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animation
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Wait states ported (scripted animations)
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2021-06-24 21:42:10 +03:00 |
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audio
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forgot
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2021-06-24 21:46:21 +03:00 |
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buildings
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Pool fixes + peds not forming circle fix
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2021-03-06 19:28:59 +03:00 |
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collision
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Merge branch 'miami' into lcs
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2021-05-18 08:12:47 +03:00 |
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control
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Fix sin & cos calls
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2021-06-24 21:45:48 +03:00 |
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core
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Fix some timer calls
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2021-06-24 21:45:48 +03:00 |
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entities
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CEntity and C(Vu)Vector fixes and cleanup
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2021-06-24 21:45:45 +03:00 |
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leeds
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CSimpleModelInfo
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2021-01-24 13:47:33 +01:00 |
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math
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CEntity done; C(Vu)Vector fixes and cleanup
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2021-06-24 21:45:21 +03:00 |
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modelinfo
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CEntity done; C(Vu)Vector fixes and cleanup
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2021-06-24 21:45:21 +03:00 |
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objects
|
CEntity done; C(Vu)Vector fixes and cleanup
|
2021-06-24 21:45:21 +03:00 |
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peds
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Fix some timer calls
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2021-06-24 21:45:48 +03:00 |
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render
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fix
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2021-06-24 21:45:48 +03:00 |
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rw
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CEntity done; C(Vu)Vector fixes and cleanup
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2021-06-24 21:45:21 +03:00 |
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skel
|
Merge branch 'miami' into lcs
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2021-02-26 11:07:32 +02:00 |
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text
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Merge branch 'miami' into lcs
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2021-02-26 11:07:32 +02:00 |
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vehicles
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Use bool8 in audio code
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2021-06-24 21:44:36 +03:00 |
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weapons
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Use bool8 in audio code
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2021-06-24 21:44:36 +03:00 |