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re3/src/audio
2021-06-24 21:46:21 +03:00
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eax Move sdk and eax 2020-08-02 19:36:50 +03:00
oal Increase the number of audio channels to PS2 count and some small audio fixes 2021-06-24 21:45:18 +03:00
audio_enums.h Increase the number of audio channels to PS2 count and some small audio fixes 2021-06-24 21:45:18 +03:00
AudioCollision.cpp Add macros to set sample loop offsets 2021-06-24 21:46:18 +03:00
AudioCollision.h rewieved some audio functions 2020-10-02 03:55:26 +03:00
AudioLogic.cpp Add macros to set sample loop offsets 2021-06-24 21:46:18 +03:00
AudioManager.cpp Add macros to set sample loop offsets 2021-06-24 21:46:18 +03:00
AudioManager.h forgot 2021-06-24 21:46:21 +03:00
AudioSamples.h LCS sfx + mission audio 2021-06-24 21:42:08 +03:00
AudioScriptObject.cpp Merge pull request 'Pool fixes + peds not forming circle fix' (#4) from erorcun/re3:miami into miami 2021-05-18 04:33:47 +00:00
AudioScriptObject.h Pool fixes + peds not forming circle fix 2021-03-06 19:28:59 +03:00
DMAudio.cpp Use bool8 in audio code 2021-06-24 21:44:36 +03:00
DMAudio.h Use bool8 in audio code 2021-06-24 21:44:36 +03:00
MusicManager.cpp Use bool8 in audio code 2021-06-24 21:44:36 +03:00
MusicManager.h Use bool8 in audio code 2021-06-24 21:44:36 +03:00
PolRadio.cpp Add macros to set sample loop offsets 2021-06-24 21:46:18 +03:00
PolRadio.h PoliceRadio -> PolRadio (original name) 2021-02-26 10:57:11 +02:00
sampman.h Increase the number of audio channels to PS2 count and some small audio fixes 2021-06-24 21:45:18 +03:00
sampman_miles.cpp Increase the number of audio channels to PS2 count and some small audio fixes 2021-06-24 21:45:18 +03:00
sampman_null.cpp Use bool8 in audio code 2021-06-24 21:44:36 +03:00
sampman_oal.cpp Increase the number of audio channels to PS2 count and some small audio fixes 2021-06-24 21:45:18 +03:00
soundlist.h Complete sfx enum, rename some sounds + fixes of missing ped comments 2021-05-12 03:26:54 +03:00