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762 lines
31 KiB
Markdown
762 lines
31 KiB
Markdown
# Legendary
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## A free and open-source Epic Games Launcher alternative
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![Logo](https://repository-images.githubusercontent.com/249938026/80b18f80-96c7-11ea-9183-0a8c96e7cada)
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[![Discord](https://discordapp.com/api/guilds/695233346627698689/widget.png?style=shield)](https://legendary.gl/discord) [![Twitter Follow](https://img.shields.io/twitter/follow/legendary_gl?label=Follow%20us%20for%20updates%21&style=social)](https://twitter.com/legendary_gl)
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Legendary is an open-source game launcher that can download and install games from the Epic Games platform on Linux, macOS, and Windows.
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Its name as a tongue-in-cheek play on tiers of [item rarity in many MMORPGs](https://wow.gamepedia.com/Quality).
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Please read the the [config file](#config-file) and [cli usage](#usage) sections before creating an issue to avoid invalid reports.
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If you run into any issues [ask for help on our Discord](https://legendary.gl/discord) or [create an issue on GitHub](https://github.com/derrod/legendary/issues/new/choose) so we can fix it!
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Finally, if you wish to support the project, please consider [buying me a coffee on Ko-Fi](https://ko-fi.com/derrod).
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Alternatively, if you've been considering picking up a copy of CrossOver you can use my [affiliate link](https://www.codeweavers.com/?ad=892) and discount code `LEGENDARY15` in their store.
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**Note:** Legendary is currently a CLI (command-line interface) application without a graphical user interface,
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it has to be run from a terminal (e.g. PowerShell)
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**Features:**
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- Authenticating with Epic's service
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- Downloading and installing your games and their DLC
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- Delta patching/updating of installed games
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- Launching games with online authentication (for multiplayer/DRM)
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- Syncing cloud saves (compatible with EGL)
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- Running games with WINE on Linux/macOS
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- Importing/Exporting installed games from/to the Epic Games Launcher (unsupported for macOS version of EGL)
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**Planned:**
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- Simple GUI for managing/launching games
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- Lots and lots of bug fixes, optimizations, and refactoring...
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## Requirements
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- Linux, Windows (8.1+), or macOS (12.0+)
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+ 32-bit operating systems are not supported
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- python 3.9+ (64-bit)
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+ Currently, only features up to Python 3.8 are used, but support for 3.8 may be dropped at any point
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+ (Windows) `pythonnet` is not yet compatible with 3.10+, use 3.9 if you plan to install `pywebview`
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- PyPI packages:
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+ `requests`
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+ (optional) `pywebview` for webview-based login
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+ (optional) `setuptools` and `wheel` for setup/building
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**Note:** Running Windows applications on Linux or macOS requires [Wine](https://www.winehq.org/).
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## How to run/install
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### Package Manager (Linux)
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Several distros already have packages available, check out the [Available Linux Packages](https://github.com/derrod/legendary/wiki/Available-Linux-Packages) wiki page for details.
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Currently this includes
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[Arch](https://github.com/derrod/legendary/wiki/Available-Linux-Packages#arch-aur),
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[Fedora](https://github.com/derrod/legendary/wiki/Available-Linux-Packages#fedora),
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[openSUSE](https://github.com/derrod/legendary/wiki/Available-Linux-Packages#opensuse), and
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[Gentoo](https://github.com/derrod/legendary/wiki/Available-Linux-Packages#gentoo)
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but more will be available in the future.
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Note that since packages are maintained by third parties it may take a bit for them to be updated to the latest version.
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If you always want to have the latest features and fixes available then using the PyPI distribution is recommended.
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### Prebuilt Standalone Binary (Windows, macOS, and Linux)
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Download the `legendary` or `legendary.exe` binary from [the latest release](https://github.com/derrod/legendary/releases/latest)
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and move it to somewhere in your `$PATH`/`%PATH%`. Don't forget to `chmod +x` it on Linux/macOS.
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The Windows .exe and Linux/macOS executable were created with PyInstaller and will run standalone even without python being installed.
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Note that on Linux glibc >= 2.25 is required, so older distributions such as Ubuntu 16.04 or Debian stretch will not work.
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### Python Package (any)
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#### Prerequisites
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To prevent problems with permissions during installation, please upgrade your `pip` by running `python -m pip install -U pip --user`.
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> **Tip:** You may need to replace `python` in the above command with `python3` on Linux/macOS, or `py -3` on Windows.
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#### Installation from PyPI (recommended)
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Legendary is available on [PyPI](https://pypi.org/project/legendary-gl/), to install simply run:
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```bash
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pip install legendary-gl
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```
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Optionally if logging in via an embedded web view is desired also run
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```bash
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pip install legendary-gl[webview]
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```
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On Linux this may also require installing a supported web engine and its python bindings.
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Ubunutu example:
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```bash
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sudo apt install python3-gi-cairo
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pip install legendary-gl[webview]
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```
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Alternatively `pip install legendary-gl[webview_gtk]` or `pip install pywebview[gtk]` will work
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but may require manually installing dependencies needed to build `PyGObject`.
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**Note:** Using pywebview's Qt engine may not work correctly. Using pywebview is currently unsupported on macOS.
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#### Manually from the repo
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- Install python3.9, setuptools, wheel, and requests
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- Clone the git repository and cd into it
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- Run `pip install .`
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#### Ubuntu 20.04 example
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Ubuntu 20.04's standard repositories include everything needed to install legendary:
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````bash
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sudo apt install python3 python3-requests python3-setuptools-git
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git clone https://github.com/derrod/legendary.git
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cd legendary
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pip install .
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````
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If the `legendary` executable is not available after installation, you may need to configure your `PATH` correctly. You can do this by running the command:
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```bash
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echo 'export PATH=$PATH:~/.local/bin' >> ~/.profile && source ~/.profile
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```
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### Directly from the repo (for dev/testing)
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- Install python3.9 and requests (optionally in a venv)
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- cd into the repository
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- Run `pip install -e .`
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This installs `legendary` in "editable" mode - any changes to the source code will take effect next time the `legendary` executable runs.
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## Quickstart
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**Tip:** When using PowerShell with the standalone executable, you may need to replace `legendary` with `.\legendary` in the commands below.
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To log in:
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````
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legendary auth
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````
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When using the prebuilt Windows executables of version 0.20.14 or higher this should open a new window with the Epic Login.
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Otherwise, authentication is a little finicky since we have to go through the Epic website and manually copy a code.
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The login page should open in your browser and after logging in you should be presented with a JSON response that contains a code ("authorizationCode"), just copy the code into the terminal and hit enter.
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Alternatively you can use the `--import` flag to import the authentication from the Epic Games Launcher (manually specifying the used WINE prefix may be required on Linux).
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Note that this will log you out of the Epic Launcher.
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Listing your games
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````
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legendary list
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````
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This will fetch a list of games available on your account, the first time may take a while depending on how many games you have.
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Installing a game
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````
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legendary install Anemone
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````
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**Note:** the name used here is generally the game's "app name" as seen in the games list rather than its title, but as of 0.20.12 legendary will try to match game names or abbreviations thereof as well. In this case `legendary install world of goo` or `legendary install wog` would also work!
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List installed games and check for updates
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````
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legendary list-installed --check-updates
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````
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Launch (run) a game with online authentication
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````
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legendary launch "world of goo"
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````
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**Tip:** most games will run fine offline (`--offline`), and thus won't require launching through legendary for online authentication.
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You can run `legendary launch <App Name> --offline --dry-run` to get a command line that will launch the game with all parameters that would be used by the Epic Launcher.
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These can then be entered into any other game launcher (e.g. Lutris/Steam) if the game requires them.
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Importing a previously installed game
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````
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legendary import Anemone /mnt/games/Epic/WorldOfGoo
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````
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**Note:** Importing will require a full verification so Legendary can correctly update the game later.
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**Note 2:** In order to use an alias here you may have to put it into quotes if if contains more than one word, e.g. `legendary import-game "world of goo" /mnt/games/Epic/WorldOfGoo`.
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Sync savegames with the Epic Cloud
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````
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legendary sync-saves
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````
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**Note:** When this command is run the first time after a supported game has been installed it will ask you to confirm or provide the path to where the savegame is located.
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Automatically sync all games with the Epic Games Launcher
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````
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legendary -y egl-sync
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````
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## Usage
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````
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usage: legendary [-h] [-H] [-v] [-y] [-V] [-J] [-A <seconds>] <command> ...
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Legendary v0.X.X - "Codename"
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optional arguments:
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-h, --help show this help message and exit
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-H, --full-help Show full help (including individual command help)
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-v, --debug Set loglevel to debug
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-y, --yes Default to yes for all prompts
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-V, --version Print version and exit
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-J, --pretty-json Pretty-print JSON
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-A <seconds>, --api-timeout <seconds>
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API HTTP request timeout (default: 10 seconds)
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Commands:
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<command>
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activate Activate games on third party launchers
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alias Manage aliases
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auth Authenticate with the Epic Games Store
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clean-saves Clean cloud saves
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cleanup Remove old temporary, metadata, and manifest files
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crossover Setup CrossOver for launching games (macOS only)
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download-saves Download all cloud saves
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egl-sync Setup or run Epic Games Launcher sync
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eos-overlay Manage EOS Overlay install
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import Import an already installed game
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info Prints info about specified app name or manifest
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install (download, update, repair)
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Install/download/update/repair a game
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launch Launch a game
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list List available (installable) games
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list-files List files in manifest
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list-installed List installed games
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list-saves List available cloud saves
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move Move specified app name to a new location
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status Show legendary status information
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sync-saves Sync cloud saves
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uninstall Uninstall (delete) a game
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verify Verify a game's local files
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Individual command help:
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Command: activate
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usage: legendary activate [-h] (-U | -O)
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optional arguments:
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-h, --help show this help message and exit
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-U, --uplay Activate Uplay/Ubisoft Connect titles on your Ubisoft account
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(Uplay install not required)
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-O, --origin Activate Origin/EA App managed titles on your EA account
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(requires Origin to be installed)
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Command: alias
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usage: legendary alias [-h]
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<add|rename|remove|list> [<App name/Old alias>]
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[<New alias>]
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positional arguments:
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<add|rename|remove|list>
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Action: Add, rename, remove, or list alias(es)
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<App name/Old alias> App name when using "add" or "list" action, existing
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alias when using "rename" or "remove" action
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<New alias> New alias when using "add" action
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optional arguments:
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-h, --help show this help message and exit
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Command: auth
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usage: legendary auth [-h] [--import] [--code <exchange code>]
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[--sid <session id>] [--delete] [--disable-webview]
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optional arguments:
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-h, --help show this help message and exit
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--import Import Epic Games Launcher authentication data (logs
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out of EGL)
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--code <authorization code>
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Use specified authorization code instead of interactive authentication
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--token <exchange token>
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Use specified exchange token instead of interactive authentication
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--sid <session id> Use specified session id instead of interactive
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authentication
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--delete Remove existing authentication (log out)
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--disable-webview Do not use embedded browser for login
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Command: clean-saves
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usage: legendary clean-saves [-h] [--delete-incomplete] [<App Name>]
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positional arguments:
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<App Name> Name of the app (optional)
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optional arguments:
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-h, --help show this help message and exit
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--delete-incomplete Delete incomplete save files
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Command: cleanup
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usage: legendary cleanup [-h] [--keep-manifests]
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optional arguments:
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-h, --help show this help message and exit
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--keep-manifests Do not delete old manifests
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Command: crossover
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usage: legendary crossover [-h] [--reset] [--download] [--ignore-version]
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[--crossover-app <path to .app>]
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[--crossover-bottle <bottle name>]
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[<App Name>]
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positional arguments:
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<App Name> App name to configure, will configure defaults if
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ommited
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optional arguments:
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-h, --help show this help message and exit
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--reset Reset default/app-specific crossover configuration
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--download Automatically download and set up a preconfigured
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bottle (experimental)
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--ignore-version Disable version check for available bottles when using
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--download
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--crossover-app <path to .app>
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Specify app to skip interactive selection
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--crossover-bottle <bottle name>
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Specify bottle to skip interactive selection
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Command: download-saves
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usage: legendary download-saves [-h] [<App Name>]
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positional arguments:
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<App Name> Name of the app (optional)
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optional arguments:
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-h, --help show this help message and exit
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Command: egl-sync
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usage: legendary egl-sync [-h] [--egl-manifest-path EGL_MANIFEST_PATH]
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[--egl-wine-prefix EGL_WINE_PREFIX] [--enable-sync]
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[--disable-sync] [--one-shot] [--import-only]
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[--export-only] [--migrate] [--unlink]
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optional arguments:
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-h, --help show this help message and exit
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--egl-manifest-path EGL_MANIFEST_PATH
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Path to the Epic Games Launcher's Manifests folder,
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should point to
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/ProgramData/Epic/EpicGamesLauncher/Data/Manifests
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--egl-wine-prefix EGL_WINE_PREFIX
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Path to the WINE prefix the Epic Games Launcher is
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installed in
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--enable-sync Enable automatic EGL <-> Legendary sync
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--disable-sync Disable automatic sync and exit
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--one-shot Sync once, do not ask to setup automatic sync
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--import-only Only import games from EGL (no export)
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--export-only Only export games to EGL (no import)
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--migrate Import games into legendary, then remove them from EGL
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(implies --import-only --one-shot --unlink)
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--unlink Disable sync and remove EGL metadata from installed
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games
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Command: eos-overlay
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usage: legendary eos-overlay [-h] [--path PATH] [--prefix PREFIX] [--app APP]
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[--bottle BOTTLE]
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<install|update|remove|enable|disable|info>
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positional arguments:
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<install|update|remove|enable|disable|info>
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Action: install, remove, enable, disable, or print
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info about the overlay
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optional arguments:
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-h, --help show this help message and exit
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--path PATH Path to the EOS overlay folder to be enabled/installed
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to.
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--prefix PREFIX WINE prefix to install the overlay in
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--app APP Use this app's wine prefix (if configured in config)
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--bottle BOTTLE WINE prefix to install the overlay in
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Command: import
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usage: legendary import [-h] [--disable-check] [--with-dlcs] [--skip-dlcs]
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[--platform <Platform>]
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<App Name> <Installation directory>
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positional arguments:
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<App Name> Name of the app
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<Installation directory>
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Path where the game is installed
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optional arguments:
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-h, --help show this help message and exit
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--disable-check Disables completeness check of the to-be-imported game
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installation (useful if the imported game is a much
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older version or missing files)
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--with-dlcs Automatically attempt to import all DLCs with the base
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game
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--skip-dlcs Do not ask about importing DLCs.
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--platform <Platform>
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Platform for import (default: Mac on macOS, otherwise
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Windows)
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Command: info
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usage: legendary info [-h] [--offline] [--json] [--platform <Platform>]
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<App Name/Manifest URI>
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positional arguments:
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<App Name/Manifest URI>
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App name or manifest path/URI
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optional arguments:
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-h, --help show this help message and exit
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--offline Only print info available offline
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--json Output information in JSON format
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--platform <Platform>
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Platform to fetch info for (default: installed or Mac
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on macOS, Windows otherwise)
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Command: install
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usage: legendary install <App Name> [options]
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Aliases: download, update
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positional arguments:
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<App Name> Name of the app
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optional arguments:
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-h, --help show this help message and exit
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--base-path <path> Path for game installations (defaults to ~/Games)
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--game-folder <path> Folder for game installation (defaults to folder
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specified in metadata)
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--max-shared-memory <size>
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Maximum amount of shared memory to use (in MiB),
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default: 1 GiB
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--max-workers <num> Maximum amount of download workers, default: min(2 *
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CPUs, 16)
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--manifest <uri> Manifest URL or path to use instead of the CDN one
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(e.g. for downgrading)
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--old-manifest <uri> Manifest URL or path to use as the old one (e.g. for
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testing patching)
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--delta-manifest <uri>
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Manifest URL or path to use as the delta one (e.g. for
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testing)
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--base-url <url> Base URL to download from (e.g. to test or switch to a
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different CDNs)
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--force Download all files / ignore existing (overwrite)
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--disable-patching Do not attempt to patch existing installation
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(download entire changed files)
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--download-only, --no-install
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Do not install app and do not run prerequisite
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installers after download
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--update-only Only update, do not do anything if specified app is
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not installed
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--dlm-debug Set download manager and worker processes' loglevel to
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debug
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--platform <Platform>
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Platform for install (default: installed or Windows)
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--prefix <prefix> Only fetch files whose path starts with <prefix> (case
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insensitive)
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--exclude <prefix> Exclude files starting with <prefix> (case
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insensitive)
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--install-tag <tag> Only download files with the specified install tag
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--enable-reordering Enable reordering optimization to reduce RAM
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requirements during download (may have adverse results
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for some titles)
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--dl-timeout <sec> Connection timeout for downloader (default: 10
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seconds)
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--save-path <path> Set save game path to be used for sync-saves
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--repair Repair installed game by checking and redownloading
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corrupted/missing files
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--repair-and-update Update game to the latest version when repairing
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--ignore-free-space Do not abort if not enough free space is available
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--disable-delta-manifests
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Do not use delta manifests when updating (may increase
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download size)
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--reset-sdl Reset selective downloading choices (requires repair
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to download new components)
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--skip-sdl Skip SDL prompt and continue with defaults (only
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required game data)
|
|
--disable-sdl Disable selective downloading for title, reset
|
|
existing configuration (if any)
|
|
--preferred-cdn <hostname>
|
|
Set the hostname of the preferred CDN to use when
|
|
available
|
|
--no-https Download games via plaintext HTTP (like EGS), e.g. for
|
|
use with a lan cache
|
|
--with-dlcs Automatically install all DLCs with the base game
|
|
--skip-dlcs Do not ask about installing DLCs.
|
|
|
|
|
|
Command: launch
|
|
usage: legendary launch <App Name> [options]
|
|
|
|
Note: additional arguments are passed to the game
|
|
|
|
positional arguments:
|
|
<App Name> Name of the app
|
|
|
|
optional arguments:
|
|
-h, --help show this help message and exit
|
|
--offline Skip login and launch game without online
|
|
authentication
|
|
--skip-version-check Skip version check when launching game in online mode
|
|
--override-username <username>
|
|
Override username used when launching the game (only
|
|
works with some titles)
|
|
--dry-run Print the command line that would have been used to
|
|
launch the game and exit
|
|
--language <two letter language code>
|
|
Override language for game launch (defaults to system
|
|
locale)
|
|
--wrapper <wrapper command>
|
|
Wrapper command to launch game with
|
|
--set-defaults Save parameters used to launch to config (does not
|
|
include env vars)
|
|
--reset-defaults Reset config settings for app and exit
|
|
--override-exe <exe path>
|
|
Override executable to launch (relative path)
|
|
--origin Launch Origin to activate or run the game.
|
|
--json Print launch information as JSON and exit
|
|
--wine <wine binary> Set WINE binary to use to launch the app
|
|
--wine-prefix <wine pfx path>
|
|
Set WINE prefix to use
|
|
--no-wine Do not run game with WINE (e.g. if a wrapper is used)
|
|
--crossover Interactively configure CrossOver for this
|
|
application.
|
|
--crossover-app <path to .app>
|
|
Specify which App to use for CrossOver (e.g.
|
|
"/Applications/CrossOver.app")
|
|
--crossover-bottle <bottle name>
|
|
Specify which bottle to use for CrossOver
|
|
|
|
|
|
Command: list
|
|
usage: legendary list [-h] [--platform <Platform>] [--include-ue] [-T] [--csv]
|
|
[--tsv] [--json] [--force-refresh]
|
|
|
|
optional arguments:
|
|
-h, --help show this help message and exit
|
|
--platform <Platform>
|
|
Platform to fetch game list for (default: Mac on
|
|
macOS, otherwise Windows)
|
|
--include-ue Also include Unreal Engine content
|
|
(Engine/Marketplace) in list
|
|
-T, --third-party, --include-non-installable
|
|
Include apps that are not installable (e.g. that have
|
|
to be activated on Origin)
|
|
--csv List games in CSV format
|
|
--tsv List games in TSV format
|
|
--json List games in JSON format
|
|
--force-refresh Force a refresh of all game metadata
|
|
|
|
|
|
Command: list-files
|
|
usage: legendary list-files [-h] [--force-download] [--platform <Platform>]
|
|
[--manifest <uri>] [--csv] [--tsv] [--json]
|
|
[--hashlist] [--install-tag <tag>]
|
|
[<App Name>]
|
|
|
|
positional arguments:
|
|
<App Name> Name of the app (optional)
|
|
|
|
optional arguments:
|
|
-h, --help show this help message and exit
|
|
--force-download Always download instead of using on-disk manifest
|
|
--platform <Platform>
|
|
Platform (default: Mac on macOS, otherwise Windows)
|
|
--manifest <uri> Manifest URL or path to use instead of the CDN one
|
|
--csv Output in CSV format
|
|
--tsv Output in TSV format
|
|
--json Output in JSON format
|
|
--hashlist Output file hash list in hashcheck/sha1sum -c
|
|
compatible format
|
|
--install-tag <tag> Show only files with specified install tag
|
|
|
|
|
|
Command: list-installed
|
|
usage: legendary list-installed [-h] [--check-updates] [--csv] [--tsv]
|
|
[--json] [--show-dirs]
|
|
|
|
optional arguments:
|
|
-h, --help show this help message and exit
|
|
--check-updates Check for updates for installed games
|
|
--csv List games in CSV format
|
|
--tsv List games in TSV format
|
|
--json List games in JSON format
|
|
--show-dirs Print installation directory in output
|
|
|
|
|
|
Command: list-saves
|
|
usage: legendary list-saves [-h] [<App Name>]
|
|
|
|
positional arguments:
|
|
<App Name> Name of the app (optional)
|
|
|
|
optional arguments:
|
|
-h, --help show this help message and exit
|
|
|
|
|
|
Command: move
|
|
usage: legendary move [-h] [--skip-move] <App Name> <New Base Path>
|
|
|
|
positional arguments:
|
|
<App Name> Name of the app
|
|
<New Base Path> Directory to move game folder to
|
|
|
|
optional arguments:
|
|
-h, --help show this help message and exit
|
|
--skip-move Only change legendary database, do not move files (e.g. if
|
|
already moved)
|
|
|
|
|
|
Command: status
|
|
usage: legendary status [-h] [--offline] [--json]
|
|
|
|
optional arguments:
|
|
-h, --help show this help message and exit
|
|
--offline Only print offline status information, do not login
|
|
--json Show status in JSON format
|
|
|
|
|
|
Command: sync-saves
|
|
usage: legendary sync-saves [-h] [--skip-upload] [--skip-download]
|
|
[--force-upload] [--force-download]
|
|
[--save-path <path>] [--disable-filters]
|
|
[<App Name>]
|
|
|
|
positional arguments:
|
|
<App Name> Name of the app (optional)
|
|
|
|
optional arguments:
|
|
-h, --help show this help message and exit
|
|
--skip-upload Only download new saves from cloud, don't upload
|
|
--skip-download Only upload new saves from cloud, don't download
|
|
--force-upload Force upload even if local saves are older
|
|
--force-download Force download even if local saves are newer
|
|
--save-path <path> Override savegame path (requires single app name to be
|
|
specified)
|
|
--disable-filters Disable save game file filtering
|
|
|
|
|
|
Command: uninstall
|
|
usage: legendary uninstall [-h] [--keep-files] <App Name>
|
|
|
|
positional arguments:
|
|
<App Name> Name of the app
|
|
|
|
optional arguments:
|
|
-h, --help show this help message and exit
|
|
--keep-files Keep files but remove game from Legendary database
|
|
|
|
|
|
Command: verify
|
|
usage: legendary verify [-h] <App Name>
|
|
|
|
positional arguments:
|
|
<App Name> Name of the app
|
|
|
|
optional arguments:
|
|
-h, --help show this help message and exit
|
|
````
|
|
|
|
|
|
## Config file
|
|
|
|
Legendary supports some options as well as game specific configuration in `~/.config/legendary/config.ini`:
|
|
````ini
|
|
[Legendary]
|
|
log_level = debug
|
|
; maximum shared memory (in MiB) to use for installation
|
|
max_memory = 2048
|
|
; maximum number of worker processes when downloading (fewer workers will be slower, but also use less system resources)
|
|
max_workers = 8
|
|
; default install directory
|
|
install_dir = /mnt/tank/games
|
|
; locale override, must be in RFC 1766 format (e.g. "en-US")
|
|
locale = en-US
|
|
; whether or not syncing with egl is enabled
|
|
egl_sync = false
|
|
; path to the "Manifests" folder in the EGL ProgramData directory
|
|
egl_programdata = /home/user/Games/epic-games-store/drive_c/...
|
|
; Set preferred CDN host (e.g. to improve download speed)
|
|
preferred_cdn = epicgames-download1.akamaized.net
|
|
; disable HTTPS for downloads (e.g. to use a LanCache)
|
|
disable_https = false
|
|
; Disables the automatic update check
|
|
disable_update_check = false
|
|
; Disables the notice about an available update on exit
|
|
disable_update_notice = false
|
|
; Disable automatically-generated aliases
|
|
disable_auto_aliasing = false
|
|
|
|
; macOS specific settings
|
|
; Default application platform to use (default: Mac on macOS, Windows elsewhere)
|
|
default_platform = Windows
|
|
; Fallback to "Windows" platform if native version unavailable
|
|
install_platform_fallback = true
|
|
; (macOS) Disable automatic CrossOver use
|
|
disable_auto_crossover = false
|
|
; Default directory for native Mac applications (.app packages)
|
|
mac_install_dir = /User/legendary/Applications
|
|
|
|
[Legendary.aliases]
|
|
; List of aliases for simpler CLI use, in the format `<alias> = <app name>`
|
|
HITMAN 3 = Eider
|
|
gtav = 9d2d0eb64d5c44529cece33fe2a46482
|
|
|
|
; default settings to use for all apps (unless overridden in the app's config section)
|
|
; Note that only the settings listed below are supported.
|
|
[default]
|
|
; (all) wrapper to run the game with (e.g. "gamemode")
|
|
wrapper = gamemode
|
|
; (linux/macOS) Wine executable and prefix
|
|
wine_executable = wine
|
|
wine_prefix = /home/user/.wine
|
|
; (macOS) CrossOver options
|
|
crossover_app = /Applications/CrossOver.app
|
|
crossover_bottle = Legendary
|
|
|
|
; default environment variables to set (overridden by game specific ones)
|
|
[default.env]
|
|
WINEPREFIX = /home/user/legendary/.wine
|
|
|
|
; Settings to only use for "AppName"
|
|
[AppName]
|
|
; launch game without online authentication by default
|
|
offline = true
|
|
; Skip checking for updates when launching this game
|
|
skip_update_check = true
|
|
; start parameters to use (in addition to the required ones)
|
|
start_params = -windowed
|
|
; override language with two-letter language code
|
|
language = fr
|
|
; Override Wine version for this app
|
|
wine_executable = /path/to/wine64
|
|
|
|
[AppName.env]
|
|
; environment variables to set for this game (mostly useful on linux)
|
|
WINEPREFIX = /mnt/tank/games/Game/.wine
|
|
DXVK_CONFIG_FILE = /mnt/tank/games/Game/dxvk.conf
|
|
|
|
[AppName2]
|
|
; Use a wrapper to run this script
|
|
; Note that the path might have to be quoted if it contains spaces
|
|
wrapper = "/path/with spaces/gamemoderun"
|
|
; Do not run this executable with WINE (e.g. when the wrapper handles that)
|
|
no_wine = true
|
|
; Override the executable launched for this game, for example to bypass a launcher (e.g. Borderlands)
|
|
override_exe = relative/path/to/file.exe
|
|
; Disable selective downloading for this title
|
|
disable_sdl = true
|
|
|
|
[AppName3]
|
|
; Command to run before launching the gmae
|
|
pre_launch_command = /path/to/script.sh
|
|
; Whether or not to wait for command to finish running
|
|
pre_launch_wait = false
|
|
; (macOS) override crossover settings
|
|
crossover_app = /Applications/CrossOver Nightly.app
|
|
crossover_bottle = SomethingElse
|
|
````
|