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<Type Name= "CellRendererPixbuf" FullName= "Gtk.CellRendererPixbuf" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class CellRendererPixbuf : Gtk.CellRenderer" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Renders a <see cref= "T:Gdk.Pixbuf" /> </summary>
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<remarks />
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</Docs>
<Base >
<BaseTypeName > Gtk.CellRenderer</BaseTypeName>
</Base>
<Interfaces >
</Interfaces>
<Members >
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CellRendererPixbuf (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CellRendererPixbuf ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Creates a new <see cref= "T:Gtk.CellRendererPixbuf" /> </summary>
<remarks > This is the default constructor for <see cref= "T:Gtk.CellRendererPixbuf" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= "PixbufExpanderClosed" >
<MemberSignature Language= "C#" Value= "public Gdk.Pixbuf PixbufExpanderClosed { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Pixbuf</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary >
<see cref= "T:Gdk.Pixbuf" /> for closed expander.</summary>
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<value > an object of type <see cref= "T:Gdk.Pixbuf" /> </value>
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<remarks />
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="pixbuf_expander_closed")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "Pixbuf" >
<MemberSignature Language= "C#" Value= "public Gdk.Pixbuf Pixbuf { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Pixbuf</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The <see cref= "T:Gdk.Pixbuf" /> to render.</summary>
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<value > an object of type <see cref= "T:Gdk.Pixbuf" /> </value>
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<remarks />
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="pixbuf")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "PixbufExpanderOpen" >
<MemberSignature Language= "C#" Value= "public Gdk.Pixbuf PixbufExpanderOpen { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Pixbuf</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary >
<see cref= "T:Gdk.Pixbuf" /> for open expander.</summary>
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<value > an object of type <see cref= "T:Gdk.Pixbuf" /> </value>
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<remarks />
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="pixbuf_expander_open")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "StockDetail" >
<MemberSignature Language= "C#" Value= "public string StockDetail { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > Render detail to pass to the theme engine.</summary>
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<value > a <see cref= "T:System.String" /> </value>
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<remarks />
</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="stock_detail")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "StockId" >
<MemberSignature Language= "C#" Value= "public string StockId { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > The stock ID of the stock icon to render.</summary>
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<value > a <see cref= "T:System.String" /> </value>
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<remarks />
</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="stock_id")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gtk.CellRendererPixbuf" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CellRendererPixbuf (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "StockSize" >
<MemberSignature Language= "C#" Value= "public uint StockSize { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > The size of the rendered icon.</summary>
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<value > a <see cref= "T:System.UInt32" /> </value>
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<remarks />
</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="stock_size")</AttributeName>
</Attribute>
</Attributes> </Member>
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</Members>
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</Type>