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<Type Name= "VScrollbar" FullName= "Gtk.VScrollbar" >
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<TypeSignature Language= "C#" Value= "public class VScrollbar : Gtk.Scrollbar, Implementor, IWrapper, IWrapper, IDisposable" Maintainer= "Duncan Mak" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement > To be added</ThreadSafetyStatement>
<Docs >
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<summary > A vertical scrollbar</summary>
<remarks >
<para > The <see cref= "T:Gtk.HScrollbar" /> widget is a widget arranged horizontally creating a scrollbar. See <see cref= "T:Gtk.Scrollbar" /> for details on scrollbars. <see cref= "T:Gtk.Adjustment" /> pointers may be added to handle the adjustment of the scrollbar or it may be left <see cref= "langword:null" /> in which case one will be created for you. See <see cref= "T:Gtk.Adjustment" /> for details.
</para>
</remarks>
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</Docs>
<Base >
<BaseTypeName > Gtk.Scrollbar</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Atk.Implementor</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "protected virtual void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected VScrollbar (uint gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "gtype" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'Gtk.VScrollbar'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public VScrollbar (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "raw" > To be added: an object of type 'IntPtr'</param>
<returns > To be added: an object of type 'Gtk.VScrollbar'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public VScrollbar (Gtk.Adjustment adjustment);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "adjustment" Type= "Gtk.Adjustment" />
</Parameters>
<Docs >
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<summary > Creates a new vertical scrollbar.</summary>
<param name= "adjustment" > The <see cref= "T:Gtk.Adjustment" /> to use, or <see cref= "langword:null" /> to create a new adjustment.</param>
<returns > The new <see cref= "T:Gtk.VScrollbar" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected VScrollbar ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gtk.VScrollbar'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
</Type>