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re3/src/core/Stats.cpp

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#include "common.h"
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#include "Stats.h"
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#include "Text.h"
#include "World.h"
#include "Pad.h"
#include "DMAudio.h"
#include "main.h"
#include "Font.h"
#include "Frontend.h"
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#include "audio_enums.h"
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#include <climits>
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#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
#define MILES_IN_METER 0.000621371192f
#define FEET_IN_METER 3.28084f
#else
#define MILES_IN_METER (1 / 1670.f)
#define FEET_IN_METER 3.33f
#endif
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int32 CStats::SeagullsKilled;
int32 CStats::BoatsExploded;
int32 CStats::WantedStarsAttained;
int32 CStats::WantedStarsEvaded;
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int32 CStats::DaysPassed;
int32 CStats::HeadsPopped;
int32 CStats::CommercialPassed;
int32 CStats::IndustrialPassed;
int32 CStats::SuburbanPassed;
int32 CStats::NumberKillFrenziesPassed;
int32 CStats::PeopleKilledByOthers;
int32 CStats::HelisDestroyed;
int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES];
int32 CStats::TimesDied;
int32 CStats::TimesArrested;
int32 CStats::KillsSinceLastCheckpoint;
float CStats::DistanceTravelledByCar;
float CStats::DistanceTravelledByHelicoptor;
float CStats::DistanceTravelledByBike;
float CStats::DistanceTravelledByBoat;
float CStats::DistanceTravelledByPlane;
float CStats::DistanceTravelledByGolfCart;
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float CStats::DistanceTravelledOnFoot;
int32 CStats::FlightTime;
int32 CStats::TimesDrowned;
int32 CStats::PhotosTaken;
float CStats::LoanSharks;
float CStats::StoresKnockedOff;
float CStats::MovieStunts;
float CStats::Assassinations;
float CStats::PizzasDelivered;
float CStats::GarbagePickups;
float CStats::IceCreamSold;
float CStats::TopShootingRangeScore;
float CStats::ShootingRank;
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float CStats::ProgressMade;
float CStats::TotalProgressInGame;
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int32 CStats::CarsExploded;
int32 CStats::PeopleKilledByPlayer;
float CStats::MaximumJumpDistance;
float CStats::MaximumJumpHeight;
int32 CStats::MaximumJumpFlips;
int32 CStats::MaximumJumpSpins;
int32 CStats::BestStuntJump;
int32 CStats::NumberOfUniqueJumpsFound;
int32 CStats::TotalNumberOfUniqueJumps;
int32 CStats::PassengersDroppedOffWithTaxi;
int32 CStats::MoneyMadeWithTaxi;
int32 CStats::MissionsGiven;
int32 CStats::MissionsPassed;
char CStats::LastMissionPassedName[8];
int32 CStats::TotalLegitimateKills;
int32 CStats::LivesSavedWithAmbulance;
int32 CStats::CriminalsCaught;
int32 CStats::HighestLevelAmbulanceMission;
int32 CStats::HighestLevelVigilanteMission;
int32 CStats::HighestLevelFireMission;
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int32 CStats::FiresExtinguished;
int32 CStats::TotalNumberKillFrenzies;
int32 CStats::TotalNumberMissions;
int32 CStats::RoundsFiredByPlayer;
int32 CStats::KgsOfExplosivesUsed;
int32 CStats::BulletsThatHit;
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int32 CStats::BestTimeBombDefusal;
int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES];
int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
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int32 CStats::BestPositions[CStats::TOTAL_BEST_POSITIONS];
bool CStats::PropertyOwned[CStats::TOTAL_PROPERTIES];
int32 CStats::NumPropertyOwned;
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int32 CStats::PropertyDestroyed;
float CStats::HighestChaseValue;
int32 CStats::CheatedCount;
int32 CStats::ShowChaseStatOnScreen;
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int32 CStats::PamphletMissionPassed;
bool CStats::abSonyCDs[1];
int32 CStats::BloodRingKills;
int32 CStats::BloodRingTime;
float CStats::FavoriteRadioStationList[NUM_RADIOS];
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int32 CStats::Sprayings;
float CStats::AutoPaintingBudget;
int32 CStats::NoMoreHurricanes;
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float CStats::FashionBudget;
float CStats::PropertyBudget;
float CStats::WeaponBudget;
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int32 CStats::SafeHouseVisits;
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int32 CStats::TyresPopped;
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int32 CStats::LongestWheelie;
int32 CStats::LongestStoppie;
int32 CStats::Longest2Wheel;
float CStats::LongestWheelieDist;
float CStats::LongestStoppieDist;
float CStats::Longest2WheelDist;
// --MIAMI: functions below are done, but there are some to be moved from Frontend
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void CStats::Init()
{
PeopleKilledByOthers = 0;
PeopleKilledByPlayer = 0;
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CarsExploded = 0;
BoatsExploded = 0;
RoundsFiredByPlayer = 0;
for (int i = 0; i < NUM_PEDTYPES; i++)
PedsKilledOfThisType[i] = 0;
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HelisDestroyed = 0;
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ProgressMade = 0.0f;
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KgsOfExplosivesUsed = 0;
BulletsThatHit = 0;
TyresPopped = 0;
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HeadsPopped = 0;
WantedStarsAttained = 0;
WantedStarsEvaded = 0;
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TimesArrested = 0;
TimesDied = 0;
DaysPassed = 0;
SafeHouseVisits = 0;
Sprayings = 0;
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MaximumJumpDistance = 0;
MaximumJumpHeight = 0;
MaximumJumpFlips = 0;
MaximumJumpSpins = 0;
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BestStuntJump = 0;
NumberOfUniqueJumpsFound = 0;
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TotalNumberOfUniqueJumps = 0;
MissionsGiven = 0;
MissionsPassed = 0;
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PassengersDroppedOffWithTaxi = 0;
MoneyMadeWithTaxi = 0;
DistanceTravelledOnFoot = 0;
DistanceTravelledByCar = 0;
DistanceTravelledByBike = 0;
DistanceTravelledByBoat = 0;
DistanceTravelledByGolfCart = 0;
DistanceTravelledByHelicoptor = 0;
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#ifdef FIX_BUGS
DistanceTravelledByPlane = 0;
#endif
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LivesSavedWithAmbulance = 0;
CriminalsCaught = 0;
HighestLevelVigilanteMission = 0;
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HighestLevelAmbulanceMission = 0;
HighestLevelFireMission = 0;
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FiresExtinguished = 0;
PhotosTaken = 0;
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NumberKillFrenziesPassed = 0;
TotalNumberKillFrenzies = 0;
TotalNumberMissions = 0;
FlightTime = 0;
TimesDrowned = 0;
SeagullsKilled = 0;
WeaponBudget = 0.0f;
FashionBudget = 0.0f;
LoanSharks = 0.0f;
StoresKnockedOff = 0.0f;
MovieStunts = 0.0f;
Assassinations = 0.0f;
PizzasDelivered = 0.0f;
GarbagePickups = 0.0f;
IceCreamSold = 0.0f;
TopShootingRangeScore = 0.0f;
ShootingRank = 0.0f;
LongestWheelie = 0;
LongestStoppie = 0;
Longest2Wheel = 0;
LongestWheelieDist = 0.0f;
LongestStoppieDist = 0.0f;
Longest2WheelDist = 0.0f;
PropertyBudget = 0.0f;
AutoPaintingBudget = 0.0f;
PropertyDestroyed = 0;
HighestChaseValue = 0.0f;
CheatedCount = 0;
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for (int i = 0; i < TOTAL_FASTEST_TIMES; i++)
FastestTimes[i] = 0;
for (int i = 0; i < TOTAL_HIGHEST_SCORES; i++)
HighestScores[i] = 0;
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for (int i = 0; i < TOTAL_BEST_POSITIONS; i++)
BestPositions[i] = INT_MAX;
KillsSinceLastCheckpoint = 0;
TotalLegitimateKills = 0;
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for (int i = 0; i < ARRAY_SIZE(LastMissionPassedName); i++)
LastMissionPassedName[i] = 0;
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IndustrialPassed = 0;
CommercialPassed = 0;
SuburbanPassed = 0;
PamphletMissionPassed = 0;
NoMoreHurricanes = 0;
ShowChaseStatOnScreen = 0;
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for (int i = 0; i < ARRAY_SIZE(abSonyCDs); i++)
abSonyCDs[i] = 0;
PopulateFavoriteRadioStationList();
NumPropertyOwned = 0;
for (int i = 0; i < TOTAL_PROPERTIES; i++)
PropertyOwned[i] = false;
BloodRingKills = 0;
BloodRingTime = 0;
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}
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void CStats::RegisterFastestTime(int32 index, int32 time)
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{
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assert(index >= 0 && index < TOTAL_FASTEST_TIMES);
if (FastestTimes[index] == 0)
FastestTimes[index] = time;
else
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FastestTimes[index] = Min(FastestTimes[index], time);
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}
void CStats::RegisterHighestScore(int32 index, int32 score)
{
assert(index >= 0 && index < TOTAL_HIGHEST_SCORES);
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HighestScores[index] = Max(HighestScores[index], score);
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}
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void CStats::RegisterBestPosition(int32 index, int32 position)
{
assert(index >= 0 && index < TOTAL_BEST_POSITIONS);
BestPositions[index] = Min(BestPositions[index], position);
}
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void CStats::AnotherLifeSavedWithAmbulance()
{
++LivesSavedWithAmbulance;
}
void CStats::AnotherCriminalCaught()
{
++CriminalsCaught;
}
void CStats::RegisterLevelAmbulanceMission(int32 level)
{
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HighestLevelAmbulanceMission = Max(HighestLevelAmbulanceMission, level);
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}
void CStats::RegisterLevelVigilanteMission(int32 level)
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{
HighestLevelVigilanteMission = Max(HighestLevelVigilanteMission, level);
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}
void CStats::RegisterLevelFireMission(int32 level)
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{
HighestLevelFireMission = Max(HighestLevelFireMission, level);
}
void CStats::AnotherFireExtinguished()
{
++FiresExtinguished;
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}
void CStats::AnotherKillFrenzyPassed()
{
++NumberKillFrenziesPassed;
}
void CStats::SetTotalNumberKillFrenzies(int32 total)
{
TotalNumberKillFrenzies = total;
}
void CStats::SetTotalNumberMissions(int32 total)
{
TotalNumberMissions = total;
}
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wchar *CStats::FindCriminalRatingString()
{
int rating = FindCriminalRatingNumber();
if (rating < 0) {
if (rating > -500) return TheText.Get("RATNG53");
if (rating > -2000) return TheText.Get("RATNG54");
if (rating > -4000) return TheText.Get("RATNG55");
if (rating > -6000) return TheText.Get("RATNG56");
return TheText.Get("RATNG57");
}
if (rating < 20) return TheText.Get("RATNG1");
if (rating < 50) return TheText.Get("RATNG2");
if (rating < 75) return TheText.Get("RATNG3");
if (rating < 100) return TheText.Get("RATNG4");
if (rating < 120) return TheText.Get("RATNG5");
if (rating < 150) return TheText.Get("RATNG6");
if (rating < 200) return TheText.Get("RATNG7");
if (rating < 240) return TheText.Get("RATNG8");
if (rating < 270) return TheText.Get("RATNG9");
if (rating < 300) return TheText.Get("RATNG10");
if (rating < 335) return TheText.Get("RATNG11");
if (rating < 370) return TheText.Get("RATNG12");
if (rating < 400) return TheText.Get("RATNG13");
if (rating < 450) return TheText.Get("RATNG14");
if (rating < 500) return TheText.Get("RATNG15");
if (rating < 550) return TheText.Get("RATNG16");
if (rating < 600) return TheText.Get("RATNG17");
if (rating < 610) return TheText.Get("RATNG18");
if (rating < 650) return TheText.Get("RATNG19");
if (rating < 700) return TheText.Get("RATNG20");
if (rating < 850) return TheText.Get("RATNG21");
if (rating < 1000) return TheText.Get("RATNG22");
if (rating < 1005) return TheText.Get("RATNG23");
if (rating < 1150) return TheText.Get("RATNG24");
if (rating < 1300) return TheText.Get(TimesArrested > 0 ? "RATNG25" : "RATNG24");
if (rating < 1500) return TheText.Get("RATNG26");
if (rating < 1700) return TheText.Get("RATNG27");
if (rating < 2000) return TheText.Get("RATNG28");
if (rating < 2100) return TheText.Get("RATNG29");
if (rating < 2300) return TheText.Get("RATNG30");
if (rating < 2500) return TheText.Get("RATNG31");
if (rating < 2750) return TheText.Get("RATNG32");
if (rating < 3000) return TheText.Get("RATNG33");
if (rating < 3500) return TheText.Get("RATNG34");
if (rating < 4000) return TheText.Get("RATNG35");
if (rating < 5000) return TheText.Get("RATNG36");
if (rating < 7500) return TheText.Get("RATNG37");
if (rating < 10000) return TheText.Get("RATNG38");
if (rating < 20000) return TheText.Get("RATNG39");
if (rating < 30000) return TheText.Get("RATNG40");
if (rating < 40000) return TheText.Get("RATNG41");
if (rating < 50000) return TheText.Get("RATNG42");
if (rating < 65000) return TheText.Get("RATNG43");
if (rating < 80000) return TheText.Get("RATNG44");
if (rating < 100000) return TheText.Get("RATNG45");
if (rating < 150000) return TheText.Get("RATNG46");
if (rating < 200000) return TheText.Get("RATNG47");
if (rating < 300000) return TheText.Get("RATNG48");
if (rating < 375000) return TheText.Get("RATNG49");
if (rating < 500000) return TheText.Get(FlightTime / 60000 / 60 > 10 ? "RATNG50" : "RATNG49");
if (rating < 1000000) return TheText.Get("RATNG51");
return TheText.Get(CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney > 10000000 ? "RATNG52" : "RATNG51");
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}
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wchar *CStats::FindChaseString(float fMediaLevel) {
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if (fMediaLevel < 20.0f) return TheText.Get("CHASE1");
if (fMediaLevel < 50.0f) return TheText.Get("CHASE2");
if (fMediaLevel < 75.0f) return TheText.Get("CHASE3");
if (fMediaLevel < 100.0f) return TheText.Get("CHASE4");
if (fMediaLevel < 150.0f) return TheText.Get("CHASE5");
if (fMediaLevel < 200.0f) return TheText.Get("CHASE6");
if (fMediaLevel < 250.0f) return TheText.Get("CHASE7");
if (fMediaLevel < 300.0f) return TheText.Get("CHASE8");
if (fMediaLevel < 350.0f) return TheText.Get("CHASE9");
if (fMediaLevel < 400.0f) return TheText.Get("CHASE10");
if (fMediaLevel < 500.0f) return TheText.Get("CHASE11");
if (fMediaLevel < 600.0f) return TheText.Get("CHASE12");
if (fMediaLevel < 700.0f) return TheText.Get("CHASE13");
if (fMediaLevel < 800.0f) return TheText.Get("CHASE14");
if (fMediaLevel < 900.0f) return TheText.Get("CHASE15");
if (fMediaLevel < 1000.0f) return TheText.Get("CHASE16");
if (fMediaLevel < 1200.0f) return TheText.Get("CHASE17");
if (fMediaLevel < 1400.0f) return TheText.Get("CHASE18");
if (fMediaLevel < 1600.0f) return TheText.Get("CHASE19");
if (fMediaLevel < 1800.0f) return TheText.Get("CHASE20");
return TheText.Get("CHASE21");
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}
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int32 CStats::FindCriminalRatingNumber()
{
int32 rating;
rating = FiresExtinguished + 10 * HighestLevelFireMission + 10 * HighestLevelAmbulanceMission
+ CriminalsCaught + LivesSavedWithAmbulance
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+ 30 * HelisDestroyed + TotalLegitimateKills - 3 * TimesArrested - 3 * TimesDied
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney / 5000;
if (CPad::bHasPlayerCheated || CheatedCount > 0) {
rating -= CheatedCount;
if (rating <= -10000)
rating = -10000;
} else if (rating <= 0) {
rating = 0;
}
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if (RoundsFiredByPlayer > 100)
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rating += (float)BulletsThatHit / (float)RoundsFiredByPlayer * 500.0f;
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if (TotalProgressInGame)
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rating += ProgressMade / TotalProgressInGame * 1000.0f;
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return rating;
}
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float CStats::GetPercentageProgress()
{
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float percentCompleted = (TotalProgressInGame == 0.f ? 0.f :
100.0f * ProgressMade / (CGame::nastyGame ? TotalProgressInGame : TotalProgressInGame - 1.0f));
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return Min(percentCompleted, 100.0f);
}
void CStats::MoneySpentOnWeapons(int32 money)
{
WeaponBudget += money;
}
void CStats::MoneySpentOnProperty(int32 money)
{
PropertyBudget += money;
}
void CStats::MoneySpentOnAutoPainting(int32 money)
{
AutoPaintingBudget += money;
}
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void CStats::MoneySpentOnFashion(int32 money)
{
FashionBudget += money;
}
void CStats::NumOfVisitsFromLoanSharks(int32 num)
{
LoanSharks += num;
}
void CStats::NumOfStoresKnockedOff(int32 num)
{
StoresKnockedOff += num;
}
void CStats::NumOfMovieStunts(int32 num)
{
MovieStunts += num;
}
void CStats::NumOfAssassinations(int32 num)
{
Assassinations += num;
}
void CStats::NumOfPizzasDelivered(int32 num)
{
PizzasDelivered += num;
}
void CStats::NumOfGarbagePickups(int32 num)
{
GarbagePickups += num;
}
void CStats::NumOfIceCreamSold(int32 num)
{
IceCreamSold += num;
}
void CStats::AddNumBloodRingKills(int32 num)
{
BloodRingKills += num;
}
void CStats::LongestTimeInBloodRing(int32 time)
{
if (BloodRingTime < time)
BloodRingTime = time;
}
void CStats::AddPropertyAsOwned(int32 id)
{
if (!PropertyOwned[id]) {
PropertyOwned[id] = true;
++NumPropertyOwned;
}
}
float CStats::GetFavoriteRadioStationList(int32 station)
{
return FavoriteRadioStationList[station];
}
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void CStats::SaveStats(uint8 *buf, uint32 *size)
{
CheckPointReachedSuccessfully();
uint8 *buf_start = buf;
*size = sizeof(PeopleKilledByPlayer) +
sizeof(PeopleKilledByOthers) +
sizeof(CarsExploded) +
sizeof(BoatsExploded) +
sizeof(TyresPopped) +
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sizeof(RoundsFiredByPlayer) +
sizeof(PedsKilledOfThisType) +
sizeof(HelisDestroyed) +
sizeof(ProgressMade) +
sizeof(TotalProgressInGame) +
sizeof(KgsOfExplosivesUsed) +
sizeof(BulletsThatHit) +
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sizeof(HeadsPopped) +
sizeof(WantedStarsAttained) +
sizeof(WantedStarsEvaded) +
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sizeof(TimesArrested) +
sizeof(TimesDied) +
sizeof(DaysPassed) +
sizeof(SafeHouseVisits) +
sizeof(Sprayings) +
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sizeof(MaximumJumpDistance) +
sizeof(MaximumJumpHeight) +
sizeof(MaximumJumpFlips) +
sizeof(MaximumJumpSpins) +
sizeof(BestStuntJump) +
sizeof(NumberOfUniqueJumpsFound) +
sizeof(TotalNumberOfUniqueJumps) +
sizeof(MissionsGiven) +
sizeof(PassengersDroppedOffWithTaxi) +
sizeof(MoneyMadeWithTaxi) +
sizeof(IndustrialPassed) +
sizeof(CommercialPassed) +
sizeof(SuburbanPassed) +
sizeof(PamphletMissionPassed) +
sizeof(NoMoreHurricanes) +
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sizeof(DistanceTravelledOnFoot) +
sizeof(DistanceTravelledByCar) +
sizeof(DistanceTravelledByBike) +
sizeof(DistanceTravelledByBoat) +
sizeof(DistanceTravelledByGolfCart) +
sizeof(DistanceTravelledByHelicoptor) +
sizeof(DistanceTravelledByPlane) +
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sizeof(LivesSavedWithAmbulance) +
sizeof(CriminalsCaught) +
sizeof(FiresExtinguished) +
sizeof(HighestLevelVigilanteMission) +
sizeof(HighestLevelAmbulanceMission) +
sizeof(HighestLevelFireMission) +
sizeof(PhotosTaken) +
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sizeof(NumberKillFrenziesPassed) +
sizeof(TotalNumberKillFrenzies) +
sizeof(TotalNumberMissions) +
sizeof(FlightTime) +
sizeof(TimesDrowned) +
sizeof(SeagullsKilled) +
sizeof(WeaponBudget) +
sizeof(FashionBudget) +
sizeof(LoanSharks) +
sizeof(StoresKnockedOff) +
sizeof(MovieStunts) +
sizeof(Assassinations) +
sizeof(PizzasDelivered) +
sizeof(GarbagePickups) +
sizeof(IceCreamSold) +
sizeof(TopShootingRangeScore) +
sizeof(ShootingRank) +
sizeof(LongestWheelie) +
sizeof(LongestStoppie) +
sizeof(Longest2Wheel) +
sizeof(LongestWheelieDist) +
sizeof(LongestStoppieDist) +
sizeof(Longest2WheelDist) +
sizeof(PropertyBudget) +
sizeof(AutoPaintingBudget) +
sizeof(PropertyDestroyed) +
sizeof(NumPropertyOwned) +
sizeof(BloodRingKills) +
sizeof(BloodRingTime) +
sizeof(PropertyOwned) +
sizeof(HighestChaseValue) +
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sizeof(FastestTimes) +
sizeof(HighestScores) +
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sizeof(BestPositions) +
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sizeof(KillsSinceLastCheckpoint) +
sizeof(TotalLegitimateKills) +
sizeof(LastMissionPassedName) +
sizeof(CheatedCount) +
sizeof(FavoriteRadioStationList);
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#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
CopyToBuf(buf, PeopleKilledByPlayer);
CopyToBuf(buf, PeopleKilledByOthers);
CopyToBuf(buf, CarsExploded);
CopyToBuf(buf, BoatsExploded);
CopyToBuf(buf, TyresPopped);
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CopyToBuf(buf, RoundsFiredByPlayer);
CopyToBuf(buf, PedsKilledOfThisType);
CopyToBuf(buf, HelisDestroyed);
CopyToBuf(buf, ProgressMade);
CopyToBuf(buf, TotalProgressInGame);
CopyToBuf(buf, KgsOfExplosivesUsed);
CopyToBuf(buf, BulletsThatHit);
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CopyToBuf(buf, HeadsPopped);
CopyToBuf(buf, WantedStarsAttained);
CopyToBuf(buf, WantedStarsEvaded);
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CopyToBuf(buf, TimesArrested);
CopyToBuf(buf, TimesDied);
CopyToBuf(buf, DaysPassed);
CopyToBuf(buf, SafeHouseVisits);
CopyToBuf(buf, Sprayings);
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CopyToBuf(buf, MaximumJumpDistance);
CopyToBuf(buf, MaximumJumpHeight);
CopyToBuf(buf, MaximumJumpFlips);
CopyToBuf(buf, MaximumJumpSpins);
CopyToBuf(buf, BestStuntJump);
CopyToBuf(buf, NumberOfUniqueJumpsFound);
CopyToBuf(buf, TotalNumberOfUniqueJumps);
CopyToBuf(buf, MissionsGiven);
CopyToBuf(buf, PassengersDroppedOffWithTaxi);
CopyToBuf(buf, MoneyMadeWithTaxi);
CopyToBuf(buf, IndustrialPassed);
CopyToBuf(buf, CommercialPassed);
CopyToBuf(buf, SuburbanPassed);
CopyToBuf(buf, PamphletMissionPassed);
CopyToBuf(buf, NoMoreHurricanes);
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CopyToBuf(buf, DistanceTravelledOnFoot);
CopyToBuf(buf, DistanceTravelledByCar);
CopyToBuf(buf, DistanceTravelledByBike);
CopyToBuf(buf, DistanceTravelledByBoat);
CopyToBuf(buf, DistanceTravelledByGolfCart);
CopyToBuf(buf, DistanceTravelledByHelicoptor);
CopyToBuf(buf, DistanceTravelledByPlane);
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CopyToBuf(buf, LivesSavedWithAmbulance);
CopyToBuf(buf, CriminalsCaught);
CopyToBuf(buf, FiresExtinguished);
CopyToBuf(buf, HighestLevelVigilanteMission);
CopyToBuf(buf, HighestLevelAmbulanceMission);
CopyToBuf(buf, HighestLevelFireMission);
CopyToBuf(buf, PhotosTaken);
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CopyToBuf(buf, NumberKillFrenziesPassed);
CopyToBuf(buf, TotalNumberKillFrenzies);
CopyToBuf(buf, TotalNumberMissions);
CopyToBuf(buf, FlightTime);
CopyToBuf(buf, TimesDrowned);
CopyToBuf(buf, SeagullsKilled);
CopyToBuf(buf, WeaponBudget);
CopyToBuf(buf, FashionBudget);
CopyToBuf(buf, LoanSharks);
CopyToBuf(buf, StoresKnockedOff);
CopyToBuf(buf, MovieStunts);
CopyToBuf(buf, Assassinations);
CopyToBuf(buf, PizzasDelivered);
CopyToBuf(buf, GarbagePickups);
CopyToBuf(buf, IceCreamSold);
CopyToBuf(buf, TopShootingRangeScore);
CopyToBuf(buf, ShootingRank);
CopyToBuf(buf, LongestWheelie);
CopyToBuf(buf, LongestStoppie);
CopyToBuf(buf, Longest2Wheel);
CopyToBuf(buf, LongestWheelieDist);
CopyToBuf(buf, LongestStoppieDist);
CopyToBuf(buf, Longest2WheelDist);
CopyToBuf(buf, PropertyBudget);
CopyToBuf(buf, AutoPaintingBudget);
CopyToBuf(buf, PropertyDestroyed);
CopyToBuf(buf, NumPropertyOwned);
CopyToBuf(buf, BloodRingKills);
CopyToBuf(buf, BloodRingTime);
CopyToBuf(buf, PropertyOwned);
CopyToBuf(buf, HighestChaseValue);
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CopyToBuf(buf, FastestTimes);
CopyToBuf(buf, HighestScores);
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CopyToBuf(buf, BestPositions);
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CopyToBuf(buf, KillsSinceLastCheckpoint);
CopyToBuf(buf, TotalLegitimateKills);
CopyToBuf(buf, LastMissionPassedName);
CopyToBuf(buf, CheatedCount);
PopulateFavoriteRadioStationList();
CopyToBuf(buf, FavoriteRadioStationList);
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assert(buf - buf_start == *size);
#undef CopyToBuf
}
void CStats::LoadStats(uint8 *buf, uint32 size)
{
uint8* buf_start = buf;
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
CopyFromBuf(buf, PeopleKilledByPlayer);
CopyFromBuf(buf, PeopleKilledByOthers);
CopyFromBuf(buf, CarsExploded);
CopyFromBuf(buf, BoatsExploded);
CopyFromBuf(buf, TyresPopped);
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CopyFromBuf(buf, RoundsFiredByPlayer);
CopyFromBuf(buf, PedsKilledOfThisType);
CopyFromBuf(buf, HelisDestroyed);
CopyFromBuf(buf, ProgressMade);
CopyFromBuf(buf, TotalProgressInGame);
CopyFromBuf(buf, KgsOfExplosivesUsed);
CopyFromBuf(buf, BulletsThatHit);
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CopyFromBuf(buf, HeadsPopped);
CopyFromBuf(buf, WantedStarsAttained);
CopyFromBuf(buf, WantedStarsEvaded);
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CopyFromBuf(buf, TimesArrested);
CopyFromBuf(buf, TimesDied);
CopyFromBuf(buf, DaysPassed);
CopyFromBuf(buf, SafeHouseVisits);
CopyFromBuf(buf, Sprayings);
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CopyFromBuf(buf, MaximumJumpDistance);
CopyFromBuf(buf, MaximumJumpHeight);
CopyFromBuf(buf, MaximumJumpFlips);
CopyFromBuf(buf, MaximumJumpSpins);
CopyFromBuf(buf, BestStuntJump);
CopyFromBuf(buf, NumberOfUniqueJumpsFound);
CopyFromBuf(buf, TotalNumberOfUniqueJumps);
CopyFromBuf(buf, MissionsGiven);
CopyFromBuf(buf, PassengersDroppedOffWithTaxi);
CopyFromBuf(buf, MoneyMadeWithTaxi);
CopyFromBuf(buf, IndustrialPassed);
CopyFromBuf(buf, CommercialPassed);
CopyFromBuf(buf, SuburbanPassed);
CopyFromBuf(buf, PamphletMissionPassed);
CopyFromBuf(buf, NoMoreHurricanes);
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CopyFromBuf(buf, DistanceTravelledOnFoot);
CopyFromBuf(buf, DistanceTravelledByCar);
CopyFromBuf(buf, DistanceTravelledByBike);
CopyFromBuf(buf, DistanceTravelledByBoat);
CopyFromBuf(buf, DistanceTravelledByGolfCart);
CopyFromBuf(buf, DistanceTravelledByHelicoptor);
CopyFromBuf(buf, DistanceTravelledByPlane);
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CopyFromBuf(buf, LivesSavedWithAmbulance);
CopyFromBuf(buf, CriminalsCaught);
CopyFromBuf(buf, FiresExtinguished);
CopyFromBuf(buf, HighestLevelVigilanteMission);
CopyFromBuf(buf, HighestLevelAmbulanceMission);
CopyFromBuf(buf, HighestLevelFireMission);
CopyFromBuf(buf, PhotosTaken);
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CopyFromBuf(buf, NumberKillFrenziesPassed);
CopyFromBuf(buf, TotalNumberKillFrenzies);
CopyFromBuf(buf, TotalNumberMissions);
CopyFromBuf(buf, FlightTime);
CopyFromBuf(buf, TimesDrowned);
CopyFromBuf(buf, SeagullsKilled);
CopyFromBuf(buf, WeaponBudget);
CopyFromBuf(buf, FashionBudget);
CopyFromBuf(buf, LoanSharks);
CopyFromBuf(buf, StoresKnockedOff);
CopyFromBuf(buf, MovieStunts);
CopyFromBuf(buf, Assassinations);
CopyFromBuf(buf, PizzasDelivered);
CopyFromBuf(buf, GarbagePickups);
CopyFromBuf(buf, IceCreamSold);
CopyFromBuf(buf, TopShootingRangeScore);
CopyFromBuf(buf, ShootingRank);
CopyFromBuf(buf, LongestWheelie);
CopyFromBuf(buf, LongestStoppie);
CopyFromBuf(buf, Longest2Wheel);
CopyFromBuf(buf, LongestWheelieDist);
CopyFromBuf(buf, LongestStoppieDist);
CopyFromBuf(buf, Longest2WheelDist);
CopyFromBuf(buf, PropertyBudget);
CopyFromBuf(buf, AutoPaintingBudget);
CopyFromBuf(buf, PropertyDestroyed);
CopyFromBuf(buf, NumPropertyOwned);
CopyFromBuf(buf, BloodRingKills);
CopyFromBuf(buf, BloodRingTime);
CopyFromBuf(buf, PropertyOwned);
CopyFromBuf(buf, HighestChaseValue);
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CopyFromBuf(buf, FastestTimes);
CopyFromBuf(buf, HighestScores);
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CopyFromBuf(buf, BestPositions);
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CopyFromBuf(buf, KillsSinceLastCheckpoint);
CopyFromBuf(buf, TotalLegitimateKills);
CopyFromBuf(buf, LastMissionPassedName);
CopyFromBuf(buf, CheatedCount);
CopyFromBuf(buf, FavoriteRadioStationList);
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assert(buf - buf_start == size);
#undef CopyFromBuf
}
void
CStats::PopulateFavoriteRadioStationList()
{
float* pListenTimeArray = DMAudio.GetListenTimeArray();
for (int i = 0; i < NUM_RADIOS; i++)
FavoriteRadioStationList[i] = pListenTimeArray[i];
}
void
CStats::BuildStatLine(Const char *text, void *stat, int displayType, void *stat2, int isTime)
{
#define STAT_D *(int*)stat
#define STAT_F *(float*)stat
#define STAT2_D *(int*)stat2
#define STAT2_F *(float*)stat2
if (!text)
return;
gString2[0] = '\0';
if (isTime == 1) {
if (*((int*)stat2) >= 10)
sprintf(gString2, " %d:%d", STAT_D, STAT2_D);
else
sprintf(gString2, " %d:0%d", STAT_D, STAT2_D);
} else if (stat2) {
#ifdef MORE_LANGUAGES
if (CFont::IsJapanese()) {
switch (displayType) {
case 0:
case 4:
sprintf(gString2, " %d/%d", STAT_D, STAT2_D);
break;
case 1:
sprintf(gString2, " %.2f/%.2f", STAT_F, STAT2_F);
break;
case 2:
sprintf(gString2, " %d%%/%d%%", STAT_D, STAT2_D);
break;
case 3:
sprintf(gString2, " $%.2f/$%.2f", STAT_F, STAT2_F);
break;
default:
break;
}
} else
#endif
{
switch (displayType) {
case 0:
sprintf(gString2, " %d %s %d", STAT_D, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_D);
break;
case 1:
sprintf(gString2, " %.2f %s %.2f", STAT_F, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_F);
break;
case 2:
sprintf(gString2, " %d%% %s %d%%", STAT_D, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_D);
break;
case 3:
sprintf(gString2, " $%.2f %s $%.2f", STAT_F, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_F);
break;
case 4:
sprintf(gString2, " %d_ %s %d_", STAT_D, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_D);
break;
default:
break;
}
}
} else if (stat) {
switch (displayType) {
case 0:
sprintf(gString2, "%d", STAT_D);
break;
case 1:
sprintf(gString2, "%.2f", STAT_F);
break;
case 2:
sprintf(gString2, "%d%%", STAT_D);
break;
case 3:
sprintf(gString2, "$%.2f", STAT_F);
break;
case 4:
#ifdef MORE_LANGUAGES
if (CFont::IsJapanese())
sprintf(gString2, "%d", STAT_D);
else
#endif
sprintf(gString2, "%d_", STAT_D);
break;
default:
break;
}
}
UnicodeStrcpy(gUString, TheText.Get(text));
CFont::FilterOutTokensFromString(gUString);
AsciiToUnicode(gString2, gUString2);
#undef STAT_D
#undef STAT_F
#undef STAT2_D
#undef STAT2_F
}
// rowIdx 99999 returns total numbers of rows. otherwise it returns 0.
int
CStats::ConstructStatLine(int rowIdx)
{
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#define STAT_LINE_1(varType, left, right1, type) \
do { \
if(counter == rowIdx){ \
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varType a = right1; \
BuildStatLine(left, &a, type, nil, 0); \
return 0; \
} counter++; \
} while(0)
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#define STAT_LINE_2(varType, left, right1, type, right2, time) \
do { \
if(counter == rowIdx){ \
varType a = right1; \
varType b = right2; \
BuildStatLine(left, &a, type, &b, time); \
return 0; \
} counter++; \
} while(0)
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#define TEXT_ON_LEFT_GXT(name) \
do { \
if(counter == rowIdx){ \
BuildStatLine(name, nil, 0, nil, 0); \
return 0; \
} counter++; \
} while(0)
#define TEXT_ON_RIGHT(text) \
do { \
if(counter == rowIdx){ \
gUString[0] = '\0'; \
UnicodeStrcpy(gUString2, text); \
return 0; \
} counter++; \
} while(0)
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#define FASTEST_TIME(id, str) \
do { \
if(FastestTimes[id]) { \
if(counter == rowIdx){ \
int hour = 0, minute; \
for (int i = FastestTimes[id]; i > 59; i -= 60) hour++; \
for (minute = FastestTimes[id]; minute > 59; minute -= 60); \
if (minute < 0) minute = -minute; \
BuildStatLine(str, &hour, 0, &minute, 1); \
return 0; \
} \
counter++; \
} \
} while(0)
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switch (rowIdx) {
case 0: {
int percentCompleted = GetPercentageProgress();
BuildStatLine("PER_COM", &percentCompleted, 2, nil, 0);
return 0;
}
case 1: {
BuildStatLine("NMISON", &MissionsGiven, 0, nil, 0);
return 0;
}
case 2: {
int hour = (CTimer::GetTimeInMilliseconds() / 60000) / 60;
int minute = (CTimer::GetTimeInMilliseconds() / 60000) % 60;
BuildStatLine("ST_TIME", &hour, 0, &minute, 1);
return 0;
}
case 3: {
BuildStatLine("DAYSPS", &DaysPassed, 0, nil, 0);
return 0;
}
case 4: {
BuildStatLine("NUMSHV", &SafeHouseVisits, 0, nil, 0);
return 0;
}
}
int counter = 5;
if (CGame::nastyGame) {
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STAT_LINE_2(int, "FEST_RP", NumberKillFrenziesPassed, 0, TotalNumberKillFrenzies, 0);
}
CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus];
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// Hidden packages shouldn't be shown with percent
#ifdef FIX_BUGS
STAT_LINE_2(int, "PERPIC", player.m_nCollectedPackages, 0, player.m_nTotalPackages, 0);
#else
float fPackagesPercent = 0.0f;
if (player.m_nTotalPackages != 0)
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fPackagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages;
STAT_LINE_2(int, "PERPIC", fPackagesPercent, 0, 100, 0);
#endif
if (CGame::nastyGame) {
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STAT_LINE_1(int, "PE_WAST", PeopleKilledByPlayer, 0);
STAT_LINE_1(int, "PE_WSOT", PeopleKilledByOthers, 0);
}
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STAT_LINE_1(int, "CAR_EXP", CarsExploded, 0);
STAT_LINE_1(int, "BOA_EXP", BoatsExploded, 0);
STAT_LINE_1(int, "HEL_DST", HelisDestroyed, 0);
STAT_LINE_1(int, "TYREPOP", TyresPopped, 0);
STAT_LINE_1(int, "ST_STAR", WantedStarsAttained, 0);
STAT_LINE_1(int, "ST_STGN", WantedStarsEvaded, 0);
STAT_LINE_1(int, "TM_BUST", TimesArrested, 0);
STAT_LINE_1(int, "TM_DED", TimesDied, 0);
#ifdef MORE_LANGUAGES
// JP version removed it altogether actually
if (!CFont::IsJapanese())
#endif
STAT_LINE_1(int, "ST_HEAD", HeadsPopped, 0);
static uint32 lastProcessedDay = UINT32_MAX;
static uint32 lastPoliceSpending = 0;
// What a random stat...
if (lastProcessedDay != DaysPassed) {
lastProcessedDay = DaysPassed;
lastPoliceSpending = (CTimer::GetTimeInMilliseconds() + 80) * 255.44f;
}
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STAT_LINE_1(float, "DAYPLC", lastPoliceSpending, 3);
int mostPatheticGang = 0;
int mostKill = 0;
for (int i = PEDTYPE_GANG1; i < PEDTYPE_GANG9; ++i) {
if (CStats::PedsKilledOfThisType[i] > mostKill) {
mostKill = CStats::PedsKilledOfThisType[i];
mostPatheticGang = i;
}
}
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if (mostPatheticGang > 0) {
TEXT_ON_LEFT_GXT("ST_GANG");
switch (mostPatheticGang) {
case PEDTYPE_GANG1:
TEXT_ON_RIGHT(TheText.Get("ST_GNG1"));
break;
case PEDTYPE_GANG2:
TEXT_ON_RIGHT(TheText.Get("ST_GNG2"));
break;
case PEDTYPE_GANG3:
TEXT_ON_RIGHT(TheText.Get("ST_GNG3"));
break;
case PEDTYPE_GANG4:
TEXT_ON_RIGHT(TheText.Get("ST_GNG4"));
break;
case PEDTYPE_GANG5:
TEXT_ON_RIGHT(TheText.Get("ST_GNG5"));
break;
case PEDTYPE_GANG6:
TEXT_ON_RIGHT(TheText.Get("ST_GNG6"));
break;
case PEDTYPE_GANG7:
TEXT_ON_RIGHT(TheText.Get("ST_GNG7"));
break;
case PEDTYPE_GANG8:
TEXT_ON_RIGHT(TheText.Get("ST_GNG8"));
break;
default:
break;
}
}
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STAT_LINE_1(int, "GNG_WST", PedsKilledOfThisType[PEDTYPE_GANG9] + PedsKilledOfThisType[PEDTYPE_GANG8]
+ PedsKilledOfThisType[PEDTYPE_GANG7] + PedsKilledOfThisType[PEDTYPE_GANG6]
+ PedsKilledOfThisType[PEDTYPE_GANG5] + PedsKilledOfThisType[PEDTYPE_GANG4]
+ PedsKilledOfThisType[PEDTYPE_GANG3] + PedsKilledOfThisType[PEDTYPE_GANG2]
+ PedsKilledOfThisType[PEDTYPE_GANG1], 0);
STAT_LINE_1(int, "DED_CRI", PedsKilledOfThisType[PEDTYPE_CRIMINAL], 0);
STAT_LINE_1(int, "KGS_EXP", KgsOfExplosivesUsed, 0);
STAT_LINE_1(int, "BUL_FIR", RoundsFiredByPlayer, 0);
STAT_LINE_1(int, "BUL_HIT", BulletsThatHit, 0);
;
STAT_LINE_1(int, "ACCURA", RoundsFiredByPlayer == 0 ? 0 : (BulletsThatHit * 100.0f / (float)RoundsFiredByPlayer), 2);
switch (FrontEndMenuManager.m_PrefsLanguage) {
case CMenuManager::LANGUAGE_AMERICAN:
#ifndef USE_MEASUREMENTS_IN_METERS
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STAT_LINE_1(float, "FEST_DF", DistanceTravelledOnFoot * MILES_IN_METER, 1);
STAT_LINE_1(float, "FEST_DC", DistanceTravelledByCar * MILES_IN_METER, 1);
STAT_LINE_1(float, "DISTBIK", DistanceTravelledByBike * MILES_IN_METER, 1);
STAT_LINE_1(float, "DISTBOA", DistanceTravelledByBoat * MILES_IN_METER, 1);
STAT_LINE_1(float, "DISTGOL", DistanceTravelledByGolfCart * MILES_IN_METER, 1);
STAT_LINE_1(float, "DISTHEL", DistanceTravelledByHelicoptor * MILES_IN_METER, 1);
#ifdef FIX_BUGS
STAT_LINE_1(float, "TOT_DIS", (DistanceTravelledOnFoot + DistanceTravelledByCar + DistanceTravelledByBoat + DistanceTravelledByBike
+ DistanceTravelledByGolfCart + DistanceTravelledByHelicoptor + DistanceTravelledByPlane) * MILES_IN_METER, 1);
STAT_LINE_1(float, "MXCARD", MaximumJumpDistance * FEET_IN_METER, 1);
STAT_LINE_1(float, "MXCARJ", MaximumJumpHeight * FEET_IN_METER, 1);
#else
STAT_LINE_1(float, "TOT_DIS", (DistanceTravelledOnFoot + DistanceTravelledByCar + DistanceTravelledByBoat + DistanceTravelledByBike
+ DistanceTravelledByGolfCart + DistanceTravelledByHelicoptor) * MILES_IN_METER, 1);
#endif
break;
#endif
case CMenuManager::LANGUAGE_FRENCH:
case CMenuManager::LANGUAGE_GERMAN:
case CMenuManager::LANGUAGE_ITALIAN:
case CMenuManager::LANGUAGE_SPANISH:
#ifdef MORE_LANGUAGES
case CMenuManager::LANGUAGE_POLISH:
case CMenuManager::LANGUAGE_RUSSIAN:
case CMenuManager::LANGUAGE_JAPANESE:
#endif
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STAT_LINE_1(float, "FESTDFM", DistanceTravelledOnFoot, 1);
STAT_LINE_1(float, "FESTDCM", DistanceTravelledByCar, 1);
STAT_LINE_1(float, "DISTBIM", DistanceTravelledByBike, 1);
STAT_LINE_1(float, "DISTBOM", DistanceTravelledByBoat, 1);
STAT_LINE_1(float, "DISTGOM", DistanceTravelledByGolfCart, 1);
STAT_LINE_1(float, "DISTHEM", DistanceTravelledByHelicoptor, 1);
#ifdef FIX_BUGS
STAT_LINE_1(float, "TOTDISM", DistanceTravelledOnFoot + DistanceTravelledByCar + DistanceTravelledByBoat
+ DistanceTravelledByBike + DistanceTravelledByGolfCart + DistanceTravelledByHelicoptor + DistanceTravelledByPlane, 1);
STAT_LINE_1(float, "MXCARDM", MaximumJumpDistance, 1);
STAT_LINE_1(float, "MXCARJM", MaximumJumpHeight, 1);
#else
STAT_LINE_1(float, "TOTDISM", DistanceTravelledOnFoot + DistanceTravelledByCar + DistanceTravelledByBoat
+ DistanceTravelledByGolfCart + DistanceTravelledByHelicoptor, 1);
#endif
break;
default:
break;
}
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// They were selecting the unit according to language in III, but they deleted the feet code in VC. Weird
#ifndef FIX_BUGS
STAT_LINE_1(float, "MXCARDM", MaximumJumpDistance, 1);
STAT_LINE_1(float, "MXCARJM", MaximumJumpHeight, 1);
#endif
STAT_LINE_1(int, "MXFLIP", MaximumJumpFlips, 0);
STAT_LINE_2(int, "NOUNIF", NumberOfUniqueJumpsFound, 0, TotalNumberOfUniqueJumps, 0);
STAT_LINE_1(int, "MXJUMP", MaximumJumpSpins, 4);
TEXT_ON_LEFT_GXT("BSTSTU");
switch (BestStuntJump) {
case 1:
TEXT_ON_RIGHT(TheText.Get("INSTUN"));
break;
case 2:
TEXT_ON_RIGHT(TheText.Get("PRINST"));
break;
case 3:
TEXT_ON_RIGHT(TheText.Get("DBINST"));
break;
case 4:
TEXT_ON_RIGHT(TheText.Get("DBPINS"));
break;
case 5:
TEXT_ON_RIGHT(TheText.Get("TRINST"));
break;
case 6:
TEXT_ON_RIGHT(TheText.Get("PRTRST"));
break;
case 7:
TEXT_ON_RIGHT(TheText.Get("QUINST"));
break;
case 8:
TEXT_ON_RIGHT(TheText.Get("PQUINS"));
break;
default:
TEXT_ON_RIGHT(TheText.Get("NOSTUC"));
break;
}
STAT_LINE_1(int, "ST_WHEE", LongestWheelie, 0);
STAT_LINE_1(float, "ST_WHED", LongestWheelieDist, 1);
STAT_LINE_1(int, "ST_STOP", LongestStoppie, 0);
STAT_LINE_1(float, "ST_STOD", LongestStoppieDist, 1);
STAT_LINE_1(int, "ST_2WHE", Longest2Wheel, 0);
STAT_LINE_1(float, "ST_2WHD", Longest2WheelDist, 1);
if (LoanSharks > 0.0f)
STAT_LINE_1(int, "ST_LOAN", LoanSharks, 0);
STAT_LINE_1(int, "FEST_CC", CriminalsCaught, 0);
STAT_LINE_1(int, "FEST_HV", HighestLevelVigilanteMission, 0);
STAT_LINE_1(int, "PASDRO", PassengersDroppedOffWithTaxi, 0);
STAT_LINE_1(float, "MONTAX", MoneyMadeWithTaxi, 3);
STAT_LINE_1(int, "FEST_LS", LivesSavedWithAmbulance, 0);
STAT_LINE_1(int, "FEST_HA", HighestLevelAmbulanceMission, 0);
STAT_LINE_1(int, "FEST_FE", FiresExtinguished, 0);
STAT_LINE_1(int, "FIRELVL", HighestLevelFireMission, 0);
STAT_LINE_2(int, "ST_STOR", StoresKnockedOff, 0, 15, 0);
if (MovieStunts > 0.0f)
STAT_LINE_1(int, "ST_MOVI", MovieStunts, 0);
STAT_LINE_2(int, "ST_ASSI", Assassinations, 0, 5, 0);
if (PhotosTaken > 0)
STAT_LINE_1(int, "ST_PHOT", PhotosTaken, 0);
if (PizzasDelivered > 0.0f)
STAT_LINE_1(int, "ST_PIZZ", PizzasDelivered, 0);
if (GarbagePickups > 0.0f)
STAT_LINE_1(int, "ST_GARB", GarbagePickups, 0);
if (IceCreamSold > 0.0f)
STAT_LINE_1(int, "ST_ICEC", IceCreamSold, 0);
if (HighestScores[1])
STAT_LINE_1(int, "STHC_02", HighestScores[1], 0);
FASTEST_TIME(0, "STFT_01");
FASTEST_TIME(1, "STFT_02");
FASTEST_TIME(2, "STFT_03");
FASTEST_TIME(3, "STFT_04");
FASTEST_TIME(4, "STFT_05");
FASTEST_TIME(5, "STFT_06");
FASTEST_TIME(6, "STFT_07");
FASTEST_TIME(7, "STFT_08");
FASTEST_TIME(8, "STFT_09");
FASTEST_TIME(9, "STFT_10");
FASTEST_TIME(10, "STFT_11");
FASTEST_TIME(11, "STFT_12");
FASTEST_TIME(12, "STFT_13");
FASTEST_TIME(13, "STFT_14");
FASTEST_TIME(14, "STFT_15");
FASTEST_TIME(15, "STFT_16");
FASTEST_TIME(16, "STFT_17");
FASTEST_TIME(17, "STFT_18");
FASTEST_TIME(18, "STFT_19");
FASTEST_TIME(19, "STFT_20");
FASTEST_TIME(22, "STFT_23");
if (HighestScores[0])
STAT_LINE_1(int, "STHC_01", HighestScores[0], 0);
if (HighestScores[3])
STAT_LINE_1(int, "STHC_04", HighestScores[3], 0);
if (HighestScores[2])
STAT_LINE_1(int, "STHC_03", HighestScores[2], 0);
if (BestPositions[0] != INT_MAX)
STAT_LINE_1(int, "STHC_05", BestPositions[0], 0);
FASTEST_TIME(20, "STFT_21");
if (FastestTimes[21])
STAT_LINE_1(float, "STFT_22", FastestTimes[21] / 1000, 1);
if (TopShootingRangeScore > 0.0f)
STAT_LINE_1(int, "TOP_SHO", TopShootingRangeScore, 0);
if (ShootingRank > 0.0f)
STAT_LINE_1(int, "SHO_RAN", ShootingRank, 0);
int flightMinute = (FlightTime / 60000) % 60;
int flightHour = (FlightTime / 60000) / 60;
STAT_LINE_2(int, "ST_FTIM", flightHour, 0, flightMinute, 1);
// We always have pilot rank if we flew more then 5 minutes
#ifndef FIX_BUGS
if (flightHour != 0)
TEXT_ON_LEFT_GXT("ST_PRAN");
#endif
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#ifdef FIX_BUGS
#define FL_TIME_MORE_THAN(hour, minute) (flightHour > hour || (flightHour == hour && flightMinute >= minute))
#else
#define FL_TIME_MORE_THAN(hour, minute) (flightHour > hour || flightMinute >= minute)
#endif
if (FL_TIME_MORE_THAN(0,5)) {
#ifdef FIX_BUGS
TEXT_ON_LEFT_GXT("ST_PRAN");
#endif
if (!FL_TIME_MORE_THAN(0,10)) TEXT_ON_RIGHT(TheText.Get("ST_PR01"));
else if (!FL_TIME_MORE_THAN(0,20)) TEXT_ON_RIGHT(TheText.Get("ST_PR02"));
else if (!FL_TIME_MORE_THAN(0,30)) TEXT_ON_RIGHT(TheText.Get("ST_PR03"));
else if (!FL_TIME_MORE_THAN(1,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR04"));
else if (!FL_TIME_MORE_THAN(1,30)) TEXT_ON_RIGHT(TheText.Get("ST_PR05"));
else if (!FL_TIME_MORE_THAN(2,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR06"));
else if (!FL_TIME_MORE_THAN(2,30)) TEXT_ON_RIGHT(TheText.Get("ST_PR07"));
else if (!FL_TIME_MORE_THAN(3,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR08"));
else if (!FL_TIME_MORE_THAN(3,30)) TEXT_ON_RIGHT(TheText.Get("ST_PR09"));
else if (!FL_TIME_MORE_THAN(4,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR10"));
else if (!FL_TIME_MORE_THAN(5,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR11"));
else if (!FL_TIME_MORE_THAN(10,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR12"));
else if (!FL_TIME_MORE_THAN(20,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR13"));
else if (!FL_TIME_MORE_THAN(25,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR14"));
else if (!FL_TIME_MORE_THAN(30,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR15"));
else if (!FL_TIME_MORE_THAN(49,2)) TEXT_ON_RIGHT(TheText.Get("ST_PR16"));
else if (!FL_TIME_MORE_THAN(50,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR17"));
else if (!FL_TIME_MORE_THAN(100,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR18"));
else TEXT_ON_RIGHT(TheText.Get("ST_PR19"));
}
#undef FL_TIME_MORE_THAN
if (BloodRingKills > 0)
STAT_LINE_1(int, "ST_BRK", BloodRingKills, 0);
if (BloodRingTime > 0)
STAT_LINE_1(int, "ST_LTBR", BloodRingTime, 0);
STAT_LINE_1(int, "ST_DRWN", TimesDrowned, 0);
if (SeagullsKilled > 0)
STAT_LINE_1(int, "SEAGULL", SeagullsKilled, 0);
bool playerHatesRadio = true;
float* pListenTimeArray = DMAudio.GetListenTimeArray();
for (int i = 0; i < NUM_RADIOS; i++) {
FavoriteRadioStationList[i] = pListenTimeArray[i];
if (FavoriteRadioStationList[i] != 0.0) // double
playerHatesRadio = false;
}
if (!playerHatesRadio) {
// Most listened
TEXT_ON_LEFT_GXT("FST_MFR");
float mostListenTime = FavoriteRadioStationList[0];
int mostListenedRadio = 0;
for (int i = 0; i < NUM_RADIOS; i++) {
if (FavoriteRadioStationList[i] > mostListenTime) {
mostListenTime = FavoriteRadioStationList[i];
mostListenedRadio = i;
}
}
switch (mostListenedRadio) {
case WILDSTYLE:
TEXT_ON_RIGHT(TheText.Get("FEA_FM0"));
break;
case FLASH_FM:
TEXT_ON_RIGHT(TheText.Get("FEA_FM1"));
break;
case KCHAT:
TEXT_ON_RIGHT(TheText.Get("FEA_FM2"));
break;
case FEVER:
TEXT_ON_RIGHT(TheText.Get("FEA_FM3"));
break;
case V_ROCK:
TEXT_ON_RIGHT(TheText.Get("FEA_FM4"));
break;
case VCPR:
TEXT_ON_RIGHT(TheText.Get("FEA_FM5"));
break;
case RADIO_ESPANTOSO:
TEXT_ON_RIGHT(TheText.Get("FEA_FM6"));
break;
case EMOTION:
TEXT_ON_RIGHT(TheText.Get("FEA_FM7"));
break;
case WAVE:
TEXT_ON_RIGHT(TheText.Get("FEA_FM8"));
break;
case USERTRACK:
TEXT_ON_RIGHT(TheText.Get("FEA_MP3"));
break;
default:
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TEXT_ON_RIGHT(TheText.Get("FEA_FM8")); // heh
break;
}
// Least listened
TEXT_ON_LEFT_GXT("FST_LFR");
float leastListenTime = FavoriteRadioStationList[0];
int leastListenedRadio = 0;
for (int i = 0; i < NUM_RADIOS; i++) {
#ifdef FIX_BUGS
if (!DMAudio.IsMP3RadioChannelAvailable() && i == USERTRACK)
continue;
#endif
if (FavoriteRadioStationList[i] < leastListenTime) {
leastListenTime = FavoriteRadioStationList[i];
leastListenedRadio = i;
}
}
#ifndef FIX_BUGS
if (!DMAudio.IsMP3RadioChannelAvailable() && leastListenedRadio == USERTRACK)
leastListenedRadio = WAVE;
#endif
switch (leastListenedRadio) {
case WILDSTYLE:
TEXT_ON_RIGHT(TheText.Get("FEA_FM0"));
break;
case FLASH_FM:
TEXT_ON_RIGHT(TheText.Get("FEA_FM1"));
break;
case KCHAT:
TEXT_ON_RIGHT(TheText.Get("FEA_FM2"));
break;
case FEVER:
TEXT_ON_RIGHT(TheText.Get("FEA_FM3"));
break;
case V_ROCK:
TEXT_ON_RIGHT(TheText.Get("FEA_FM4"));
break;
case VCPR:
TEXT_ON_RIGHT(TheText.Get("FEA_FM5"));
break;
case RADIO_ESPANTOSO:
TEXT_ON_RIGHT(TheText.Get("FEA_FM6"));
break;
case EMOTION:
TEXT_ON_RIGHT(TheText.Get("FEA_FM7"));
break;
case WAVE:
TEXT_ON_RIGHT(TheText.Get("FEA_FM8"));
break;
case USERTRACK:
TEXT_ON_RIGHT(TheText.Get("FEA_MP3"));
break;
default:
TEXT_ON_RIGHT(TheText.Get("FEA_FM8")); // heh
break;
}
}
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STAT_LINE_1(int, "SPRAYIN", Sprayings, 0);
STAT_LINE_1(float, "ST_WEAP", WeaponBudget, 3);
STAT_LINE_1(float, "ST_FASH", FashionBudget, 3);
STAT_LINE_1(float, "ST_PROP", PropertyBudget, 3);
STAT_LINE_1(float, "ST_AUTO", AutoPaintingBudget, 3);
STAT_LINE_1(float, "ST_DAMA", PropertyBudget, 3);
if (NumPropertyOwned > 0) {
STAT_LINE_1(int, "PROPOWN", NumPropertyOwned, 0);
if (PropertyOwned[0]) TEXT_ON_RIGHT(TheText.Get("STPR_1"));
if (PropertyOwned[1]) TEXT_ON_RIGHT(TheText.Get("STPR_2"));
if (PropertyOwned[2]) TEXT_ON_RIGHT(TheText.Get("STPR_3"));
if (PropertyOwned[3]) TEXT_ON_RIGHT(TheText.Get("STPR_4"));
if (PropertyOwned[4]) TEXT_ON_RIGHT(TheText.Get("STPR_5"));
if (PropertyOwned[5]) TEXT_ON_RIGHT(TheText.Get("STPR_6"));
if (PropertyOwned[6]) TEXT_ON_RIGHT(TheText.Get("STPR_7"));
if (PropertyOwned[7]) TEXT_ON_RIGHT(TheText.Get("STPR_8"));
if (PropertyOwned[8]) TEXT_ON_RIGHT(TheText.Get("STPR_9"));
if (PropertyOwned[9]) TEXT_ON_RIGHT(TheText.Get("STPR_10"));
if (PropertyOwned[10]) TEXT_ON_RIGHT(TheText.Get("STPR_11"));
if (PropertyOwned[11]) TEXT_ON_RIGHT(TheText.Get("STPR_12"));
if (PropertyOwned[12]) TEXT_ON_RIGHT(TheText.Get("STPR_13"));
if (PropertyOwned[13]) TEXT_ON_RIGHT(TheText.Get("STPR_14"));
if (PropertyOwned[14]) TEXT_ON_RIGHT(TheText.Get("STPR_15"));
}
STAT_LINE_1(int, "CHASE", HighestChaseValue, 0);
TEXT_ON_RIGHT(FindChaseString(HighestChaseValue));
return counter;
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#undef STAT_LINE_1
#undef STAT_LINE_2
#undef TEXT_ON_LEFT_GXT
#undef TEXT_ON_RIGHT
#undef FASTEST_TIME
}