GtkSharp/gtk/ActionGroup.custom

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// ActionGroup.custom - Syntactic C# sugar for easily defining Actions.
//
// Authors: Jeroen Zwartepoorte <jeroen@xs4all.nl>
//
// Copyright (c) 2004 Jeroen Zwartepoorte
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
public void Add (ActionEntry[] entries)
{
foreach (ActionEntry entry in entries) {
Action action = new Action (entry.name, entry.label, entry.tooltip, entry.stock_id);
if (entry.activated != null)
action.Activated += entry.activated;
if (entry.accelerator == null)
Add (action);
else
Add (action, entry.accelerator);
}
}
public void Add (ToggleActionEntry[] entries)
{
foreach (ToggleActionEntry entry in entries) {
ToggleAction action = new ToggleAction (entry.name, entry.label, entry.tooltip, entry.stock_id);
action.Active = entry.active;
if (entry.activated != null)
action.Activated += entry.activated;
if (entry.accelerator == null)
Add (action);
else
Add (action, entry.accelerator);
}
}
public void Add (RadioActionEntry[] entries, int value, ChangedHandler changed)
{
GLib.SList group = new GLib.SList (typeof (RadioAction));
RadioAction[] actions = new RadioAction[entries.Length];
for (int i = 0; i < entries.Length; i++) {
actions[i] = new RadioAction (entries[i].name, entries[i].label,
entries[i].tooltip, entries[i].stock_id, entries[i].value);
actions[i].Group = group;
group = actions[i].Group;
actions[i].Active = value == entries[i].value;
if (entries[i].accelerator == null)
Add (actions[i]);
else
Add (actions[i], entries[i].accelerator);
}
// Add the ChangedHandler when we're done adding all the actions.
// Otherwise, setting the Active property will trigger a premature event.
if (changed != null)
actions[0].Changed += changed;
}