mirror of
https://github.com/halpz/re3.git
synced 2025-12-26 07:11:26 +00:00
On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate. |
||
|---|---|---|
| .. | ||
| glfw | ||
| win | ||
| crossplatform.cpp | ||
| crossplatform.h | ||
| events.cpp | ||
| events.h | ||
| platform.h | ||
| skeleton.cpp | ||
| skeleton.h | ||