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<Type Name= "Colormap" FullName= "Gdk.Colormap" >
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<TypeSignature Language= "C#" Value= "public class Colormap : GLib.Object, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > GLib.Object</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Colormap (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of Colormap, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Colormap (Gdk.Visual visual, bool allocate);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "visual" Type= "Gdk.Visual" />
<Parameter Name= "allocate" Type= "System.Boolean" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "visual" > To be added: an object of type 'Gdk.Visual'</param>
<param name= "allocate" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'Gdk.Colormap'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "System" >
<MemberSignature Language= "C#" Value= "public static Gdk.Colormap System { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Colormap</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gdk.Colormap'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Visual" >
<MemberSignature Language= "C#" Value= "public Gdk.Visual Visual { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Visual</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gdk.Visual'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "AllocColor" >
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<MemberSignature Language= "C#" Value= "public bool AllocColor (ref Gdk.Color color, bool writeable, bool best_match);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "color" Type= "Gdk.Color&" RefType= "ref" />
<Parameter Name= "writeable" Type= "System.Boolean" />
<Parameter Name= "best_match" Type= "System.Boolean" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "color" > To be added: an object of type 'Gdk.Color& '</param>
<param name= "writeable" > To be added: an object of type 'bool'</param>
<param name= "best_match" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Screen" >
<MemberSignature Language= "C#" Value= "public Gdk.Screen Screen { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Screen</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gdk.Screen" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<returns > a <see cref= "T:GLib.GType" /> </returns>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gdk.Colormap" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= "QueryColor" >
<MemberSignature Language= "C#" Value= "public void QueryColor (ulong pixel, ref Gdk.Color result);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "pixel" Type= "System.UInt64" />
<Parameter Name= "result" Type= "Gdk.Color&" RefType= "ref" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "pixel" > a <see cref= "T:System.UInt64" /> </param>
<param name= "result" > a <see cref= "T:Gdk.Color&" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "FreeColors" >
<MemberSignature Language= "C#" Value= "public void FreeColors (Gdk.Color[] colors, int ncolors);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "colors" Type= "Gdk.Color[]" />
<Parameter Name= "ncolors" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "colors" > a <see cref= "T:Gdk.Color[]" /> </param>
<param name= "ncolors" > a <see cref= "T:System.Int32" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "AllocColors" >
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<MemberSignature Language= "C#" Value= "public int AllocColors (Gdk.Color[] colors, int ncolors, bool writeable, bool best_match, bool [] success);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "colors" Type= "Gdk.Color[]" />
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<Parameter Name= "ncolors" Type= "System.Int32" />
<Parameter Name= "writeable" Type= "System.Boolean" />
<Parameter Name= "best_match" Type= "System.Boolean" />
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<Parameter Name= "success" Type= "System.Boolean[]" />
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</Parameters>
<Docs >
<summary > To be added</summary>
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<param name= "colors" > a <see cref= "T:Gdk.Color[]" /> </param>
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<param name= "ncolors" > a <see cref= "T:System.Int32" /> </param>
<param name= "writeable" > a <see cref= "T:System.Boolean" /> </param>
<param name= "best_match" > a <see cref= "T:System.Boolean" /> </param>
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<param name= "success" > a <see cref= "T:System.Boolean[]" /> </param>
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<returns > a <see cref= "T:System.Int32" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Colormap (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
<summary > Internal constructor</summary>
<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<returns > a <see cref= "T:Gdk.Colormap" /> </returns>
<remarks > This is a constructor used by derivative types of <see cref= "T:Gdk.Colormap" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
</Docs>
</Member>
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</Members>
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</Type>