mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-27 13:15:45 +00:00
434 lines
14 KiB
XML
434 lines
14 KiB
XML
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<Type Name="Render" FullName="Art.Render">
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<TypeSignature Language="C#" Value="public sealed struct Render" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>art-sharp</AssemblyName>
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<AssemblyPublicKey></AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>System.ValueType</BaseTypeName>
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</Base>
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<Interfaces />
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<Attributes />
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<Members>
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<Member MemberName="Zero">
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<MemberSignature Language="C#" Value="public static Art.Render Zero;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Art.Render</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="x0">
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<MemberSignature Language="C#" Value="public int x0;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="y0">
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<MemberSignature Language="C#" Value="public int y0;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="x1">
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<MemberSignature Language="C#" Value="public int x1;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="y1">
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<MemberSignature Language="C#" Value="public int y1;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="_pixels">
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<MemberSignature Language="C#" Value="public IntPtr _pixels;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.IntPtr</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="rowstride">
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<MemberSignature Language="C#" Value="public int rowstride;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="n_chan">
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<MemberSignature Language="C#" Value="public int n_chan;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="depth">
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<MemberSignature Language="C#" Value="public int depth;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="alpha_type">
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<MemberSignature Language="C#" Value="public Art.AlphaType alpha_type;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Art.AlphaType</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="clear">
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<MemberSignature Language="C#" Value="public int clear;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="compositing_mode">
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<MemberSignature Language="C#" Value="public Art.CompositingMode compositing_mode;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Art.CompositingMode</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="_alphagamma">
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<MemberSignature Language="C#" Value="public IntPtr _alphagamma;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.IntPtr</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="_alpha_buf">
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<MemberSignature Language="C#" Value="public IntPtr _alpha_buf;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.IntPtr</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="buf_depth">
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<MemberSignature Language="C#" Value="public int buf_depth;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="buf_alpha">
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<MemberSignature Language="C#" Value="public Art.AlphaType buf_alpha;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Art.AlphaType</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="_image_buf">
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<MemberSignature Language="C#" Value="public IntPtr _image_buf;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.IntPtr</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="n_run">
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<MemberSignature Language="C#" Value="public int n_run;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="_run">
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<MemberSignature Language="C#" Value="public IntPtr _run;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.IntPtr</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="n_span">
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<MemberSignature Language="C#" Value="public int n_span;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="_span_x">
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<MemberSignature Language="C#" Value="public IntPtr _span_x;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.IntPtr</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="need_span">
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<MemberSignature Language="C#" Value="public int need_span;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="New">
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<MemberSignature Language="C#" Value="public static Art.Render New (IntPtr raw);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Art.Render</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="raw">a <see cref="T:System.IntPtr" /></param>
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<returns>a <see cref="T:Art.Render" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GradientRadial">
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<MemberSignature Language="C#" Value="public void GradientRadial (Art.GradientRadial gradient, Art.FilterLevel level);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="gradient" Type="Art.GradientRadial" />
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<Parameter Name="level" Type="Art.FilterLevel" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="gradient">a <see cref="T:Art.GradientRadial" /></param>
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<param name="level">a <see cref="T:Art.FilterLevel" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Invoke">
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<MemberSignature Language="C#" Value="public void Invoke ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GradientLinear">
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<MemberSignature Language="C#" Value="public void GradientLinear (Art.GradientLinear gradient, Art.FilterLevel level);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="gradient" Type="Art.GradientLinear" />
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<Parameter Name="level" Type="Art.FilterLevel" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="gradient">a <see cref="T:Art.GradientLinear" /></param>
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<param name="level">a <see cref="T:Art.FilterLevel" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AddImageSource">
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<MemberSignature Language="C#" Value="public void AddImageSource (Art.ImageSource image_source);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="image_source" Type="Art.ImageSource" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="image_source">a <see cref="T:Art.ImageSource" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="MaskSolid">
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<MemberSignature Language="C#" Value="public void MaskSolid (int opacity);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="opacity" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="opacity">a <see cref="T:System.Int32" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AddMaskSource">
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<MemberSignature Language="C#" Value="public void AddMaskSource (Art.MaskSource mask_source);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="mask_source" Type="Art.MaskSource" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="mask_source">a <see cref="T:Art.MaskSource" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Svp">
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<MemberSignature Language="C#" Value="public void Svp (Art.SVP svp);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="svp" Type="Art.SVP" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="svp">a <see cref="T:Art.SVP" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="alphagamma">
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<MemberSignature Language="C#" Value="public Art.AlphaGamma alphagamma { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Art.AlphaGamma</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:Art.AlphaGamma" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="run">
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<MemberSignature Language="C#" Value="public Art.RenderMaskRun run { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Art.RenderMaskRun</ReturnType>
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</ReturnValue>
|
||
|
<Parameters />
|
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<Docs>
|
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<summary>To be added</summary>
|
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<returns>a <see cref="T:Art.RenderMaskRun" /></returns>
|
||
|
<remarks>To be added</remarks>
|
||
|
</Docs>
|
||
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</Member>
|
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|
</Members>
|
||
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</Type>
|