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<Type Name= "CheckButton" FullName= "Gtk.CheckButton" >
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<TypeSignature Language= "C#" Value= "public class CheckButton : Gtk.ToggleButton, Implementor, IWrapper, IWrapper, IDisposable" Maintainer= "Kevin Breit" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > A <see cref= "T:Gtk.CheckButton" /> places a discrete <see cref= "T:Gtk.ToggleButton" /> next to a widget.</summary>
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<remarks >
<para >
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A <see cref= "T:Gtk.CheckButton" /> places a discrete <see cref= "T:Gtk.ToggleButton" /> next to a widget, usually a <see cref= "T:Gtk.Label" /> . See <see cref= "T:Gtk.ToggleButton" /> for more information about toggle/check buttons.
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</para>
<example >
<code lang= "C#" >
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using System;
using Gtk;
class CheckButtonSample
{
CheckButton cb;
static void Main ()
{
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new CheckButtonSample ();
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}
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CheckButtonSample ()
{
Application.Init ();
Window win = new Window ("CheckButtonSample");
win.DeleteEvent += new DeleteEventHandler (OnWinDelete);
VBox vbox = new VBox (true, 1);
win.Add (vbox);
cb = new CheckButton ("Checked");
cb.Toggled += new EventHandler (OnCheckToggled);
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vbox.Add (cb);
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win.ShowAll ();
Application.Run ();
}
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void OnCheckToggled (object obj, EventArgs args)
{
if (cb.Label == "Checked")
{
cb.Label = "Unchecked";
}
else
{
cb.Label = "Checked";
}
}
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void OnWinDelete (object obj, DeleteEventArgs args)
{
Application.Quit ();
}
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}
</code>
</example>
</remarks>
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</Docs>
<Base >
<BaseTypeName > Gtk.ToggleButton</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Atk.Implementor</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "NewWithLabel" >
<MemberSignature Language= "C#" Value= "public static Gtk.CheckButton NewWithLabel (string label);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gtk.CheckButton</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "label" Type= "System.String" />
</Parameters>
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<Docs >
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<summary > Creates a new <see cref= "T:Gtk.CheckButton" /> object with a label to the right of it.</summary>
<param name= "label" > The label displayed to the right of the <see cref= "T:Gtk.CheckButton" /> .</param>
<returns > The newly created <see cref= "T:Gtk.CheckButton" /> .</returns>
<remarks > Creates a new <see cref= "T:Gtk.CheckButton" /> object with a <see cref= "T:Gtk.Label" /> to the
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right of it</remarks>
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</Docs>
</Member>
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CheckButton (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
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<param name= "raw" > Pointer to the C object.</param>
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<returns > An instance of <see cref= "T:Gtk.CheckButton" /> , wrapping the C object.</returns>
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<remarks >
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<para > This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CheckButton ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Constructor</summary>
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<returns > A new <see cref= "T:Gtk.CheckButton" /> </returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CheckButton (string label);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "label" Type= "System.String" />
</Parameters>
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<Docs >
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<summary > Constructor</summary>
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<param name= "label" > A string for the <see cref= "T:Gtk.Label" /> .</param>
<returns > A new <see cref= "T:Gtk.CheckButton" /> with a <see cref= "T:Gtk.Label" /> </returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "GType" >
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<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
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<MemberType > Property</MemberType>
<ReturnValue >
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<ReturnType > GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > To be added</summary>
<returns > a <see cref= "T:GLib.GType" /> </returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
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<MemberSignature Language= "C#" Value= "protected CheckButton (GLib.GType gtype);" />
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<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.GType" />
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</Parameters>
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<Docs >
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<summary > To be added</summary>
<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<returns > a <see cref= "T:Gtk.CheckButton" /> </returns>
<remarks > To be added</remarks>
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</Docs>
</Member>
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</Members>
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</Type>