat;
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public bool started;
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public bool served;
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bool babum;
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bool shuttleActive;
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public bool hasMissed;
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[Header("Waypoint")]
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public float wayPointZForForth;
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[Header("Curves")]
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public BezierCurve3D closeRallyCurve;
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public BezierCurve3D farRallyCurve;
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public BezierCurve3D fartherRallyCurve;
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public BezierCurve3D farthestRallyCurve;
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public BezierCurve3D closeRallyReturnCurve;
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[Header("Debug")]
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public float beatShown;
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public float lengthHolder;
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public float lengthShown;
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public int wantDistance;
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public bool wantSilent;
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public float beatHolder;
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public Transform holderPos;
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void Start()
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{
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Baxter.GetComponent<Animator>().Play("Idle");
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Forthington.GetComponent<Animator>().Play("Idle");
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}
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private void Awake()
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{
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instance = this;
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}
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// Update is called once per frame
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void Update()
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{
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if(PlayerInput.Pressed() && !IsExpectingInputNow())
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{
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Baxter.GetComponent<Animator>().Play("Hit");
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Jukebox.PlayOneShotGame("airRally/whooshForth_Close", -1f);
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}
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var cond = Conductor.instance;
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var currentBeat = cond.songPositionInBeats;
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var hitBeat = serveBeat;
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if (started)
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{
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if (!served)
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{
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hitBeat = serveBeat;
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}
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if(lengthHolder != lengthShown)
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{
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started = true;
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//convert to 2 decimal places
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var f = currentBeat;
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//f = Mathf.Round(f * 10.0f) * 0.1f;
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Rally(serveBeat + (int)f, wantSilent, lengthHolder);
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//Debug.Log("Beat Loop: " + serveBeat + f);
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//Debug.Log("Serve Beat: " + serveBeat);
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}
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}
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}
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public enum DistanceSound
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{
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close,
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far,
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farther,
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farthest
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}
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public enum CountSound
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{
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one,
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two,
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three,
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four
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}
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public void SpawnObject(float beat, int type)
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{
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BezierCurve3D curve = null;
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switch (type)
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{
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case (int)DistanceSound.close:
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curve = closeRallyCurve;
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break;
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case (int)DistanceSound.far:
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curve = farRallyCurve;
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break;
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case (int)DistanceSound.farther:
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curve = fartherRallyCurve;
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break;
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case (int)DistanceSound.farthest:
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curve = farthestRallyCurve;
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break;
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}
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//curve.KeyPoints[0].transform.position = new Vector3(holderPos.position.x, holderPos.position.y, wayPointZForForth);
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if (!shuttleActive)
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{
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ActiveShuttle = GameObject.Instantiate(Shuttlecock, objHolder.transform);
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ActiveShuttle.AddComponent<Shuttlecock>();
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}
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var shuttleScript = ActiveShuttle.GetComponent<Shuttlecock>();
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shuttleScript.flyPos = 0f;
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shuttleScript.isReturning = false;
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shuttleScript.startBeat = (int)Conductor.instance.songPositionInBeats;
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shuttleScript.curve = curve;
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//float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(beat, 3f);
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//ActiveShuttle.transform.position = curve.GetPoint(normalizedBeatAnim);
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ActiveShuttle.transform.rotation = Quaternion.Euler(0, 0, 0);
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ActiveShuttle.SetActive(true);
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shuttleActive = true;
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}
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public void ReturnObject(float beat, int type)
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{
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BezierCurve3D curve = null;
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switch (type)
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{
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case (int)DistanceSound.close:
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curve = closeRallyCurve;
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break;
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case (int)DistanceSound.far:
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curve = farRallyCurve;
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break;
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case (int)DistanceSound.farther:
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curve = fartherRallyCurve;
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break;
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case (int)DistanceSound.farthest:
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curve = farthestRallyCurve;
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break;
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}
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ActiveShuttle.transform.localPosition = curve.KeyPoints[0].transform.position;
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var shuttleScript = ActiveShuttle.GetComponent<Shuttlecock>();
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shuttleScript.flyPos = 0f;
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shuttleScript.isReturning = true;
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shuttleScript.startBeat = beat;
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//shuttleScript.curve = closeRallyReturnCurve;
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//float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(beat, 3f);
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//ActiveShuttle.transform.position = curve.GetPoint(normalizedBeatAnim);
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ActiveShuttle.transform.rotation = Quaternion.Euler(0, 0, 0);
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}
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//change to something more optimized
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public void ForthVoice(int type, int type2)
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{
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Forthington.GetComponent<Animator>().Play("TalkShort");
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if (type == 0)
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{
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if(type2 == 0)
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{
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Jukebox.PlayOneShotGame("airRally/countIn1");
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}
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if(type2 == 1)
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{
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Jukebox.PlayOneShotGame("airRally/countIn1Far");
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}
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if(type2 == 2)
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{
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Jukebox.PlayOneShotGame("airRally/countIn1Farther");
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}
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if(type2 == 3)
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{
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Jukebox.PlayOneShotGame("airRally/countIn1Farthest");
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}
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}
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if(type == 1)
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{
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if(type2 == 0)
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{
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Jukebox.PlayOneShotGame("airRally/countIn2");
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}
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if(type2 == 1)
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{
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Jukebox.PlayOneShotGame("airRally/countIn2Far");
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}
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if(type2 == 2)
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{
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Jukebox.PlayOneShotGame("airRally/countIn2Farther");
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}
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if(type2 == 3)
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{
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Jukebox.PlayOneShotGame("airRally/countIn2Farthest");
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}
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}
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if(type == 2)
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{
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if(type2 == 0)
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{
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Jukebox.PlayOneShotGame("airRally/countIn3");
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}
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if(type2 == 1)
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{
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Jukebox.PlayOneShotGame("airRally/countIn3Far");
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}
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if(type2 == 2)
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{
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Jukebox.PlayOneShotGame("airRally/countIn3Farther");
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}
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if(type2 == 3)
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{
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Jukebox.PlayOneShotGame("airRally/countIn3Farthest");
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}
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}
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if(type == 3)
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{
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if(type2 == 0)
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{
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Jukebox.PlayOneShotGame("airRally/countIn4");
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}
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if(type2 == 1)
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{
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Jukebox.PlayOneShotGame("airRally/countIn4Far");
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}
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if(type2 == 2)
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{
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Jukebox.PlayOneShotGame("airRally/countIn4Farther");
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}
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if(type2 == 3)
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{
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Jukebox.PlayOneShotGame("airRally/countIn4Farthest");
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}
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}
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}
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public void SetDistance(int type)
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{
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switch (type)
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{
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case 0:
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e_BaBumState = DistanceSound.close;
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break;
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case 1:
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e_BaBumState = DistanceSound.far;
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break;
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case 2:
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e_BaBumState = DistanceSound.farther;
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break;
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case 3:
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e_BaBumState = DistanceSound.farthest;
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break;
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}
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}
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public void StartRally(bool start)
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{
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started = start;
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}
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public void Rally(float beat, bool silent, float length)
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{
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started = true;
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beatShown = beat;
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if (started)
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{
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wantSilent = silent;
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serveBeat += 2f;
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lengthHolder = length;
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lengthShown += 2f;
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beatHolder = beat;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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//new BeatAction.Action(beat, delegate { Forthington.GetComponent<Animator>().Play("Ready");} ),
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new BeatAction.Action(beat, delegate { Forthington.GetComponent<Animator>().Play("Hit");} ),
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//new BeatAction.Action(beat, delegate { SpawnObject(beat, (int)e_BaBumState); } ),
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});
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switch (e_BaBumState)
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{
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case DistanceSound.close:
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wayPointZForForth = 3.55f;
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tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f);
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("CloseReady"); }),
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new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Close"); }),
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new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Close"); } }),
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new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Close");}),
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new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
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});
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break;
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case DistanceSound.far:
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wayPointZForForth = 35.16f;
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tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f);
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("FarReady"); }),
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new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Far"); }),
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new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Far"); } }),
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new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Far");}),
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new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
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});
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break;
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case DistanceSound.farther:
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wayPointZForForth = 105.16f;
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tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f);
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("FarReady"); }),
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new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Farther"); }),
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new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Farther"); } }),
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new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Farther");}),
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new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
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});
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break;
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case DistanceSound.farthest:
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wayPointZForForth = 255.16f;
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tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f);
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("FarReady"); }),
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new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Farthest"); }),
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new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Farthest"); } }),
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new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Farthest");}),
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new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
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});
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break;
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}
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//SpawnObject(beat, (int)e_BaBumState);
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ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RallyOnHit, RallyOnMiss, RallyEmpty);
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//restart rally
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if (lengthShown == lengthHolder || lengthShown >= lengthHolder)
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{
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serveBeat = 0f;
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lengthShown = 0f;
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lengthHolder = 0f;
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}
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}
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}
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public void BaBumBumBum(float beat, bool count, int type)
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{
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//This feels wrong, will keep until I figure out what's wrong
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babum = true;
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serveBeat = 0f;
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lengthShown = 0f;
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lengthHolder = 0f;
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//if (!ActiveShuttle)
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//{
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// SpawnObject(beat, (int)e_BaBumState);
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//}
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string[] sounds = { "", "", "", "", "", ""};
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string[] sounds2 = { "", "", "" };
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if (e_BaBumState == DistanceSound.close || type == 0)
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{
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("CloseReady");})
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});
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sounds[0] = "airRally/baBumBumBum_Close1";
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sounds[1] = "airRally/baBumBumBum_Close2";
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sounds[2] = "airRally/baBumBumBum_Close3";
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sounds[3] = "airRally/baBumBumBum_Close4";
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sounds[4] = "airRally/hitForth_Close";
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sounds[5] = "airRally/whooshForth_Close";
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sounds2 = new string[] { "airRally/countIn2", "airRally/countIn3", "airRally/countIn4" };
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}
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if (e_BaBumState == DistanceSound.far || type == 1)
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{
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("FarReady");})
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});
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sounds[0] = "airRally/baBumBumBum_Far1";
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sounds[1] = "airRally/baBumBumBum_Far2";
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sounds[2] = "airRally/baBumBumBum_Far3";
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sounds[3] = "airRally/baBumBumBum_Far4";
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sounds[4] = "airRally/hitForth_Far";
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sounds[5] = "airRally/whooshForth_Far";
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sounds2 = new string[] { "airRally/countIn2Far", "airRally/countIn3Far", "airRally/countIn4Far" };
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}
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if (e_BaBumState == DistanceSound.farther || type == 2)
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{
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("FarReady");})
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});
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sounds[0] = "airRally/baBumBumBum_Farther1";
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sounds[1] = "airRally/baBumBumBum_Farther2";
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sounds[2] = "airRally/baBumBumBum_Farther3";
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sounds[3] = "airRally/baBumBumBum_Farther4";
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sounds[4] = "airRally/hitForth_Farther";
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sounds[5] = "airRally/whooshForth_Farther";
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sounds2 = new string[] { "airRally/countIn2Farther", "airRally/countIn3Farther", "airRally/countIn4Farther" };
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}
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if (e_BaBumState == DistanceSound.farthest || type == 3)
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|
{
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("FarthestReady");})
|
|
});
|
|
sounds[0] = "airRally/baBumBumBum_Farthest1";
|
|
sounds[1] = "airRally/baBumBumBum_Farthest2";
|
|
sounds[2] = "airRally/baBumBumBum_Farthest3";
|
|
sounds[3] = "airRally/baBumBumBum_Farthest4";
|
|
sounds[4] = "airRally/hitForth_Farthest";
|
|
sounds[5] = "airRally/whooshForth_Farthest";
|
|
|
|
sounds2 = new string[] { "airRally/countIn2Farthest", "airRally/countIn3Farthest", "airRally/countIn4Farthest" };
|
|
}
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 1.5f, delegate { Forthington.GetComponent<Animator>().Play("Ready"); }),
|
|
new BeatAction.Action(beat + 2.5f, delegate { if(babum) { Forthington.GetComponent<Animator>().Play("Hit"); } }),
|
|
new BeatAction.Action(beat + 3.5f, delegate { Forthington.GetComponent<Animator>().Play("TalkShort"); }),
|
|
new BeatAction.Action(beat + 4f, delegate { if(!count) Forthington.GetComponent<Animator>().Play("TalkShort"); }),
|
|
new BeatAction.Action(beat + 4.5f, delegate { Forthington.GetComponent<Animator>().Play("Ready"); }),
|
|
new BeatAction.Action(beat + 7f, delegate { if(babum) { babum = false; } }),
|
|
});
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>() //MultiSound.Sound sounds weird
|
|
{
|
|
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame(sounds[0]); }),
|
|
new BeatAction.Action(beat + .5f, delegate { Jukebox.PlayOneShotGame(sounds[1]); }),
|
|
new BeatAction.Action(beat + 1.5f, delegate { Jukebox.PlayOneShotGame(sounds[2]); }),
|
|
new BeatAction.Action(beat + 2.5f, delegate { Jukebox.PlayOneShotGame(sounds[3]); }),
|
|
new BeatAction.Action(beat + 2.5f, delegate { Jukebox.PlayOneShotGame(sounds[4]); }),
|
|
new BeatAction.Action(beat + 3f, delegate { Jukebox.PlayOneShotGame(sounds[5]); }),
|
|
new BeatAction.Action(beat + 3.5f, delegate { if(e_BaBumState == DistanceSound.far) { Jukebox.PlayOneShotGame("airRally/whooshForth_Far2"); } }),
|
|
});
|
|
|
|
if (count)
|
|
{
|
|
|
|
var sound2 = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds2[0], beat + 3.5f),
|
|
new MultiSound.Sound(sounds2[1], beat + 4.3f),
|
|
new MultiSound.Sound(sounds2[2], beat + 5.4f)
|
|
};
|
|
|
|
MultiSound.Play(sound2);
|
|
}
|
|
|
|
ScheduleInput(beat, 4.5f, InputType.STANDARD_DOWN, RallyOnHit, RallyOnMiss, RallyEmpty);
|
|
}
|
|
|
|
public void RallyOnHit(PlayerActionEvent caller, float beat)
|
|
{
|
|
Baxter.GetComponent<Animator>().Play("Hit");
|
|
hasMissed = false;
|
|
|
|
if (e_BaBumState == DistanceSound.close)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/hitBaxter_Close");
|
|
}
|
|
if (e_BaBumState == DistanceSound.far)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/hitBaxter_Far");
|
|
}
|
|
if (e_BaBumState == DistanceSound.farther)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/hitBaxter_Farther");
|
|
}
|
|
if (e_BaBumState == DistanceSound.farthest)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/hitBaxter_Farthest");
|
|
}
|
|
|
|
if (beatHolder % 2 == 0)
|
|
{
|
|
//ReturnObject(beatHolder + 1, 0);
|
|
//Debug.Log("a");
|
|
}
|
|
else
|
|
{
|
|
//ReturnObject(beatHolder + 1, 0);
|
|
//Debug.Log("b");
|
|
|
|
}
|
|
|
|
//Debug.Log("BeatHolder: " + beatHolder);
|
|
served = false;
|
|
}
|
|
|
|
public void RallyOnMiss(PlayerActionEvent caller)
|
|
{
|
|
served = false;
|
|
hasMissed = true;
|
|
shuttleActive = false;
|
|
}
|
|
|
|
public void RallyEmpty(PlayerActionEvent caller)
|
|
{
|
|
//empty
|
|
}
|
|
}
|
|
}
|
|
|