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563 lines
22 KiB
Markdown
563 lines
22 KiB
Markdown
# Legendary
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## A free and open-source Epic Games Launcher alternative
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![Logo](https://repository-images.githubusercontent.com/249938026/80b18f80-96c7-11ea-9183-0a8c96e7cada)
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[![Discord](https://discordapp.com/api/guilds/695233346627698689/widget.png?style=shield)](https://discord.gg/UJKBwPw) [![Twitter Follow](https://img.shields.io/twitter/follow/legendary_gl?label=Follow%20us%20for%20updates%21&style=social)](https://twitter.com/legendary_gl)
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Legendary is an open-source game launcher that can download and install games from the Epic Games platform on Linux and Windows.
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Its name as a tongue-in-cheek play on tiers of [item rarity in many MMORPGs](https://wow.gamepedia.com/Quality).
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Right now Legendary is in beta and not feature-complete. You might run into some bugs or issues.
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If you do please [create an issue on GitHub](https://github.com/derrod/legendary/issues/new/choose) so we can fix it.
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Please read the the [config file](#config-file) and [cli usage](#usage) sections before creating an issue to avoid invalid reports.
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**Note:** Legendary is currently a CLI (command-line interface) application without a graphical user interface,
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it has to be run from a terminal (e.g. PowerShell)
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**What works:**
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- Authenticating with Epic's service
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- Downloading and installing your games and their DLC
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- Delta patching/updating of installed games
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- Launching games with online authentication (for multiplayer/DRM)
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- Syncing cloud saves (compatible with EGL)
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- Running games with WINE on Linux
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- Importing/Exporting installed games from/to the Epic Games Launcher
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**Planned:**
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- Simple GUI for managing/launching games
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- Better interfaces for other developers to use Legendary in their projects
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- Lots and lots of bug fixes, optimizations, and refactoring...
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## Requirements
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- Linux or Windows (64-bit)
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- python 3.8+ (64-bit on Windows)
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- PyPI packages: `requests`, optionally `setuptools` and `wheel` for setup/building
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## How to run/install
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### Package Manager
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Several distros already have packages available, check out the [Available Linux Packages](https://github.com/derrod/legendary/wiki/Available-Linux-Packages) wiki page for details.
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Currently this includes
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[Arch](https://github.com/derrod/legendary/wiki/Available-Linux-Packages#arch-aur),
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[Fedora](https://github.com/derrod/legendary/wiki/Available-Linux-Packages#fedora),
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[openSUSE](https://github.com/derrod/legendary/wiki/Available-Linux-Packages#opensuse), and
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[Gentoo](https://github.com/derrod/legendary/wiki/Available-Linux-Packages#gentoo)
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but more will be available in the future.
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Note that since packages are maintained by third parties it may take a bit for them to be updated to the latest version.
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If you always want to have the latest features and fixes available then using the PyPI distribution is recommended.
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### Standalone
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Download the `legendary` or `legendary.exe` binary from [the latest release](https://github.com/derrod/legendary/releases/latest)
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and move it to somewhere in your `$PATH`/`%PATH%`. Don't forget to `chmod +x` it on Linux.
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The Windows .exe and Linux executable were created with PyInstaller and will run standalone even without python being installed.
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Note that on Linux glibc >= 2.25 is required, so older distributions such as Ubuntu 16.04 or Debian stretch will not work.
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### Python package
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#### Prerequisites
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To prevent problems with permissions during installation, please upgrade your `pip` by running `python -m pip install -U pip --user`.
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> **Tip:** You may need to replace `python` in the above command with `python3.8` on Linux, or `py -3.8` on Windows.
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#### Installation from PyPI (recommended)
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Legendary is available on [PyPI](https://pypi.org/project/legendary-gl/), to install simply run:
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```bash
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pip install legendary-gl
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```
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#### Manually from the repo
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- Install python3.8, setuptools, wheel, and requests
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- Clone the git repository and cd into it
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- Run `pip install .`
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#### Ubuntu 20.04 example
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Ubuntu 20.04's standard repositories include everything needed to install legendary:
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````bash
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sudo apt install python3 python3-requests python3-setuptools-git
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git clone https://github.com/derrod/legendary.git
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cd legendary
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pip install .
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````
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If the `legendary` executable is not available after installation, you may need to configure your `PATH` correctly. You can do this by running the command:
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```bash
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echo 'export PATH=$PATH:~/.local/bin' >> ~/.profile && source ~/.profile
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```
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### Directly from the repo (for dev/testing)
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- Install python3.8 and requests (optionally in a venv)
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- cd into the repository
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- Run `pip install -e .`
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This installs `legendary` in "editable" mode - any changes to the source code will take effect next time the `legendary` executable runs.
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## Quickstart
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**Tip:** When using PowerShell with the standalone executable, you may need to replace `legendary` with `.\legendary` in the commands below.
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To log in:
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````
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legendary auth
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````
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Authentication is a little finicky since we have to go through the Epic website. The login page should open in your browser and after logging in you should be presented with a JSON response that contains a code, just copy and paste the code into your terminal to log in.
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On Windows you can use the `--import` flag to import the authentication from the Epic Games Launcher. Note that this will log you out of the Epic Launcher.
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Listing your games
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````
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legendary list-games
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````
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This will fetch a list of games available on your account, the first time may take a while depending on how many games you have.
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Installing a game
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````
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legendary install Anemone
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````
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**Important:** the name used for these commands is the app name, *not* the game's name! The app name is in the parentheses after the game title in the games list.
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List installed games and check for updates
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````
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legendary list-installed --check-updates
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````
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Launch (run) a game with online authentication
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````
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legendary launch Anemone
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````
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**Tip:** most games will run fine offline (`--offline`), and thus won't require launching through legendary for online authentication. You can run `legendary launch <App Name> --offline --dry-run` to get a command line that will launch the game with all parameters that would be used by the Epic Launcher. These can then be entered into any other game launcher (e.g. Lutris/Steam) if the game requires them.
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Importing a previously installed game
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````
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legendary import-game Anemone /mnt/games/Epic/WorldOfGoo
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````
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**Note:** Importing will require a full verification so Legendary can correctly update the game later.
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Sync savegames with the Epic Cloud
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````
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legendary sync-saves
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````
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**Note:** When this command is run the first time after a supported game has been installed it will ask you to confirm or provide the path to where the savegame is located.
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Automatically sync all games with the Epic Games Launcher
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````
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legendary -y egl-sync
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````
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## Usage
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````
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usage: legendary [-h] [-v] [-y] [-V]
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{auth,install,download,update,repair,uninstall,launch,list-games,list-installed,list-files,list-saves,download-saves,sync-saves,verify-game,import-game,egl-sync,status,cleanup}
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...
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Legendary v0.X.X - "Codename"
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optional arguments:
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-h, --help show this help message and exit
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-v, --debug Set loglevel to debug
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-y, --yes Default to yes for all prompts
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-V, --version Print version and exit
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Commands:
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{auth,install,download,update,repair,uninstall,launch,list-games,list-installed,list-files,list-saves,download-saves,sync-saves,verify-game,import-game,egl-sync,status,cleanup}
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auth Authenticate with EPIC
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install (download,update,repair)
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Download a game
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uninstall Uninstall (delete) a game
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launch Launch a game
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list-games List available (installable) games
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list-installed List installed games
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list-files List files in manifest
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list-saves List available cloud saves
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download-saves Download all cloud saves
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sync-saves Sync cloud saves
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verify-game Verify a game's local files
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import-game Import an already installed game
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egl-sync Setup or run Epic Games Launcher sync
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status Show legendary status information
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cleanup Remove old temporary, metadata, and manifest files
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Individual command help:
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Command: auth
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usage: legendary auth [-h] [--import] [--code <exchange code>]
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[--sid <session id>] [--delete]
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optional arguments:
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-h, --help show this help message and exit
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--import Import Epic Games Launcher authentication data (logs
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out of EGL)
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--code <exchange code>
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Use specified exchange code instead of interactive
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authentication
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--sid <session id> Use specified session id instead of interactive
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authentication
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--delete Remove existing authentication (log out)
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Command: install
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usage: legendary install <App Name> [options]
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Aliases: download, update
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positional arguments:
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<App Name> Name of the app
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optional arguments:
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-h, --help show this help message and exit
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--base-path <path> Path for game installations (defaults to ~/legendary)
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--game-folder <path> Folder for game installation (defaults to folder
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specified in metadata)
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--max-shared-memory <size>
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Maximum amount of shared memory to use (in MiB),
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default: 1 GiB
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--max-workers <num> Maximum amount of download workers, default: min(2 *
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CPUs, 16)
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--manifest <uri> Manifest URL or path to use instead of the CDN one
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(e.g. for downgrading)
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--old-manifest <uri> Manifest URL or path to use as the old one (e.g. for
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testing patching)
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--delta-manifest <uri>
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Manifest URL or path to use as the delta one (e.g. for
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testing)
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--base-url <url> Base URL to download from (e.g. to test or switch to a
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different CDNs)
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--force Download all files / ignore existing (overwrite)
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--disable-patching Do not attempt to patch existing installation
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(download entire changed files)
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--download-only, --no-install
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Do not install app and do not run prerequisite
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installers after download
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--update-only Only update, do not do anything if specified app is
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not installed
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--dlm-debug Set download manager and worker processes' loglevel to
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debug
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--platform <Platform>
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Platform override for download (also sets --no-
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install)
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--prefix <prefix> Only fetch files whose path starts with <prefix> (case
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insensitive)
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--exclude <prefix> Exclude files starting with <prefix> (case
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insensitive)
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--install-tag <tag> Only download files with the specified install tag
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--enable-reordering Enable reordering optimization to reduce RAM
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requirements during download (may have adverse results
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for some titles)
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--dl-timeout <sec> Connection timeout for downloader (default: 10
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seconds)
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--save-path <path> Set save game path to be used for sync-saves
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--repair Repair installed game by checking and redownloading
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corrupted/missing files
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--repair-and-update Update game to the latest version when repairing
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--ignore-free-space Do not abort if not enough free space is available
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--disable-delta-manifests
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Do not use delta manifests when updating (may increase
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download size)
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--reset-sdl Reset selective downloading choices (requires repair
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to download new components)
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--preferred-cdn <hostname>
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Set the hostname of the preferred CDN to use when
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available
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--no-https Download games via plaintext HTTP (like EGS), e.g. for
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use with a lan cache
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Command: uninstall
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usage: legendary uninstall [-h] [--keep-files] <App Name>
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positional arguments:
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<App Name> Name of the app
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optional arguments:
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-h, --help show this help message and exit
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--keep-files Keep files but remove game from Legendary database
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Command: launch
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usage: legendary launch <App Name> [options]
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Note: additional arguments are passed to the game
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positional arguments:
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<App Name> Name of the app
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optional arguments:
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-h, --help show this help message and exit
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--offline Skip login and launch game without online
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authentication
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--skip-version-check Skip version check when launching game in online mode
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--override-username <username>
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Override username used when launching the game (only
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works with some titles)
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--dry-run Print the command line that would have been used to
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launch the game and exit
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--language <two letter language code>
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Override language for game launch (defaults to system
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locale)
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--wrapper <wrapper command>
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Wrapper command to launch game with
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--set-defaults Save parameters used to launch to config (does not
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include env vars)
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--reset-defaults Reset config settings for app and exit
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--override-exe <exe path>
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Override executable to launch (relative path)
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--wine <wine binary> Set WINE binary to use to launch the app
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--wine-prefix <wine pfx path>
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Set WINE prefix to use
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--no-wine Do not run game with WINE (e.g. if a wrapper is used)
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Command: list-games
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usage: legendary list-games [-h] [--platform <Platform>] [--include-ue]
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[--include-non-installable] [--csv] [--tsv]
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[--json]
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optional arguments:
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-h, --help show this help message and exit
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--platform <Platform>
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Override platform that games are shown for (e.g.
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Win32/Mac)
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--include-ue Also include Unreal Engine content
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(Engine/Marketplace) in list
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--include-non-installable
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Include apps that are not installable (e.g. that have
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to be activated on Origin)
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--csv List games in CSV format
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--tsv List games in TSV format
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--json List games in JSON format
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Command: list-installed
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usage: legendary list-installed [-h] [--check-updates] [--csv] [--tsv] [--json]
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[--show-dirs]
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optional arguments:
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-h, --help show this help message and exit
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--check-updates Check for updates for installed games
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--csv List games in CSV format
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--tsv List games in TSV format
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--json List games in JSON format
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--show-dirs Print installation directory in output
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Command: list-files
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usage: legendary list-files [-h] [--force-download] [--platform <Platform>]
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[--manifest <uri>] [--csv] [--tsv] [--json]
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[--hashlist] [--install-tag <tag>]
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[<App Name>]
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positional arguments:
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<App Name> Name of the app (optional)
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optional arguments:
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-h, --help show this help message and exit
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--force-download Always download instead of using on-disk manifest
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--platform <Platform>
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Platform override for download (disables install)
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--manifest <uri> Manifest URL or path to use instead of the CDN one
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--csv Output in CSV format
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--tsv Output in TSV format
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--json Output in JSON format
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--hashlist Output file hash list in hashcheck/sha1sum -c
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compatible format
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--install-tag <tag> Show only files with specified install tag
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Command: list-saves
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usage: legendary list-saves [-h] [<App Name>]
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positional arguments:
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<App Name> Name of the app (optional)
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optional arguments:
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-h, --help show this help message and exit
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Command: download-saves
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usage: legendary download-saves [-h] [<App Name>]
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positional arguments:
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<App Name> Name of the app (optional)
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optional arguments:
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-h, --help show this help message and exit
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Command: sync-saves
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usage: legendary sync-saves [-h] [--skip-upload] [--skip-download]
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[--force-upload] [--force-download]
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[--save-path <path>] [--disable-filters]
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[<App Name>]
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positional arguments:
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<App Name> Name of the app (optional)
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optional arguments:
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-h, --help show this help message and exit
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--skip-upload Only download new saves from cloud, don't upload
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--skip-download Only upload new saves from cloud, don't download
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--force-upload Force upload even if local saves are older
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--force-download Force download even if local saves are newer
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--save-path <path> Override savegame path (requires single app name to be
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specified)
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--disable-filters Disable save game file filtering
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Command: verify-game
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usage: legendary verify-game [-h] <App Name>
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positional arguments:
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<App Name> Name of the app
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optional arguments:
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-h, --help show this help message and exit
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Command: import-game
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usage: legendary import-game [-h] [--disable-check]
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<App Name> <Installation directory>
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positional arguments:
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<App Name> Name of the app
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<Installation directory>
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Path where the game is installed
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optional arguments:
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-h, --help show this help message and exit
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--disable-check Disables completeness check of the to-be-imported game
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installation (useful if the imported game is a much
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older version or missing files)
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Command: egl-sync
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usage: legendary egl-sync [-h] [--egl-manifest-path EGL_MANIFEST_PATH]
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[--egl-wine-prefix EGL_WINE_PREFIX] [--enable-sync]
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[--disable-sync] [--one-shot] [--import-only]
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[--export-only] [--unlink]
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optional arguments:
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-h, --help show this help message and exit
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--egl-manifest-path EGL_MANIFEST_PATH
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Path to the Epic Games Launcher's Manifests folder,
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should point to
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/ProgramData/Epic/EpicGamesLauncher/Data/Manifests
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--egl-wine-prefix EGL_WINE_PREFIX
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Path to the WINE prefix the Epic Games Launcher is
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installed in
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--enable-sync Enable automatic EGL <-> Legendary sync
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--disable-sync Disable automatic sync and exit
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--one-shot Sync once, do not ask to setup automatic sync
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--import-only Only import games from EGL (no export)
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--export-only Only export games to EGL (no import)
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--unlink Disable sync and remove EGL metadata from installed
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games
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Command: status
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usage: legendary status [-h] [--offline] [--json]
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optional arguments:
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-h, --help show this help message and exit
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--offline Only print offline status information, do not login
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--json Show status in JSON format
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Command: cleanup
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usage: legendary cleanup [-h] [--keep-manifests]
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optional arguments:
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-h, --help show this help message and exit
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--keep-manifests Do not delete old manifests
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````
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## Environment variables
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Legendary supports overriding certain things via environment variables,
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it also passes through any environment variables set before it is called.
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Legendary specific environment variables:
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+ `LGDRY_WINE_BINARY` - specifies wine binary
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+ `LGDRY_WINE_PREFIX` - specified wine prefix
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+ `LGDRY_NO_WINE` - disables wine
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+ `LGDRY_WRAPPER` - specifies wrapper binary/command line
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Note that the priority for settings that occur multiple times is:
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command line > environment variables > config variables.
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## Config file
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Legendary supports some options as well as game specific configuration in `~/.config/legendary/config.ini`:
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````ini
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[Legendary]
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log_level = debug
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; maximum shared memory (in MiB) to use for installation
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max_memory = 1024
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; maximum number of worker processes when downloading (fewer workers will be slower, but also use fewer system resources)
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max_workers = 8
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; default install directory
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install_dir = /mnt/tank/games
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; locale override, must be in RFC 1766 format (e.g. "en-US")
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locale = en-US
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; whether or not syncing with egl is enabled
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egl_sync = false
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; path to the "Manifests" folder in the EGL ProgramData directory
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egl_programdata = /home/user/Games/epic-games-store/drive_c/...
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; Set preferred CDN host (e.g. to improve download speed)
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preferred_cdn = epicgames-download1.akamaized.net
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; disable HTTPS for downloads (e.g. to use a LanCache)
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disable_https = false
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; disables checking for updates
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enable_update_check = true
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; default settings to use (currently limited to WINE executable)
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[default]
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; (linux) specify wine executable to use
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wine_executable = wine
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; wine prefix (alternative to using environment variable)
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wine_prefix = /home/user/.wine
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; default environment variables to set (overridden by game specific ones)
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[default.env]
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WINEPREFIX = /home/user/legendary/.wine
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; Settings to only use for "AppName"
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[AppName]
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; launch game without online authentication by default
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offline = true
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; Skip checking for updates when launching this game
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skip_update_check = true
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; start parameters to use (in addition to the required ones)
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start_params = -windowed
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wine_executable = /path/to/proton/wine64
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; override language with two-letter language code
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language = fr
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[AppName.env]
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; environment variables to set for this game (mostly useful on linux)
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WINEPREFIX = /mnt/tank/games/Game/.wine
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DXVK_CONFIG_FILE = /mnt/tank/games/Game/dxvk.conf
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[AppName2]
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; Use a wrapper to run this script
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; Note that the path might have to be quoted if it contains spaces
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wrapper = "/path/to/Proton 5.0/proton" run
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; Do not run this executable with WINE (e.g. when the wrapper handles that)
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no_wine = true
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; Override the executable launched for this game, for example to bypass a launcher (e.g. Borderlands)
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override_exe = relative/path/to/file.exe
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````
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