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[core/utils] Implement save game file filters
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@ -339,15 +339,26 @@ class LegendaryCore:
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else:
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return SaveGameStatus.REMOTE_NEWER, (dt_local, dt_remote)
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def upload_save(self, app_name, save_dir, local_dt: datetime = None):
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def upload_save(self, app_name, save_dir, local_dt: datetime = None,
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disable_filtering: bool = False):
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game = self.lgd.get_game_meta(app_name)
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save_path = game.metadata['customAttributes'].get('CloudSaveFolder', {}).get('value')
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custom_attr = game.metadata['customAttributes']
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save_path = custom_attr.get('CloudSaveFolder', {}).get('value')
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include_f = exclude_f = None
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if not disable_filtering:
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# get file inclusion and exclusion filters if they exist
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if _include := custom_attr.get('CloudIncludeList', {}).get('value', None) is not None:
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include_f = _include.split(',')
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if _exclude := custom_attr.get('CloudExcludeList', {}).get('value', None) is not None:
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exclude_f = _exclude.split(',')
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if not save_path:
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raise ValueError('Game does not support cloud saves')
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sgh = SaveGameHelper()
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files = sgh.package_savegame(save_dir, app_name, self.egs.user.get('account_id'),
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save_path, local_dt)
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save_path, include_f, exclude_f, local_dt)
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self.log.debug(f'Packed files: {str(files)}, creating cloud files...')
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resp = self.egs.create_game_cloud_saves(app_name, list(files.keys()))
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@ -630,7 +641,6 @@ class LegendaryCore:
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@staticmethod
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def check_installation_conditions(analysis: AnalysisResult, install: InstalledGame) -> ConditionCheckResult:
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# ToDo add more checks in the future
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results = ConditionCheckResult(failures=set(), warnings=set())
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# if on linux, check for eac in the files
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@ -2,6 +2,7 @@ import logging
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import os
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from datetime import datetime
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from fnmatch import fnmatch
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from hashlib import sha1
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from io import BytesIO
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from tempfile import TemporaryFile
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@ -11,6 +12,26 @@ from legendary.models.manifest import \
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Manifest, ManifestMeta, CDL, FML, CustomFields, FileManifest, ChunkPart, ChunkInfo
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def _filename_matches(filename, patterns):
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"""
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Helper to determine if a filename matches the filter patterns
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:param filename: name of the file
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:param patterns: list of patterns to match against
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:return:
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"""
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for pattern in patterns:
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if pattern.endswith('/'):
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# pat is a directory, check if path starts with it
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if filename.startswith(pattern):
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return True
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elif fnmatch(filename, pattern):
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return True
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return False
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class SaveGameHelper:
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def __init__(self):
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self.files = dict()
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@ -32,12 +53,16 @@ class SaveGameHelper:
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def package_savegame(self, input_folder: str, app_name: str = '',
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epic_id: str = '', cloud_folder: str = '',
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include_filter: list = None,
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exclude_filter: list = None,
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manifest_dt: datetime = None):
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"""
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:param input_folder: Folder to be packaged into chunks/manifest
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:param app_name: App name for savegame being stored
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:param epic_id: Epic account ID
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:param cloud_folder: Folder the savegame resides in (based on game metadata)
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:param include_filter: list of patterns for files to include (excludes all others)
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:param exclude_filter: list of patterns for files to exclude (includes all others)
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:param manifest_dt: datetime for the manifest name (optional)
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:return:
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"""
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@ -57,7 +82,17 @@ class SaveGameHelper:
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files = []
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for _dir, _, _files in os.walk(input_folder):
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for _file in _files:
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files.append(os.path.join(_dir, _file))
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_file_path = os.path.join(_dir, _file)
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_file_path_rel = os.path.relpath(_file_path, input_folder).replace('\\', '/')
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if include_filter and not _filename_matches(_file_path_rel, include_filter):
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self.log.debug(f'Excluding "{_file_path_rel}" (does not match include filter)')
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continue
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elif exclude_filter and _filename_matches(_file_path_rel, exclude_filter):
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self.log.debug(f'Excluding "{_file_path_rel}" (does match exclude filter)')
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continue
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files.append(_file_path)
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chunk_num = 0
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cur_chunk = None
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