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Finish cmake stuff for Switch build

* SDL2 for OpenAL not needed anymore
* Add re3_platform_target function and use that instead of manually building NRO
This commit is contained in:
Adrian Graber 2021-07-12 02:27:45 +02:00
parent 3bde84f6c8
commit 5cab196718
3 changed files with 43 additions and 28 deletions

View file

@ -4,18 +4,25 @@ set(EXECUTABLE re3)
set(PROJECT RE3) set(PROJECT RE3)
project(${EXECUTABLE} C CXX) project(${EXECUTABLE} C CXX)
set(${PROJECT}_AUTHOR "${PROJECT} Team")
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake") list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
include(GetGitRevisionDescription) include(GetGitRevisionDescription)
get_git_head_revision(GIT_REFSPEC GIT_SHA1 "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR") get_git_head_revision(GIT_REFSPEC GIT_SHA1 "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR")
message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}") message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}")
if(WIN32) if(NINTENDO_SWITCH)
set(${PROJECT}_AUDIOS "OAL" "MSS")
elseif(NINTENDO_SWITCH)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nx") list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nx")
include(NXFunctions) include(NXFunctions)
set(${PROJECT}_AUDIOS "OAL") endif()
if(NOT COMMAND re3_platform_target)
function(re3_platform_target)
endfunction()
endif()
if(WIN32)
set(${PROJECT}_AUDIOS "OAL" "MSS")
else() else()
set(${PROJECT}_AUDIOS "OAL") set(${PROJECT}_AUDIOS "OAL")
endif() endif()

View file

@ -5,3 +5,34 @@ endif()
if(NOT COMMAND nx_create_nro) if(NOT COMMAND nx_create_nro)
message(FATAL_ERROR "The `nx_create_nro` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.") message(FATAL_ERROR "The `nx_create_nro` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.")
endif() endif()
set(CMAKE_EXECUTABLE_SUFFIX ".elf")
function(re3_platform_target TARGET)
cmake_parse_arguments(RPT "INSTALL" "" "" ${ARGN})
get_target_property(TARGET_TYPE "${TARGET}" TYPE)
if(TARGET_TYPE STREQUAL "EXECUTABLE")
nx_generate_nacp(${TARGET}.nacp
NAME "${TARGET}"
AUTHOR "${${PROJECT}_AUTHOR}"
VERSION "1.0.0-${GIT_SHA1}"
)
nx_create_nro(${TARGET}
NACP ${TARGET}.nacp
ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg"
)
if(${PROJECT}_INSTALL AND RPT_INSTALL)
get_target_property(TARGET_OUTPUT_NAME ${TARGET} OUTPUT_NAME)
if(NOT TARGET_OUTPUT_NAME)
set(TARGET_OUTPUT_NAME "${TARGET}")
endif()
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_OUTPUT_NAME}.nro"
DESTINATION "."
)
endif()
endif()
endfunction()

View file

@ -156,27 +156,4 @@ if(${PROJECT}_INSTALL)
endif() endif()
endif() endif()
# Build Nintendo Switch binaries re3_platform_target(${EXECUTABLE} INSTALL)
if(NINTENDO_SWITCH)
# Needed for OpenAL-Soft
target_link_libraries(${EXECUTABLE} PRIVATE
SDL2
)
nx_generate_nacp (${EXECUTABLE}.nacp
NAME "${EXECUTABLE}"
AUTHOR "${EXECUTABLE} Team"
VERSION "1.0.0-${GIT_SHA1}"
)
nx_create_nro(${EXECUTABLE}
NACP ${EXECUTABLE}.nacp
ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg"
)
if(${PROJECT}_INSTALL)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${EXECUTABLE}.nro"
DESTINATION "."
)
endif()
endif()