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<Type Name= "PrintUnit" FullName= "Gnome.PrintUnit" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public struct PrintUnit" />
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<AssemblyInfo >
<AssemblyName > gnome-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.8.0.0</AssemblyVersion>
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</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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</Docs>
<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members >
<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Gnome.PrintUnit Zero;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gnome.PrintUnit</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Gnome.PrintUnit New (IntPtr raw);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gnome.PrintUnit</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "raw" > a <see cref= "T:System.IntPtr" /> </param>
<returns > a <see cref= "T:Gnome.PrintUnit" /> </returns>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "GetList" >
<MemberSignature Language= "C#" Value= "public static GLib.List GetList (uint bases);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > GLib.List</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "bases" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "bases" > a <see cref= "T:System.UInt32" /> </param>
<returns > a <see cref= "T:GLib.List" /> </returns>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "GetIdentity" >
<MemberSignature Language= "C#" Value= "public static Gnome.PrintUnit GetIdentity (uint Base);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gnome.PrintUnit</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "Base" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "Base" > a <see cref= "T:System.UInt32" /> </param>
<returns > a <see cref= "T:Gnome.PrintUnit" /> </returns>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "FreeList" >
<MemberSignature Language= "C#" Value= "public static void FreeList (GLib.List units);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "units" Type= "GLib.List" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "units" > a <see cref= "T:GLib.List" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "GetName" >
<MemberSignature Language= "C#" Value= "public string GetName (bool plural, bool abbreviation, int flags);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "plural" Type= "System.Boolean" />
<Parameter Name= "abbreviation" Type= "System.Boolean" />
<Parameter Name= "flags" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "plural" > a <see cref= "T:System.Boolean" /> </param>
<param name= "abbreviation" > a <see cref= "T:System.Boolean" /> </param>
<param name= "flags" > a <see cref= "T:System.Int32" /> </param>
<returns > a <see cref= "T:System.String" /> </returns>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "Default" >
<MemberSignature Language= "C#" Value= "public static Gnome.PrintUnit Default { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gnome.PrintUnit</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:Gnome.PrintUnit" /> </value>
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<remarks > To be added</remarks>
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</Docs>
</Member>
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<Member MemberName= "GetByAbbreviation" >
<MemberSignature Language= "C#" Value= "public static Gnome.PrintUnit GetByAbbreviation (string abbreviation);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gnome.PrintUnit</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "abbreviation" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "abbreviation" > a <see cref= "T:System.String" /> </param>
<returns > a <see cref= "T:Gnome.PrintUnit" /> </returns>
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<remarks > To be added</remarks>
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</Docs>
</Member>
<Member MemberName= "GetByName" >
<MemberSignature Language= "C#" Value= "public static Gnome.PrintUnit GetByName (string name);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gnome.PrintUnit</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "name" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "name" > a <see cref= "T:System.String" /> </param>
<returns > a <see cref= "T:Gnome.PrintUnit" /> </returns>
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<remarks > To be added</remarks>
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</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gnome.PrintUnit" /> .</remarks>
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</Docs>
</Member>
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<Member MemberName= "Version" >
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
<MemberSignature Language= "C#" Value= "public uint Version { set; get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
<Parameters />
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<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.UInt32" /> </value>
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<remarks > To be added</remarks>
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<since version= "Gtk# 2.4" />
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</Docs>
</Member>
<Member MemberName= "Base" >
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
<MemberSignature Language= "C#" Value= "public uint Base { set; get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
<Parameters />
2004-02-26 19:18:47 +00:00
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.UInt32" /> </value>
2005-01-07 20:55:53 +00:00
<remarks > To be added</remarks>
2005-06-16 18:56:42 +00:00
<since version= "Gtk# 2.4" />
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</Docs>
</Member>
<Member MemberName= "Unittobase" >
<MemberSignature Language= "C#" Value= "public double Unittobase;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters >
</Parameters>
<Docs >
<summary > To be added</summary>
2005-01-07 20:55:53 +00:00
<remarks > To be added</remarks>
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</Docs>
</Member>
2005-06-16 18:56:42 +00:00
<Member MemberName= "op_Explicit" >
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<MemberSignature Language= "C#" Value= "public static GLib.Value op_Explicit (Gnome.PrintUnit boxed);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > GLib.Value</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "boxed" Type= "Gnome.PrintUnit" />
</Parameters>
<Docs >
<param name= "boxed" > To be added.</param>
<summary > To be added.</summary>
<returns > To be added.</returns>
<remarks > To be added.</remarks>
</Docs>
</Member>
2005-06-16 18:56:42 +00:00
<Member MemberName= "op_Explicit" >
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<MemberSignature Language= "C#" Value= "public static Gnome.PrintUnit op_Explicit (GLib.Value val);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gnome.PrintUnit</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "val" Type= "GLib.Value" />
</Parameters>
<Docs >
<param name= "val" > To be added.</param>
<summary > To be added.</summary>
<returns > To be added.</returns>
<remarks > To be added.</remarks>
</Docs>
</Member>
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</Members>
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</Type>