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17 commits

Author SHA1 Message Date
Sergeanur a8a28c1512 Move a bunch of math to cpp files + small fixes
# Conflicts:
#	src/control/CarCtrl.cpp
#	src/math/Matrix.h
#	src/math/Vector2D.h
#	src/math/math.cpp
#	src/render/Skidmarks.cpp
2020-09-14 21:10:23 +03:00
aap 4118d2aa55 finished skidmarks 2020-08-09 17:14:24 +02:00
aap 21ce0a4b28 CAutomobile done 2020-05-31 17:05:59 +02:00
aap 7bf8337854 CVehicle 2020-05-25 18:33:34 +02:00
aap 6a7d08ecc2 some quick cosmetic fixes 2020-05-07 14:41:35 +02:00
Nikolay Korolev 9e65eb34ec 1.1 patch stuff 2020-04-19 17:38:10 +03:00
Sergeanur 941c50ee25 Merge remote-tracking branch 'origin/master' into Standalone 2020-04-17 16:31:43 +03:00
Sergeanur 599164006a Remove patches 2020-04-17 16:31:11 +03:00
aap 6ef7924e01 implemented CVector2D::NormaliseSafe for SkidMarks 2020-04-17 15:15:42 +02:00
aap 9176aef1b2 Merge branch 'master' of github.com:gtamodding/re3 2020-04-08 18:45:55 +02:00
aap 6288d36f34 implemented CSkidmarks 2020-04-08 16:35:23 +02:00
Fire-Head 194ddc5f40 CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
Nikolay Korolev 34b1881528 CGame::Initialise 2020-03-22 17:23:40 +03:00
nmzik f56684d04e CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
aap 6ff921c160 CAutomobile::PreRender; whole class finished 2019-07-28 13:14:08 +02:00
Nikolay Korolev cc731f4732 More replay stuff 2019-06-25 01:42:23 +03:00
aap 188aab4196 implemented some higher level functions; added lots of stubs; switched top and bottom in CRect 2019-05-30 21:24:47 +02:00