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2dEffect.h
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renamed 2dfx shadowRange to Size
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2020-06-28 12:08:46 +02:00 |
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Antennas.cpp
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rubbish done
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2020-08-09 16:49:15 +02:00 |
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Antennas.h
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Clouds.cpp
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fixed clouds render
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2020-08-14 09:28:17 +02:00 |
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Clouds.h
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Console.cpp
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Console.h
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Coronas.cpp
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Fix coronas reflections
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2020-09-26 14:24:21 +03:00 |
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Coronas.h
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coronas done
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2020-08-09 13:17:48 +02:00 |
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Credits.cpp
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Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes
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2020-09-30 02:41:42 +03:00 |
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Credits.h
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CutsceneShadow.cpp
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fixes
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2020-08-04 16:24:59 +03:00 |
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CutsceneShadow.h
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Update CutsceneShadow.h
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2020-08-05 17:13:21 +03:00 |
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Draw.cpp
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Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes
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2020-09-30 02:41:42 +03:00 |
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Draw.h
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Fluff.cpp
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CWaterCreatures
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2020-10-08 05:59:08 -07:00 |
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Fluff.h
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another clamp
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2020-09-27 04:22:59 +03:00 |
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Font.cpp
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Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes
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2020-09-30 02:41:42 +03:00 |
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Font.h
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Squeeze performance option, minor fixes
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2020-08-03 16:00:32 +03:00 |
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Glass.cpp
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Move a bunch of math to cpp files + small fixes
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2020-09-14 21:10:23 +03:00 |
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Glass.h
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weapons
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2020-08-27 19:52:43 +03:00 |
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Hud.cpp
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Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes
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2020-09-30 02:41:42 +03:00 |
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Hud.h
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Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes
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2020-09-30 02:41:42 +03:00 |
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Instance.cpp
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Instance.h
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Lines.cpp
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Lines.h
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MBlur.cpp
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implemented extended postfx
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2020-08-11 18:40:04 +02:00 |
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MBlur.h
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cleanup
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2020-06-29 12:12:52 +02:00 |
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Occlusion.cpp
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CGame done, Peds, fixes
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2020-08-30 12:40:30 +03:00 |
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Occlusion.h
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CGame done, Peds, fixes
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2020-08-30 12:40:30 +03:00 |
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Particle.cpp
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VC replays
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2020-09-26 21:10:23 +03:00 |
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Particle.h
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CBoat and friends
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2020-07-01 18:04:02 +02:00 |
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ParticleMgr.cpp
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ParticleMgr.h
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ParticleType.h
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PlayerSkin.cpp
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CGame done, Peds, fixes
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2020-08-30 12:40:30 +03:00 |
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PlayerSkin.h
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PointLights.cpp
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pointlights done
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2020-08-09 15:45:38 +02:00 |
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PointLights.h
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pointlights done
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2020-08-09 15:45:38 +02:00 |
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RenderBuffer.cpp
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CPlaneTrails and CPlaneBanners done
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2020-07-20 19:50:20 +02:00 |
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RenderBuffer.h
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CPlaneTrails and CPlaneBanners done
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2020-07-20 19:50:20 +02:00 |
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Renderer.cpp
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fixed CRenderer::ScanSectorPoly again
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2020-08-21 09:40:31 +02:00 |
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Renderer.h
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Rubbish.cpp
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rubbish done
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2020-08-09 16:49:15 +02:00 |
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Rubbish.h
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Merge remote-tracking branch 'origin/master' into miami
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2020-08-07 12:34:41 +03:00 |
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ShadowCamera.cpp
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update librw (shadows are working now)
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2020-08-10 17:04:57 +02:00 |
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ShadowCamera.h
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miami shadows
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2020-07-29 12:17:53 +03:00 |
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Shadows.cpp
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small stuff
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2020-08-19 21:58:00 +02:00 |
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Shadows.h
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small stuff
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2020-08-19 21:58:00 +02:00 |
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Skidmarks.cpp
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Move a bunch of math to cpp files + small fixes
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2020-09-14 21:10:23 +03:00 |
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Skidmarks.h
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SpecialFX.cpp
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Merge pull request #1 from GTAmodding/miami
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2020-08-27 20:35:14 +03:00 |
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SpecialFX.h
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Merge pull request #1 from GTAmodding/miami
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2020-08-27 20:35:14 +03:00 |
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Sprite.cpp
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finished sprites
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2020-08-24 14:26:17 +02:00 |
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Sprite.h
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Sprite2d.cpp
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finished sprites
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2020-08-24 14:26:17 +02:00 |
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Sprite2d.h
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fixes to HUD and sprite2d
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2020-08-13 18:47:39 +02:00 |
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TexList.cpp
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TexList.h
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Timecycle.cpp
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Stats(except displaying), PlayerInfo, marker fix
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2020-08-14 01:14:04 +03:00 |
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Timecycle.h
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Stats(except displaying), PlayerInfo, marker fix
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2020-08-14 01:14:04 +03:00 |
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WaterCannon.cpp
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Move a bunch of math to cpp files + small fixes
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2020-09-14 21:10:23 +03:00 |
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WaterCannon.h
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WaterCreatures.cpp
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CWaterCreatures
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2020-10-08 05:59:08 -07:00 |
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WaterCreatures.h
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CWaterCreatures
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2020-10-08 05:59:08 -07:00 |
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WaterLevel.cpp
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CWaterCreatures
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2020-10-08 05:59:08 -07:00 |
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WaterLevel.h
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Credits & fixes
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2020-09-27 02:36:49 +03:00 |
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Weather.cpp
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CWeather done
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2020-08-23 13:27:56 +02:00 |
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Weather.h
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CWeather done
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2020-08-23 13:27:56 +02:00 |
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WindModifiers.cpp
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CWindModifiers
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2020-08-09 12:32:30 -07:00 |
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WindModifiers.h
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CWindModifiers
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2020-08-09 12:32:30 -07:00 |