legendary/legendary/cli.py

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#!/usr/bin/env python
# coding: utf-8
import argparse
import csv
import logging
import os
import shlex
import subprocess
import time
import webbrowser
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from logging.handlers import QueueListener
from multiprocessing import freeze_support, Queue as MPQueue
from sys import exit, stdout
from legendary import __version__, __codename__
from legendary.core import LegendaryCore
from legendary.models.exceptions import InvalidCredentialsError
from legendary.models.game import SaveGameStatus, VerifyResult
from legendary.utils.custom_parser import AliasedSubParsersAction
from legendary.utils.lfs import validate_files
# todo custom formatter for cli logger (clean info, highlighted error/warning)
logging.basicConfig(
format='[%(name)s] %(levelname)s: %(message)s',
level=logging.INFO
)
logger = logging.getLogger('cli')
class LegendaryCLI:
def __init__(self):
self.core = LegendaryCore()
self.logger = logging.getLogger('cli')
self.logging_queue = None
def setup_threaded_logging(self):
self.logging_queue = MPQueue(-1)
shandler = logging.StreamHandler()
sformatter = logging.Formatter('[%(name)s] %(levelname)s: %(message)s')
shandler.setFormatter(sformatter)
ql = QueueListener(self.logging_queue, shandler)
ql.start()
return ql
def auth(self, args):
if args.auth_delete:
self.core.lgd.invalidate_userdata()
return
try:
logger.info('Testing existing login data if present...')
if self.core.login():
logger.info('Stored credentials are still valid, if you wish to switch to a different '
'account, run "legendary auth --delete" and try again.')
except ValueError:
pass
except InvalidCredentialsError:
logger.error('Stored credentials were found but were no longer valid. Continuing with login...')
self.core.lgd.invalidate_userdata()
if os.name == 'nt' and args.import_egs_auth:
logger.info('Importing login session from the Epic Launcher...')
try:
if self.core.auth_import():
logger.info('Successfully imported login session from EGS!')
logger.info(f'Now logged in as user "{self.core.lgd.userdata["displayName"]}"')
exit(0)
else:
logger.warning('Login session from EGS seems to no longer be valid.')
exit(1)
except ValueError:
logger.error('No EGS login session found, please login normally.')
exit(1)
if not args.auth_code:
# unfortunately the captcha stuff makes a complete CLI login flow kinda impossible right now...
print('Please login via the epic web login!')
webbrowser.open(
'https://www.epicgames.com/id/login?redirectUrl=https%3A%2F%2Fwww.epicgames.com%2Fid%2Fapi%2Fexchange'
)
print('If web page did not open automatically, please navigate '
'to https://www.epicgames.com/id/login in your web browser')
print('- In case you opened the link manually; please open https://www.epicgames.com/id/api/exchange '
'in your web browser after you have finished logging in.')
exchange_code = input('Please enter code from JSON response: ')
exchange_token = exchange_code.strip().strip('"')
else:
exchange_token = args.auth_code
if self.core.auth_code(exchange_token):
logger.info(f'Successfully logged in as "{self.core.lgd.userdata["displayName"]}"')
else:
logger.error('Login attempt failed, please see log for details.')
def list_games(self, args):
logger.info('Logging in...')
if not self.core.login():
logger.error('Login failed, cannot continue!')
exit(1)
logger.info('Getting game list... (this may take a while)')
games, dlc_list = self.core.get_game_and_dlc_list(
platform_override=args.platform_override, skip_ue=not args.include_ue
)
# sort games and dlc by name
games = sorted(games, key=lambda x: x.app_title)
for citem_id in dlc_list.keys():
dlc_list[citem_id] = sorted(dlc_list[citem_id], key=lambda d: d.app_title)
if args.csv or args.tsv:
writer = csv.writer(stdout, dialect='excel-tab' if args.tsv else 'excel')
writer.writerow(['App name', 'App title', 'Version', 'Is DLC'])
for game in games:
writer.writerow((game.app_name, game.app_title, game.app_version, False))
for dlc in dlc_list[game.asset_info.catalog_item_id]:
writer.writerow((dlc.app_name, dlc.app_title, dlc.app_version, True))
return
print('\nAvailable games:')
for game in games:
print(f' * {game.app_title} (App name: {game.app_name}, version: {game.app_version})')
for dlc in dlc_list[game.asset_info.catalog_item_id]:
print(f' + {dlc.app_title} (App name: {dlc.app_name}, version: {dlc.app_version})')
print(f'\nTotal: {len(games)}')
def list_installed(self, args):
if args.check_updates:
logger.info('Logging in to check for updates...')
if not self.core.login():
logger.error('Login failed! Not checking for updates.')
else:
self.core.get_assets(True)
games = sorted(self.core.get_installed_list(),
key=lambda x: x.title)
versions = dict()
for game in games:
versions[game.app_name] = self.core.get_asset(game.app_name).build_version
if args.csv or args.tsv:
writer = csv.writer(stdout, dialect='excel-tab' if args.tsv else 'excel')
writer.writerow(['App name', 'App title', 'Installed version', 'Available version', 'Update available'])
writer.writerows((game.app_name, game.title, game.version, versions[game.app_name],
versions[game.app_name] != game.version) for game in games)
return
print('\nInstalled games:')
for game in games:
print(f' * {game.title} (App name: {game.app_name}, version: {game.version})')
if versions[game.app_name] != game.version:
print(f' -> Update available! Installed: {game.version}, Latest: {versions[game.app_name]}')
print(f'\nTotal: {len(games)}')
def list_files(self, args):
if args.platform_override:
args.force_download = True
if not args.override_manifest and not args.app_name:
print('You must provide either a manifest url/path or app name!')
return
# check if we even need to log in
if args.override_manifest:
logger.info(f'Loading manifest from "{args.override_manifest}"')
manifest_data, _ = self.core.get_uri_manfiest(args.override_manifest)
elif self.core.is_installed(args.app_name) and not args.force_download:
logger.info(f'Loading installed manifest for "{args.app_name}"')
manifest_data, _ = self.core.get_installed_manifest(args.app_name)
else:
logger.info(f'Logging in and downloading manifest for {args.app_name}')
if not self.core.login():
logger.error('Login failed! Cannot continue with download process.')
exit(1)
game = self.core.get_game(args.app_name, update_meta=True)
manifest_data, _ = self.core.get_cdn_manifest(game, platform_override=args.platform_override)
manifest = self.core.load_manfiest(manifest_data)
files = sorted(manifest.file_manifest_list.elements,
key=lambda a: a.filename.lower())
if args.install_tag:
files = [fm for fm in files if args.install_tag in fm.install_tags]
if args.hashlist:
for fm in files:
print(f'{fm.hash.hex()} *{fm.filename}')
elif args.csv or args.tsv:
writer = csv.writer(stdout, dialect='excel-tab' if args.tsv else 'excel')
writer.writerow(['path', 'hash', 'size', 'install_tags'])
writer.writerows((fm.filename, fm.hash.hex(), fm.file_size, '|'.join(fm.install_tags))for fm in files)
else:
install_tags = set()
for fm in files:
print(fm.filename)
for t in fm.install_tags:
install_tags.add(t)
if install_tags:
# use the log output so this isn't included when piping file list into file
logger.info(f'Install tags: {", ".join(sorted(install_tags))}')
def list_saves(self, args):
if not self.core.login():
logger.error('Login failed! Cannot continue with download process.')
exit(1)
# update game metadata
logger.debug('Refreshing games list...')
_ = self.core.get_game_and_dlc_list(update_assets=True)
# then get the saves
logger.info('Getting list of saves...')
saves = self.core.get_save_games(args.app_name)
last_app = ''
print('Save games:')
for save in sorted(saves, key=lambda a: a.app_name + a.manifest_name):
if save.app_name != last_app:
game_title = self.core.get_game(save.app_name).app_title
last_app = save.app_name
print(f'- {game_title} ("{save.app_name}")')
print(' +', save.manifest_name)
def download_saves(self, args):
if not self.core.login():
logger.error('Login failed! Cannot continue with download process.')
exit(1)
logger.info(f'Downloading saves to "{self.core.get_default_install_dir()}"')
self.core.download_saves(args.app_name)
def sync_saves(self, args):
if not self.core.login():
logger.error('Login failed! Cannot continue with download process.')
exit(1)
igames = self.core.get_installed_list()
if args.app_name:
igame = self.core.get_installed_game(args.app_name)
if not igame:
logger.fatal(f'Game not installed: {args.app_name}')
exit(1)
igames = [igame]
# check available saves
saves = self.core.get_save_games()
latest_save = dict()
for save in sorted(saves, key=lambda a: a.datetime):
latest_save[save.app_name] = save
logger.info(f'Got {len(latest_save)} remote save game(s)')
# evaluate current save state for each game.
for igame in igames:
game = self.core.get_game(igame.app_name)
if not game or not game.supports_cloud_saves:
if igame.app_name in latest_save:
# this should never happen unless cloud save support was removed from a game
logger.warning(f'{igame.app_name} has remote save(s) but does not support cloud saves?!')
continue
logger.info(f'Checking "{igame.title}" ({igame.app_name})')
# override save path only if app name is specified
if args.app_name and args.save_path:
logger.info(f'Overriding save path with "{args.save_path}"...')
igame.save_path = args.save_path
self.core.lgd.set_installed_game(igame.app_name, igame)
# if there is no saved save path, try to get one
if not igame.save_path:
save_path = self.core.get_save_path(igame.app_name)
# ask user if path is correct if computing for the first time
logger.info(f'Computed save path: "{save_path}"')
if '%' in save_path or '{' in save_path:
logger.warning('Path contains unprocessed variables, please enter the correct path manually.')
yn = 'n'
else:
yn = input('Is this correct? [Y/n] ')
if yn and yn.lower()[0] != 'y':
save_path = input('Please enter the correct path (leave empty to skip): ')
if not save_path:
logger.info('Empty input, skipping...')
continue
if not os.path.exists(save_path):
os.makedirs(save_path)
igame.save_path = save_path
self.core.lgd.set_installed_game(igame.app_name, igame)
res, (dt_l, dt_r) = self.core.check_savegame_state(igame.save_path, latest_save.get(igame.app_name))
if res == SaveGameStatus.NO_SAVE:
logger.info('No cloud or local savegame found.')
continue
if res == SaveGameStatus.SAME_AGE and not (args.force_upload or args.force_download):
logger.info(f'Save game for "{igame.title}" is up to date, skipping...')
continue
if (res == SaveGameStatus.REMOTE_NEWER and not args.force_upload) or args.force_download:
if res == SaveGameStatus.REMOTE_NEWER: # only print this info if not forced
logger.info(f'Cloud save for "{igame.title}" is newer:')
logger.info(f'- Cloud save date: {dt_r.strftime("%Y-%m-%d %H:%M:%S")}')
if dt_l:
logger.info(f'- Local save date: {dt_l.strftime("%Y-%m-%d %H:%M:%S")}')
else:
logger.info('- Local save date: N/A')
if args.upload_only:
logger.info('Save game downloading is disabled, skipping...')
continue
if not args.yes and not args.force_download:
choice = input(f'Download cloud save? [Y/n]: ')
if choice and choice.lower()[0] != 'y':
logger.info('Not downloading...')
continue
logger.info('Downloading remote savegame...')
self.core.download_saves(igame.app_name, save_dir=igame.save_path, clean_dir=True,
manifest_name=latest_save[igame.app_name].manifest_name)
elif res == SaveGameStatus.LOCAL_NEWER or args.force_upload:
if res == SaveGameStatus.LOCAL_NEWER:
logger.info(f'Local save for "{igame.title}" is newer')
if dt_r:
logger.info(f'- Cloud save date: {dt_r.strftime("%Y-%m-%d %H:%M:%S")}')
else:
logger.info('- Cloud save date: N/A')
logger.info(f'- Local save date: {dt_l.strftime("%Y-%m-%d %H:%M:%S")}')
if args.download_only:
logger.info('Save game uploading is disabled, skipping...')
continue
if not args.yes and not args.force_upload:
choice = input(f'Upload local save? [Y/n]: ')
if choice and choice.lower()[0] != 'y':
logger.info('Not uploading...')
continue
logger.info('Uploading local savegame...')
self.core.upload_save(igame.app_name, igame.save_path, dt_l, args.disable_filters)
def launch_game(self, args, extra):
app_name = args.app_name
if not self.core.is_installed(app_name):
logger.error(f'Game {app_name} is not currently installed!')
exit(1)
if self.core.is_dlc(app_name):
logger.error(f'{app_name} is DLC; please launch the base game instead!')
exit(1)
# override with config value
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args.offline = self.core.is_offline_game(app_name) or args.offline
if not args.offline:
logger.info('Logging in...')
if not self.core.login():
logger.error('Login failed, cannot continue!')
exit(1)
if not args.skip_version_check and not self.core.is_noupdate_game(app_name):
logger.info('Checking for updates...')
installed = self.core.lgd.get_installed_game(app_name)
latest = self.core.get_asset(app_name, update=True)
if latest.build_version != installed.version:
logger.error('Game is out of date, please update or launch with update check skipping!')
exit(1)
params, cwd, env = self.core.get_launch_parameters(app_name=app_name, offline=args.offline,
extra_args=extra, user=args.user_name_override,
wine_bin=args.wine_bin, wine_pfx=args.wine_pfx,
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language=args.language, wrapper=args.wrapper,
disable_wine=args.no_wine)
logger.info(f'Launching {app_name}...')
if args.dry_run:
logger.info(f'Launch parameters: {shlex.join(params)}')
logger.info(f'Working directory: {cwd}')
if env:
logger.info('Environment overrides:', env)
else:
logger.debug(f'Launch parameters: {shlex.join(params)}')
logger.debug(f'Working directory: {cwd}')
if env:
logger.debug('Environment overrides:', env)
subprocess.Popen(params, cwd=cwd, env=env)
def install_game(self, args):
if self.core.is_installed(args.app_name):
igame = self.core.get_installed_game(args.app_name)
if igame.needs_verification and not args.repair_mode:
logger.info('Game needs to be verified before updating, switching to repair mode...')
args.repair_mode = True
repair_file = None
if args.subparser_name == 'download':
logger.info('Setting --no-install flag since "download" command was used')
args.no_install = True
elif args.subparser_name == 'repair' or args.repair_mode:
args.repair_mode = True
args.no_install = True
repair_file = os.path.join(self.core.lgd.get_tmp_path(), f'{args.app_name}.repair')
if not self.core.login():
logger.error('Login failed! Cannot continue with download process.')
exit(1)
if args.file_prefix or args.file_exclude_prefix or args.install_tag:
args.no_install = True
if args.update_only:
if not self.core.is_installed(args.app_name):
logger.error(f'Update requested for "{args.app_name}", but app not installed!')
exit(1)
if args.platform_override:
args.no_install = True
game = self.core.get_game(args.app_name, update_meta=True)
if not game:
logger.error(f'Could not find "{args.app_name}" in list of available games,'
f'did you type the name correctly?')
exit(1)
if game.is_dlc:
logger.info('Install candidate is DLC')
app_name = game.metadata['mainGameItem']['releaseInfo'][0]['appId']
base_game = self.core.get_game(app_name)
# check if base_game is actually installed
if not self.core.is_installed(app_name):
# download mode doesn't care about whether or not something's installed
if not args.no_install:
logger.fatal(f'Base game "{app_name}" is not installed!')
exit(1)
else:
base_game = None
if args.repair_mode:
if not self.core.is_installed(game.app_name):
logger.error(f'Game "{game.app_title}" ({game.app_name}) is not installed!')
exit(0)
if not os.path.exists(repair_file):
logger.info('Game has not been verified yet.')
if not args.yes:
choice = input(f'Verify "{game.app_name}" now (answer "no" will abort repair)? [Y/n]: ')
if choice and choice.lower()[0] != 'y':
print('Aborting...')
exit(0)
self.verify_game(args, print_command=False)
else:
logger.info(f'Using existing repair file: {repair_file}')
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logger.info('Preparing download...')
# todo use status queue to print progress from CLI
# This has become a little ridiculous hasn't it?
dlm, analysis, igame = self.core.prepare_download(game=game, base_game=base_game, base_path=args.base_path,
force=args.force, max_shm=args.shared_memory,
max_workers=args.max_workers, game_folder=args.game_folder,
disable_patching=args.disable_patching,
override_manifest=args.override_manifest,
override_old_manifest=args.override_old_manifest,
override_base_url=args.override_base_url,
platform_override=args.platform_override,
file_prefix_filter=args.file_prefix,
file_exclude_filter=args.file_exclude_prefix,
file_install_tag=args.install_tag,
dl_optimizations=args.order_opt,
dl_timeout=args.dl_timeout,
repair=args.repair_mode)
# game is either up to date or hasn't changed, so we have nothing to do
if not analysis.dl_size:
logger.info('Download size is 0, the game is either already up to date or has not changed. Exiting...')
if args.repair_mode and os.path.exists(repair_file):
igame = self.core.get_installed_game(game.app_name)
if igame.needs_verification:
igame.needs_verification = False
self.core.install_game(igame)
logger.debug('Removing repair file.')
os.remove(repair_file)
exit(0)
logger.info(f'Install size: {analysis.install_size / 1024 / 1024:.02f} MiB')
compression = (1 - (analysis.dl_size / analysis.uncompressed_dl_size)) * 100
logger.info(f'Download size: {analysis.dl_size / 1024 / 1024:.02f} MiB '
f'(Compression savings: {compression:.01f}%)')
logger.info(f'Reusable size: {analysis.reuse_size / 1024 / 1024:.02f} MiB (chunks) / '
f'{analysis.unchanged / 1024 / 1024:.02f} MiB (unchanged)')
res = self.core.check_installation_conditions(analysis=analysis, install=igame)
if res.failures:
logger.fatal('Download cannot proceed, the following errors occured:')
for msg in sorted(res.failures):
logger.fatal(msg)
exit(1)
if res.warnings:
logger.warning('Installation requirements check returned the following warnings:')
for warn in sorted(res.warnings):
logger.warning(warn)
logger.info('Downloads are resumable, you can interrupt the download with '
'CTRL-C and resume it using the same command later on.')
if not args.yes:
choice = input(f'Do you wish to install "{igame.title}"? [Y/n]: ')
if choice and choice.lower()[0] != 'y':
print('Aborting...')
exit(0)
start_t = time.time()
try:
# set up logging stuff (should be moved somewhere else later)
dlm.logging_queue = self.logging_queue
dlm.proc_debug = args.dlm_debug
dlm.start()
dlm.join()
except Exception as e:
end_t = time.time()
logger.info(f'Installation failed after {end_t - start_t:.02f} seconds.')
logger.warning(f'The following exception occured while waiting for the donlowader to finish: {e!r}. '
f'Try restarting the process, the resume file will be used to start where it failed. '
f'If it continues to fail please open an issue on GitHub.')
else:
end_t = time.time()
if not args.no_install:
# Allow setting savegame directory at install time so sync-saves will work immediately
if game.supports_cloud_saves and args.save_path:
igame.save_path = args.save_path
postinstall = self.core.install_game(igame)
if postinstall:
self._handle_postinstall(postinstall, igame, yes=args.yes)
dlcs = self.core.get_dlc_for_game(game.app_name)
if dlcs:
print('The following DLCs are available for this game:')
for dlc in dlcs:
print(f' - {dlc.app_title} (App name: {dlc.app_name}, version: {dlc.app_version})')
print('Manually installing DLCs works the same; just use the DLC app name instead.')
install_dlcs = True
if not args.yes:
choice = input(f'Do you wish to automatically install DLCs ? [Y/n]: ')
if choice and choice.lower()[0] != 'y':
install_dlcs = False
if install_dlcs:
_yes, _app_name = args.yes, args.app_name
args.yes = True
for dlc in dlcs:
args.app_name = dlc.app_name
self.install_game(args)
args.yes, args.app_name = _yes, _app_name
if game.supports_cloud_saves and not game.is_dlc:
# todo option to automatically download saves after the installation
# args does not have the required attributes for sync_saves in here,
# not sure how to solve that elegantly.
logger.info('This game supports cloud saves, syncing is handled by the "sync-saves" command.')
logger.info(f'To download saves for this game run "legendary sync-saves {args.app_name}"')
if args.repair_mode and os.path.exists(repair_file):
igame = self.core.get_installed_game(game.app_name)
if igame.needs_verification:
igame.needs_verification = False
self.core.install_game(igame)
logger.debug('Removing repair file.')
os.remove(repair_file)
logger.info(f'Finished installation process in {end_t - start_t:.02f} seconds.')
def _handle_postinstall(self, postinstall, igame, yes=False):
print('This game lists the following prequisites to be installed:')
print(f'- {postinstall["name"]}: {" ".join((postinstall["path"], postinstall["args"]))}')
if os.name == 'nt':
if yes:
c = 'n' # we don't want to launch anything, just silent install.
else:
choice = input('Do you wish to install the prerequisites? ([y]es, [n]o, [i]gnore): ')
c = choice.lower()[0]
if c == 'i': # just set it to installed
print('Marking prerequisites as installed...')
self.core.prereq_installed(igame.app_name)
elif c == 'y': # set to installed and launch installation
print('Launching prerequisite executable..')
self.core.prereq_installed(igame.app_name)
req_path, req_exec = os.path.split(postinstall['path'])
work_dir = os.path.join(igame.install_path, req_path)
fullpath = os.path.join(work_dir, req_exec)
subprocess.Popen([fullpath, postinstall['args']], cwd=work_dir)
else:
logger.info('Automatic installation not available on Linux.')
def uninstall_game(self, args):
igame = self.core.get_installed_game(args.app_name)
if not igame:
logger.error(f'Game {args.app_name} not installed, cannot uninstall!')
exit(0)
if igame.is_dlc:
logger.error('Uninstalling DLC is not supported.')
exit(1)
if not args.yes:
choice = input(f'Do you wish to uninstall "{igame.title}"? [y/N]: ')
if not choice or choice.lower()[0] != 'y':
print('Aborting...')
exit(0)
try:
logger.info(f'Removing "{igame.title}" from "{igame.install_path}"...')
self.core.uninstall_game(igame)
# DLCs are already removed once we delete the main game, so this just removes them from the list
dlcs = self.core.get_dlc_for_game(igame.app_name)
for dlc in dlcs:
idlc = self.core.get_installed_game(dlc.app_name)
if self.core.is_installed(dlc.app_name):
logger.info(f'Uninstalling DLC "{dlc.app_name}"...')
self.core.uninstall_game(idlc, delete_files=False)
logger.info('Game has been uninstalled.')
except Exception as e:
logger.warning(f'Removing game failed: {e!r}, please remove {igame.install_path} manually.')
def verify_game(self, args, print_command=True):
if not self.core.is_installed(args.app_name):
logger.error(f'Game "{args.app_name}" is not installed')
return
logger.info(f'Loading installed manifest for "{args.app_name}"')
igame = self.core.get_installed_game(args.app_name)
manifest_data, _ = self.core.get_installed_manifest(args.app_name)
manifest = self.core.load_manfiest(manifest_data)
files = sorted(manifest.file_manifest_list.elements,
key=lambda a: a.filename.lower())
# build list of hashes
file_list = [(f.filename, f.sha_hash.hex()) for f in files]
total = len(file_list)
num = 0
failed = []
missing = []
logger.info(f'Verifying "{igame.title}" version "{manifest.meta.build_version}"')
repair_file = []
for result, path, result_hash in validate_files(igame.install_path, file_list):
stdout.write(f'Verification progress: {num}/{total} ({num * 100 / total:.01f}%)\t\r')
stdout.flush()
num += 1
if result == VerifyResult.HASH_MATCH:
repair_file.append(f'{result_hash}:{path}')
continue
elif result == VerifyResult.HASH_MISMATCH:
logger.error(f'File does not match hash: "{path}"')
repair_file.append(f'{result_hash}:{path}')
failed.append(path)
elif result == VerifyResult.FILE_MISSING:
logger.error(f'File is missing: "{path}"')
missing.append(path)
else:
logger.error(f'Other failure (see log), treating file as missing: "{path}"')
missing.append(path)
stdout.write(f'Verification progress: {num}/{total} ({num * 100 / total:.01f}%)\t\n')
# always write repair file, even if all match
if repair_file:
repair_filename = os.path.join(self.core.lgd.get_tmp_path(), f'{args.app_name}.repair')
with open(repair_filename, 'w') as f:
f.write('\n'.join(repair_file))
logger.debug(f'Written repair file to "{repair_filename}"')
if not missing and not failed:
logger.info('Verification finished successfully.')
else:
logger.error(f'Verification failed, {len(failed)} file(s) corrupted, {len(missing)} file(s) are missing.')
if print_command:
logger.info(f'Run "legendary repair {args.app_name}" to repair your game installation.')
def import_game(self, args):
if not os.path.exists(args.app_path):
logger.error(f'Specified path "{args.app_path}" does not exist!')
exit(1)
if self.core.is_installed(args.app_name):
logger.error('Game is already installed!')
exit(0)
if not self.core.login():
logger.error('Log in failed!')
exit(1)
# do some basic checks
game = self.core.get_game(args.app_name, update_meta=True)
if not game:
logger.fatal(f'Did not find game "{args.app_name}" on account.')
exit(1)
# todo: if there is an Epic Games Launcher manifest in the install path use that instead
# get everything needed for import from core, then run additional checks.
manifest, igame = self.core.import_game(game, args.app_path)
# check if most files at least exist or if user might have specified the wrong directory
total = len(manifest.file_manifest_list.elements)
found = sum(os.path.exists(os.path.join(args.app_path, f.filename))
for f in manifest.file_manifest_list.elements)
if found != total:
ratio = found / total
if ratio < 0.95:
logger.fatal(f'{total-found}/{total} files are missing, cannot import.')
exit(1)
logger.warning('Some files are missing from the game installation, this may be due to newer updates.')
else:
logger.info('Game install appears to be complete.')
self.core.install_game(igame)
logger.info(f'NOTE: The game installation will have to be verified before it can be updated with legendary. '
f'Run "legendary repair {args.app_name}" to do so.')
logger.info('Game has been imported.')
def main():
parser = argparse.ArgumentParser(description=f'Legendary v{__version__} - "{__codename__}"')
parser.register('action', 'parsers', AliasedSubParsersAction)
# general arguments
parser.add_argument('-v', dest='debug', action='store_true', help='Set loglevel to debug')
parser.add_argument('-y', dest='yes', action='store_true', help='Default to yes for all prompts')
parser.add_argument('-V', dest='version', action='store_true', help='Print version and exit')
# all the commands
subparsers = parser.add_subparsers(title='Commands', dest='subparser_name')
auth_parser = subparsers.add_parser('auth', help='Authenticate with EPIC')
install_parser = subparsers.add_parser('install', help='Download a game',
aliases=('download', 'update', 'repair'),
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usage='%(prog)s <App Name> [options]',
description='Aliases: download, update')
uninstall_parser = subparsers.add_parser('uninstall', help='Uninstall (delete) a game')
launch_parser = subparsers.add_parser('launch', help='Launch a game', usage='%(prog)s <App Name> [options]',
description='Note: additional arguments are passed to the game')
list_parser = subparsers.add_parser('list-games', help='List available (installable) games')
list_installed_parser = subparsers.add_parser('list-installed', help='List installed games')
list_files_parser = subparsers.add_parser('list-files', help='List files in manifest')
list_saves_parser = subparsers.add_parser('list-saves', help='List available cloud saves')
download_saves_parser = subparsers.add_parser('download-saves', help='Download all cloud saves')
sync_saves_parser = subparsers.add_parser('sync-saves', help='Sync cloud saves')
verify_parser = subparsers.add_parser('verify-game', help='Verify a game\'s local files')
import_parser = subparsers.add_parser('import-game', help='Import an already installed game')
install_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
uninstall_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
launch_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
list_files_parser.add_argument('app_name', nargs='?', metavar='<App Name>',
help='Name of the app (optional)')
list_saves_parser.add_argument('app_name', nargs='?', metavar='<App Name>', default='',
help='Name of the app (optional)')
download_saves_parser.add_argument('app_name', nargs='?', metavar='<App Name>', default='',
help='Name of the app (optional)')
sync_saves_parser.add_argument('app_name', nargs='?', metavar='<App Name>', default='',
help='Name of the app (optional)')
verify_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
import_parser.add_argument('app_name', help='Name of the app', metavar='<App Name>')
import_parser.add_argument('app_path', help='Path where the game is installed',
metavar='<Installation directory>')
# importing only works on Windows right now
if os.name == 'nt':
auth_parser.add_argument('--import', dest='import_egs_auth', action='store_true',
help='Import EGS authentication data')
auth_parser.add_argument('--code', dest='auth_code', action='store', metavar='<exchange code>',
help='Use specified exchange code instead of interactive authentication.')
auth_parser.add_argument('--delete', dest='auth_delete', action='store_true',
help='Remove existing authentication data')
install_parser.add_argument('--base-path', dest='base_path', action='store', metavar='<path>',
help='Path for game installations (defaults to ~/legendary)')
install_parser.add_argument('--game-folder', dest='game_folder', action='store', metavar='<path>',
help='Folder for game installation (defaults to folder in metadata)')
install_parser.add_argument('--max-shared-memory', dest='shared_memory', action='store', metavar='<size>',
type=int, help='Maximum amount of shared memory to use (in MiB), default: 1 GiB')
install_parser.add_argument('--max-workers', dest='max_workers', action='store', metavar='<num>',
type=int, help='Maximum amount of download workers, default: 2 * logical CPU')
install_parser.add_argument('--manifest', dest='override_manifest', action='store', metavar='<uri>',
help='Manifest URL or path to use instead of the CDN one (e.g. for downgrading)')
install_parser.add_argument('--old-manifest', dest='override_old_manifest', action='store', metavar='<uri>',
help='Manifest URL or path to use as the old one (e.g. for testing patching)')
install_parser.add_argument('--base-url', dest='override_base_url', action='store', metavar='<url>',
help='Base URL to download from (e.g. to test or switch to a different CDNs)')
install_parser.add_argument('--force', dest='force', action='store_true',
help='Ignore existing files (overwrite)')
install_parser.add_argument('--disable-patching', dest='disable_patching', action='store_true',
help='Do not attempt to patch existing installations (download entire changed file)')
install_parser.add_argument('--download-only', '--no-install', dest='no_install', action='store_true',
help='Do not mark game as intalled and do not run prereq installers after download')
install_parser.add_argument('--update-only', dest='update_only', action='store_true',
help='Abort if game is not already installed (for automation)')
install_parser.add_argument('--dlm-debug', dest='dlm_debug', action='store_true',
help='Set download manager and worker processes\' loglevel to debug')
install_parser.add_argument('--platform', dest='platform_override', action='store', metavar='<Platform>',
type=str, help='Platform override for download (disables install)')
install_parser.add_argument('--prefix', dest='file_prefix', action='append', metavar='<prefix>',
help='Only fetch files whose path starts with <prefix> (case insensitive)')
install_parser.add_argument('--exclude', dest='file_exclude_prefix', action='append', metavar='<prefix>',
type=str, help='Exclude files starting with <prefix> (case insensitive)')
install_parser.add_argument('--install-tag', dest='install_tag', action='append', metavar='<tag>',
type=str, help='Only download files with the specified install tag (testing)')
install_parser.add_argument('--enable-reordering', dest='order_opt', action='store_true',
help='Enable reordering to attempt to optimize RAM usage during download')
install_parser.add_argument('--dl-timeout', dest='dl_timeout', action='store', metavar='<sec>', type=int,
help='Connection timeout for downloader (default: 10 seconds)')
install_parser.add_argument('--save-path', dest='save_path', action='store', metavar='<path>',
help='Set save game path during install.')
install_parser.add_argument('--repair', dest='repair_mode', action='store_true',
help='Repair already installed game by downloading corrupted/missing files')
launch_parser.add_argument('--offline', dest='offline', action='store_true',
default=False, help='Skip login and launch game without online authentication')
launch_parser.add_argument('--skip-version-check', dest='skip_version_check', action='store_true',
default=False, help='Skip version check when launching game in online mode')
launch_parser.add_argument('--override-username', dest='user_name_override', action='store', metavar='<username>',
help='Override username used when launching the game (only works with some titles)')
launch_parser.add_argument('--dry-run', dest='dry_run', action='store_true',
help='Print the command line that would have been used to launch the game and exit')
launch_parser.add_argument('--language', dest='language', action='store', metavar='<two letter language code>',
help='Override language for game launch (defaults to system settings)')
launch_parser.add_argument('--wrapper', dest='wrapper', action='store', metavar='<wrapper command>',
help='Wrapper command to launch game with')
if os.name != 'nt':
launch_parser.add_argument('--wine', dest='wine_bin', action='store', metavar='<wine binary>',
default=os.environ.get('LGDRY_WINE_BINARY', None),
help='Override WINE binary being used to launch the game')
launch_parser.add_argument('--wine-prefix', dest='wine_pfx', action='store', metavar='<wine pfx path>',
default=os.environ.get('LGDRY_WINE_PREFIX', None),
help='Override WINE prefix used.')
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launch_parser.add_argument('--no-wine', dest='no_wine', action='store_true',
default=os.environ.get('LGDRY_NO_WINE', None),
help='Do not use WINE (e.g. if a wrapper is being used)')
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else:
# hidden arguments to not break this on Windows
launch_parser.add_argument('--wine', help=argparse.SUPPRESS, dest='wine_bin')
launch_parser.add_argument('--wine-prefix', help=argparse.SUPPRESS, dest='wine_pfx')
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launch_parser.add_argument('--no-wine', dest='no_wine', help=argparse.SUPPRESS,
action='store_true', default=True)
list_parser.add_argument('--platform', dest='platform_override', action='store', metavar='<Platform>',
type=str, help='Override platform that games are shown for')
list_parser.add_argument('--include-ue', dest='include_ue', action='store_true',
help='Also include Unreal Engine content in list')
list_parser.add_argument('--csv', dest='csv', action='store_true', help='List games in CSV format')
list_parser.add_argument('--tsv', dest='tsv', action='store_true', help='List games in TSV format')
list_installed_parser.add_argument('--check-updates', dest='check_updates', action='store_true',
help='Check for updates when listing installed games')
list_installed_parser.add_argument('--csv', dest='csv', action='store_true',
help='List games in CSV format')
list_installed_parser.add_argument('--tsv', dest='tsv', action='store_true',
help='List games in TSV format')
list_files_parser.add_argument('--force-download', dest='force_download', action='store_true',
help='Always download instead of using on-disk manifest')
list_files_parser.add_argument('--platform', dest='platform_override', action='store', metavar='<Platform>',
type=str, help='Platform override for download (disables install)')
list_files_parser.add_argument('--manifest', dest='override_manifest', action='store', metavar='<uri>',
help='Manifest URL or path to use instead of the CDN one')
list_files_parser.add_argument('--csv', dest='csv', action='store_true', help='Output in CSV format')
list_files_parser.add_argument('--tsv', dest='tsv', action='store_true', help='Output in TSV format')
list_files_parser.add_argument('--hashlist', dest='hashlist', action='store_true',
help='Output file hash list in hashcheck/sha1sum compatible format')
list_files_parser.add_argument('--install-tag', dest='install_tag', action='store', metavar='<tag>',
type=str, help='Show only files with specified install tag')
sync_saves_parser.add_argument('--skip-upload', dest='download_only', action='store_true',
help='Only download new saves from cloud, don\'t upload')
sync_saves_parser.add_argument('--skip-download', dest='upload_only', action='store_true',
help='Only upload new saves from cloud, don\'t download')
sync_saves_parser.add_argument('--force-upload', dest='force_upload', action='store_true',
help='Force upload even if local saves are older')
sync_saves_parser.add_argument('--force-download', dest='force_download', action='store_true',
help='Force download even if local saves are newer')
sync_saves_parser.add_argument('--save-path', dest='save_path', action='store', metavar='<path>',
help='Override savegame path (only if app name is specified)')
sync_saves_parser.add_argument('--disable-filters', dest='disable_filters', action='store_true',
help='Disable save game file filtering (in case it breaks)')
args, extra = parser.parse_known_args()
if args.version:
print(f'legendary version "{__version__}", codename "{__codename__}"')
exit(0)
if args.subparser_name not in ('auth', 'list-games', 'list-installed', 'list-files',
'launch', 'download', 'uninstall', 'install', 'update',
'repair', 'list-saves', 'download-saves', 'sync-saves',
'verify-game', 'import-game'):
print(parser.format_help())
# Print the main help *and* the help for all of the subcommands. Thanks stackoverflow!
print('Individual command help:')
subparsers = next(a for a in parser._actions if isinstance(a, argparse._SubParsersAction))
for choice, subparser in subparsers.choices.items():
if choice in ('download', 'update', 'repair'):
continue
print(f'\nCommand: {choice}')
print(subparser.format_help())
return
cli = LegendaryCLI()
ql = cli.setup_threaded_logging()
config_ll = cli.core.lgd.config.get('Legendary', 'log_level', fallback='info')
if config_ll == 'debug' or args.debug:
logging.getLogger().setLevel(level=logging.DEBUG)
# keep requests quiet
logging.getLogger('requests').setLevel(logging.WARNING)
logging.getLogger('urllib3').setLevel(logging.WARNING)
# technically args.func() with setdefaults could work (see docs on subparsers)
# but that would require all funcs to accept args and extra...
try:
if args.subparser_name == 'auth':
cli.auth(args)
elif args.subparser_name == 'list-games':
cli.list_games(args)
elif args.subparser_name == 'list-installed':
cli.list_installed(args)
elif args.subparser_name == 'launch':
cli.launch_game(args, extra)
elif args.subparser_name in ('download', 'install', 'update', 'repair'):
cli.install_game(args)
elif args.subparser_name == 'uninstall':
cli.uninstall_game(args)
elif args.subparser_name == 'list-files':
cli.list_files(args)
elif args.subparser_name == 'list-saves':
cli.list_saves(args)
elif args.subparser_name == 'download-saves':
cli.download_saves(args)
elif args.subparser_name == 'sync-saves':
cli.sync_saves(args)
elif args.subparser_name == 'verify-game':
cli.verify_game(args)
elif args.subparser_name == 'import-game':
cli.import_game(args)
except KeyboardInterrupt:
logger.info('Command was aborted via KeyboardInterrupt, cleaning up...')
cli.core.exit()
ql.stop()
exit(0)
if __name__ == '__main__':
# required for pyinstaller on Windows, does nothing on other platforms.
freeze_support()
main()