GtkSharp/doc/en/Art/Render.xml

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<Type Name="Render" FullName="Art.Render">
<TypeSignature Language="C#" Value="public sealed struct Render" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>art-sharp</AssemblyName>
<AssemblyPublicKey></AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Art.Render Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Art.Render</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="x0">
<MemberSignature Language="C#" Value="public int x0;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="y0">
<MemberSignature Language="C#" Value="public int y0;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="x1">
<MemberSignature Language="C#" Value="public int x1;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="y1">
<MemberSignature Language="C#" Value="public int y1;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="_pixels">
<MemberSignature Language="C#" Value="public IntPtr _pixels;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="rowstride">
<MemberSignature Language="C#" Value="public int rowstride;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="n_chan">
<MemberSignature Language="C#" Value="public int n_chan;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="depth">
<MemberSignature Language="C#" Value="public int depth;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="alpha_type">
<MemberSignature Language="C#" Value="public Art.AlphaType alpha_type;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Art.AlphaType</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="clear">
<MemberSignature Language="C#" Value="public int clear;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="compositing_mode">
<MemberSignature Language="C#" Value="public Art.CompositingMode compositing_mode;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Art.CompositingMode</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="_alphagamma">
<MemberSignature Language="C#" Value="public IntPtr _alphagamma;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="_alpha_buf">
<MemberSignature Language="C#" Value="public IntPtr _alpha_buf;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="buf_depth">
<MemberSignature Language="C#" Value="public int buf_depth;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="buf_alpha">
<MemberSignature Language="C#" Value="public Art.AlphaType buf_alpha;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Art.AlphaType</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="_image_buf">
<MemberSignature Language="C#" Value="public IntPtr _image_buf;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="n_run">
<MemberSignature Language="C#" Value="public int n_run;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="_run">
<MemberSignature Language="C#" Value="public IntPtr _run;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="n_span">
<MemberSignature Language="C#" Value="public int n_span;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="_span_x">
<MemberSignature Language="C#" Value="public IntPtr _span_x;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="need_span">
<MemberSignature Language="C#" Value="public int need_span;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Art.Render New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Art.Render</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">a <see cref="T:System.IntPtr" /></param>
<returns>a <see cref="T:Art.Render" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GradientRadial">
<MemberSignature Language="C#" Value="public void GradientRadial (Art.GradientRadial gradient, Art.FilterLevel level);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="gradient" Type="Art.GradientRadial" />
<Parameter Name="level" Type="Art.FilterLevel" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="gradient">a <see cref="T:Art.GradientRadial" /></param>
<param name="level">a <see cref="T:Art.FilterLevel" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Invoke">
<MemberSignature Language="C#" Value="public void Invoke ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GradientLinear">
<MemberSignature Language="C#" Value="public void GradientLinear (Art.GradientLinear gradient, Art.FilterLevel level);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="gradient" Type="Art.GradientLinear" />
<Parameter Name="level" Type="Art.FilterLevel" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="gradient">a <see cref="T:Art.GradientLinear" /></param>
<param name="level">a <see cref="T:Art.FilterLevel" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AddImageSource">
<MemberSignature Language="C#" Value="public void AddImageSource (Art.ImageSource image_source);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="image_source" Type="Art.ImageSource" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="image_source">a <see cref="T:Art.ImageSource" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="MaskSolid">
<MemberSignature Language="C#" Value="public void MaskSolid (int opacity);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="opacity" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="opacity">a <see cref="T:System.Int32" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AddMaskSource">
<MemberSignature Language="C#" Value="public void AddMaskSource (Art.MaskSource mask_source);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="mask_source" Type="Art.MaskSource" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="mask_source">a <see cref="T:Art.MaskSource" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Svp">
<MemberSignature Language="C#" Value="public void Svp (Art.SVP svp);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="svp" Type="Art.SVP" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="svp">a <see cref="T:Art.SVP" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="alphagamma">
<MemberSignature Language="C#" Value="public Art.AlphaGamma alphagamma { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Art.AlphaGamma</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:Art.AlphaGamma" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="run">
<MemberSignature Language="C#" Value="public Art.RenderMaskRun run { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Art.RenderMaskRun</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:Art.RenderMaskRun" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>