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Finish cmake stuff for Switch build
* SDL2 for OpenAL not needed anymore * Add re3_platform_target function and use that instead of manually building NRO
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parent
3bde84f6c8
commit
5cab196718
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@ -4,18 +4,25 @@ set(EXECUTABLE re3)
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set(PROJECT RE3)
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set(PROJECT RE3)
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project(${EXECUTABLE} C CXX)
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project(${EXECUTABLE} C CXX)
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set(${PROJECT}_AUTHOR "${PROJECT} Team")
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list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
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list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
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include(GetGitRevisionDescription)
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include(GetGitRevisionDescription)
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get_git_head_revision(GIT_REFSPEC GIT_SHA1 "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR")
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get_git_head_revision(GIT_REFSPEC GIT_SHA1 "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR")
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message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}")
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message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}")
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if(WIN32)
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if(NINTENDO_SWITCH)
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set(${PROJECT}_AUDIOS "OAL" "MSS")
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elseif(NINTENDO_SWITCH)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nx")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nx")
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include(NXFunctions)
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include(NXFunctions)
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set(${PROJECT}_AUDIOS "OAL")
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endif()
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if(NOT COMMAND re3_platform_target)
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function(re3_platform_target)
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endfunction()
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endif()
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if(WIN32)
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set(${PROJECT}_AUDIOS "OAL" "MSS")
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else()
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else()
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set(${PROJECT}_AUDIOS "OAL")
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set(${PROJECT}_AUDIOS "OAL")
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endif()
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endif()
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@ -5,3 +5,34 @@ endif()
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if(NOT COMMAND nx_create_nro)
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if(NOT COMMAND nx_create_nro)
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message(FATAL_ERROR "The `nx_create_nro` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.")
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message(FATAL_ERROR "The `nx_create_nro` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.")
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endif()
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endif()
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set(CMAKE_EXECUTABLE_SUFFIX ".elf")
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function(re3_platform_target TARGET)
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cmake_parse_arguments(RPT "INSTALL" "" "" ${ARGN})
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get_target_property(TARGET_TYPE "${TARGET}" TYPE)
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if(TARGET_TYPE STREQUAL "EXECUTABLE")
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nx_generate_nacp(${TARGET}.nacp
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NAME "${TARGET}"
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AUTHOR "${${PROJECT}_AUTHOR}"
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VERSION "1.0.0-${GIT_SHA1}"
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)
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nx_create_nro(${TARGET}
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NACP ${TARGET}.nacp
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ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg"
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)
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if(${PROJECT}_INSTALL AND RPT_INSTALL)
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get_target_property(TARGET_OUTPUT_NAME ${TARGET} OUTPUT_NAME)
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if(NOT TARGET_OUTPUT_NAME)
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set(TARGET_OUTPUT_NAME "${TARGET}")
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endif()
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_OUTPUT_NAME}.nro"
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DESTINATION "."
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)
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endif()
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endif()
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endfunction()
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@ -156,27 +156,4 @@ if(${PROJECT}_INSTALL)
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endif()
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endif()
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endif()
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endif()
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# Build Nintendo Switch binaries
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re3_platform_target(${EXECUTABLE} INSTALL)
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if(NINTENDO_SWITCH)
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# Needed for OpenAL-Soft
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target_link_libraries(${EXECUTABLE} PRIVATE
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SDL2
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)
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nx_generate_nacp (${EXECUTABLE}.nacp
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NAME "${EXECUTABLE}"
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AUTHOR "${EXECUTABLE} Team"
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VERSION "1.0.0-${GIT_SHA1}"
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)
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nx_create_nro(${EXECUTABLE}
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NACP ${EXECUTABLE}.nacp
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ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg"
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)
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if(${PROJECT}_INSTALL)
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${EXECUTABLE}.nro"
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DESTINATION "."
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)
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endif()
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endif()
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