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On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate. |
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| collision | ||
| control | ||
| core | ||
| entities | ||
| extras | ||
| fakerw | ||
| math | ||
| modelinfo | ||
| objects | ||
| peds | ||
| render | ||
| rw | ||
| save | ||
| skel | ||
| text | ||
| vehicles | ||
| weapons | ||