erorcun
067200dd7e
mr.casepath 2
2020-10-23 04:37:01 +03:00
erorcun
bedc066cfd
mr.casepath
2020-10-23 01:56:32 +03:00
erorcun
af53267b74
Text and cross-platform fix
2020-10-21 03:11:10 +03:00
erorcun
a6aa782d6d
Fixes and style changes from miami
2020-10-18 19:16:37 +03:00
eray orçunus
b84dc2bc9b
Fix management issue
2020-10-17 18:10:37 +03:00
eray orçunus
3772be32bf
Streaming and cross-platform fixes
2020-10-12 20:41:13 +03:00
eray orçunus
22c9e8b581
Fix POSIX streaming
2020-10-09 02:22:02 +03:00
erorcun
fae97f29c4
Merge branch 'master' into master
2020-10-04 22:12:57 +03:00
eray orçunus
3bd3330227
Load and write our settings in re3.ini & fixes
2020-10-02 21:18:34 +03:00
Andrew Udvare
01ea7801fd
macOS support; thanks to @MrYadro
...
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377 .
2020-09-30 15:40:28 -04:00
eray orçunus
595421da39
Fixes, mouse AUX buttons, joystick detect menu
2020-09-30 20:03:01 +03:00
Greg V
7d03a6fe29
Use CLOCK_MONOTONIC_FAST when available (FreeBSD)
...
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-09-28 04:59:14 +03:00
Greg V
0205960a2f
Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
...
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-09-28 04:53:15 +03:00
Greg V
b95accb8ff
glfw: scale cursor position by the ratio of framebuffer to screen size
...
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-09-28 04:52:13 +03:00
Greg V
5654347c5d
Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
...
Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.
Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-09-28 04:50:57 +03:00
eray orçunus
70aac0f460
Fixes: PS2/PS2-like menu, Hud, new sliding text found
2020-09-27 19:22:21 +03:00
eray orçunus
9b76424540
Fixes
2020-09-27 04:39:25 +03:00
Nikolay Korolev
b42d9e3e7c
silentpatch fixes
2020-09-26 13:30:22 +03:00
Sergeanur
3f0a80f7c7
Fix MASTER build with glfw
2020-09-26 05:10:22 +03:00
Sergeanur
a728a542be
Graphics menu + MSAA
2020-08-16 01:37:09 +03:00
Sergeanur
e7945625b5
Original screen grabber
2020-08-14 18:57:23 +03:00
aap
bad2b4b3c2
Merge pull request #681 from withmorten/master
...
remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't …
2020-08-08 17:40:17 +02:00
withmorten
24a1644b2a
don't CoUninitialize for NO_MOVIES
2020-08-08 17:12:23 +02:00
withmorten
ce0633a0c2
remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't check return value for CoInitialize
2020-08-07 18:52:33 +02:00
blingu
8392b9ad2f
Update glfw.cpp
2020-08-07 17:51:43 +02:00
blingu
c4f9bfdc44
added FreeBSD support
2020-08-05 14:33:50 +02:00
eray orçunus
eb8844fd11
Fix casepath chaos
2020-07-28 17:40:12 +03:00
eray orçunus
199d57b16c
Fix/change some Windows define
2020-07-25 15:18:15 +03:00
eray orçunus
15918feb8e
90% fixes, 10% skel refactoring
2020-07-24 21:35:04 +03:00
eray orçunus
1dc6fbda1f
64-bit on Windows
2020-07-22 18:51:28 +03:00
Sergeanur
7d51995640
Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher
2020-07-22 03:32:46 +03:00
eray orçunus
70df13f9d3
Fixes from miami
2020-07-20 22:47:41 +03:00
Sergeanur
e8ded77e27
Add fix/workaround for black screen at startup
2020-07-17 21:14:48 +03:00
eray orçunus
1cea84d2b1
Remove console and fix sth
2020-07-04 16:01:07 +03:00
eray orçunus
ed036df3ce
Re-enable console for debugging frontend
2020-07-03 05:40:22 +03:00
Fire-Head
d9cb9583bf
update glfw.cpp
2020-06-29 11:04:30 +03:00
Fire-Head
63fdcf7e64
menu fixes
2020-06-29 10:29:02 +03:00
Fire_Head
860f75d66c
Merge branch 'master' into ps2menu
2020-06-29 09:37:53 +03:00
Fire-Head
1c11a8081f
mips overdose
2020-06-28 00:01:51 +03:00
eray orçunus
329a387fdf
Frontend customization functions, freecam toggle, minor things
2020-05-28 11:34:12 +03:00
aap
e2d3ef449c
skeleton typos
2020-05-23 11:34:40 +02:00
aap
f5345f59ea
blacklist for glfw "joysticks"
2020-05-14 00:09:45 +02:00
Filip Gawin
c2ac6b3759
Fix linux warnings
2020-05-12 23:18:54 +02:00
eray orçunus
36e2bc95d3
Fix Windows build and premake
2020-05-11 20:10:01 +03:00
eray orçunus
8a4fa58cd4
Linux build support
2020-05-11 21:00:55 +03:00
eray orçunus
f754da272f
Menu map fixes and resizable window on GLFW
2020-05-09 13:43:08 +03:00
aap
edd9301d7f
reverting fuckup
2020-05-06 09:59:04 +02:00
aap
bb0541404d
updated librw
2020-05-06 09:24:12 +02:00
eray orçunus
97b288c1e4
Screen mode selector and persistent map target fix
2020-05-01 21:16:02 +03:00
aap
1b40693f80
improved video modes for glfw
2020-04-30 15:38:25 +02:00
aap
804b022e67
implemented improved video modes for win.cpp
2020-04-29 18:24:25 +02:00
aap
c7e2845602
removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp?
2020-04-28 10:56:30 +02:00
Nikolay Korolev
68bf239868
Merge pull request #489 from Nick007J/master
...
1.1 patch stuff + flying controls
2020-04-27 00:53:54 +03:00
aap
41586c7cda
fixes for glfw
2020-04-26 20:16:31 +02:00
Sergeanur
b7ee3792df
Remove struct workaround in CControllerConfigManager
2020-04-26 20:11:19 +03:00
eray orçunus
6c1a1f7cd2
Initial GLFW support
2020-04-26 13:29:50 +03:00
Nikolay Korolev
34ef766c67
Merge remote-tracking branch 'upstream/master'
2020-04-25 12:15:29 +03:00
aap
f03b4eec4c
implemented skinned peds, no cutscene hands yet
2020-04-24 11:42:38 +02:00
Nikolay Korolev
0b12cacf15
more 1.1 patch
2020-04-24 01:01:41 +03:00
eray orçunus
c80403a2e0
Crossplatform work continues
2020-04-22 05:24:02 +03:00
Sergeanur
599164006a
Remove patches
2020-04-17 16:31:11 +03:00
Fire-Head
a4922d5cb7
rem refs
2020-04-17 08:54:14 +03:00
Sergeanur
d455cd8a62
Default native resolution mode and small camera fixes
2020-04-16 00:46:09 +03:00
Fire-Head
3769170113
(PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode
2020-04-09 02:52:38 +03:00
eray orçunus
a3b519ea64
CShotInfo, CWanted done, Frontend fix
2020-03-29 19:02:26 +03:00
eray orçunus
39c9a05827
Limit frontend FPS to 100
2020-03-28 23:28:36 +03:00
Fire-Head
3366cd0ff8
WaterCannon done, resource ico
2020-03-28 17:02:44 +03:00
Filip Gawin
8f01eab5ab
Fixes for Serge's review
2020-03-22 17:30:54 +01:00
Sergeanur
a3e5ccde47
cMusicManager
2020-02-07 02:30:00 +02:00
Sergeanur
c202fc3b55
Implemented faststrcmp, faststricmp, strcasecmp
2019-10-30 01:35:31 +02:00
Sergeanur
d84033a710
Small CPad fixes
2019-10-29 17:21:02 +02:00
Fire_Head
6a46cc6c3b
Merge branch 'master' into master
2019-10-27 06:36:58 +03:00
Fire-Head
537aaca5c2
ControllerConfig done
...
Fix Cam enum
2019-10-27 06:17:30 +03:00
Sergeanur
d5a72fa597
Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicMode
2019-10-26 15:20:12 +03:00
Filip Gawin
2fabbc3b4c
More more more audio
2019-08-27 21:18:47 +02:00
eray orçunus
5bea16c7cc
AnimViewer!
2019-08-15 17:51:39 +03:00
Fire-Head
73e2a4b035
Merge branch 'master' of github.com:Fire-Head/re3
2019-08-02 23:23:05 +03:00
Fire-Head
6ba2b05443
sampman done
2019-08-02 23:20:12 +03:00
aap
60364f11da
fixed dinput
2019-07-25 12:38:25 +02:00
aap
2d986b79d2
Merge pull request #153 from ThirteenAG/master
...
premake and appveyor update
2019-07-20 15:31:09 +02:00
ThirteenAG
a8dfcc25c7
premake and appveyor update
2019-07-20 16:13:16 +03:00
aap
60045ec6cd
couple of fixes
2019-07-20 14:39:38 +02:00
aap
90e093cd47
and of course the last commit didnt fix everything
2019-07-10 17:34:11 +02:00
aap
4a36d64f15
added wrappers around math functions
2019-07-10 17:18:26 +02:00
_AG
69b5c9f1e0
Update Frontend.
2019-07-03 17:30:26 +02:00
aap
25865e68c4
cleaned up to be closer to original game
2019-07-03 13:13:55 +02:00
aap
e8215cf560
Revert "Implemented frontend inputs."
2019-07-02 22:05:11 +02:00
_AG
6c693e3bbf
Implemented frontend inputs.
...
Fixed #66 and few other stuff.
2019-07-02 14:36:40 +02:00
Filip Gawin
2115faec38
Cleanup project a bit
2019-06-30 12:56:50 +02:00
aap
48cf8b6629
misc stuff, mostly collision
2019-06-28 19:23:28 +02:00
_AG
e765dfe90a
Initial commit for Frontend.
...
Bug fixes:
fix #40 , fix #39 , fix #38 , fix #37 , fix #21 .
Code organization and cleanup...
2019-06-25 02:36:26 +02:00
aap
b5fba778c4
first part of CFileLoader
2019-06-17 22:40:15 +02:00
aap
0add48abf5
got rid of upper case types
2019-06-17 00:23:19 +02:00
Fire_Head
9689def6a5
Merge branch 'master' into master
2019-06-13 03:47:13 +03:00
Fire-Head
75bca8e31e
CPad done
2019-06-13 03:35:26 +03:00
aap
3472a614ae
fixed CFileMgr somewhat; still issues when loading saves
2019-06-13 01:12:37 +02:00
Fire-Head
87655bc1cf
tmp
2019-06-11 12:30:53 +03:00
Fire-Head
e952d3e624
VK_LEFT fix
2019-06-05 23:25:13 +03:00
Fire-Head
4fc80e7b73
win.cpp/skeleton.cpp done
2019-06-05 22:28:54 +03:00
Fire-Head
2a6349e200
input done, fixed cheats input
2019-06-05 22:18:06 +03:00