HeavenStudio/Assets/Scripts/Games/Airboarder/ScrollingFloor.cs
wookywok 841929b547
Airboarder initial PR (#765)
* started working on bon odori

* bon odori is now playable, just no animations and sounds

* bon odori is functional now, just missing the art, better audio and animations

* nothing new, my git is always 1 commit behind

* Revert "nothing new, my git is always 1 commit behind"

This reverts commit b96a70004d.

* changed the background

im only commiting because saladplainzone is gonna do the anims now

* Accurate BG

* Good prefab

* finalized player prefab

* Finalize Prefab

* More animation stuff

* Bow anim done

* text is now functional, passing the project to AstrlJelly

* merging w master branch

* text scrolling is ALMOST functional

* scrolling is ALMOST ALMOST functional

* FINALLY!!!! TEXT SCOLLING IS DONE!!!!!

* TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations

* minor bug fixes

* TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font

* i forgor to change the outline on the fonts

* Setup

* more working on stuff

* more testing

* more testing

* more testing

* some fixes

* fixes

* testing stuff

* fixed some things

* a few more fixes

* more testing

* More fixes

* bops and animation adjustments

* camera stuff!

* Implementing placeholder icon

* recolorable sky

* fix that bug + format arch file

also change the script name

* oops

---------

Co-authored-by: streitixy <danilomeiraivo@gmail.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: streitixy <85808002+streitixy@users.noreply.github.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-10 01:47:14 +00:00

50 lines
1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
namespace HeavenStudio.Games.Scripts_Airboarder
{
public class Scrollng_Floor : MonoBehaviour
{
public float scrollSpeedX;
public float scrollSpeedY;
private SkinnedMeshRenderer meshRenderer;
public Airboarder game;
// Start is called before the first frame update
private void Awake()
{
game = Airboarder.instance;
meshRenderer = GetComponent<SkinnedMeshRenderer>();
ScrollFloorTexture(Conductor.instance.songBpm);
}
// Update is called once per frame
void Update()
{
}
public void ScrollFloorTexture(float bpm)
{
float modifier = bpm/120;
meshRenderer.material.mainTextureOffset = new Vector2(modifier * scrollSpeedX, modifier * scrollSpeedY);
}
}
}