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fixes
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8cd87236c9
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@ -5700,7 +5700,7 @@ cAudioManager::IsMissionAudioSamplePlaying(uint8 slot) const
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} else {
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static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
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return (cPretendFrame[MISSION_AUDIO_SLOTS]++ % 64) != 0;
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return (cPretendFrame[slot]++ % 64) != 0;
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}
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}
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@ -5716,7 +5716,7 @@ cAudioManager::IsMissionAudioSampleFinished(uint8 slot)
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static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
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return (cPretendFrame[MISSION_AUDIO_SLOTS]++ % 64) == 0;
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return (cPretendFrame[slot]++ % 64) == 0;
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}
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void
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@ -193,15 +193,15 @@ CGameLogic::Update()
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pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_LOADING;
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char name[12];
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sprintf(name, pPlayerInfo.m_nCurrentBustedAudio >= 10 ? "bust_%d" : "bust_0%d", pPlayerInfo.m_nCurrentBustedAudio);
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DMAudio.ClearMissionAudio(0); // TODO(MIAMI): argument is 0
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DMAudio.PreloadMissionAudio(0, name); // TODO(MIAMI): argument is 0
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DMAudio.ClearMissionAudio(0);
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DMAudio.PreloadMissionAudio(0, name);
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pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % 28 + 1; // enum? const? TODO
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}
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}
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 4000 &&
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pPlayerInfo.m_nBustedAudioStatus == BUSTEDAUDIO_LOADING &&
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DMAudio.GetMissionAudioLoadingStatus(0) == 1) { // TODO: argument is 0
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DMAudio.PlayLoadedMissionAudio(0); // TODO: argument is 0
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DMAudio.GetMissionAudioLoadingStatus(0) == 1) {
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DMAudio.PlayLoadedMissionAudio(0);
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pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
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}
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@ -8662,7 +8662,6 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
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for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
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str[i] = tolower(str[i]);
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static bool bShowed = false;
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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DMAudio.PreloadMissionAudio(ScriptParams[0] - 1, str);
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return 0;
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