animation
|
Wait states ported (scripted animations)
|
2021-06-24 21:42:10 +03:00 |
audio
|
forgot
|
2021-06-24 21:46:21 +03:00 |
buildings
|
Pool fixes + peds not forming circle fix
|
2021-03-06 19:28:59 +03:00 |
collision
|
Merge branch 'miami' into lcs
|
2021-05-18 08:12:47 +03:00 |
control
|
Fix sin & cos calls
|
2021-06-24 21:45:48 +03:00 |
core
|
Fix some timer calls
|
2021-06-24 21:45:48 +03:00 |
entities
|
CEntity and C(Vu)Vector fixes and cleanup
|
2021-06-24 21:45:45 +03:00 |
leeds
|
CSimpleModelInfo
|
2021-01-24 13:47:33 +01:00 |
math
|
CEntity done; C(Vu)Vector fixes and cleanup
|
2021-06-24 21:45:21 +03:00 |
modelinfo
|
CEntity done; C(Vu)Vector fixes and cleanup
|
2021-06-24 21:45:21 +03:00 |
objects
|
CEntity done; C(Vu)Vector fixes and cleanup
|
2021-06-24 21:45:21 +03:00 |
peds
|
Fix some timer calls
|
2021-06-24 21:45:48 +03:00 |
render
|
fix
|
2021-06-24 21:45:48 +03:00 |
rw
|
CEntity done; C(Vu)Vector fixes and cleanup
|
2021-06-24 21:45:21 +03:00 |
skel
|
Merge branch 'miami' into lcs
|
2021-02-26 11:07:32 +02:00 |
text
|
Merge branch 'miami' into lcs
|
2021-02-26 11:07:32 +02:00 |
vehicles
|
Use bool8 in audio code
|
2021-06-24 21:44:36 +03:00 |
weapons
|
Use bool8 in audio code
|
2021-06-24 21:44:36 +03:00 |