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<Type Name= "ToolButton" FullName= "Gtk.ToolButton" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class ToolButton : Gtk.ToolItem" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
<AssemblyPublicKey > [00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 71 EB 6C 55 75 52 9C BF 72 44 F7 A6 EA 05 62 84 F9 EA E0 3B CF F2 CC 13 2C 9C 49 0A B3 09 EA B0 B5 6B CE 44 9D F5 03 D9 C0 A8 1E 52 05 85 CD BE 70 E2 FB 90 43 4B AC 04 FA 62 22 A8 00 98 B7 A1 A7 B3 AF 99 1A 41 23 24 BB 43 25 F6 B8 65 BB 64 EB F6 D1 C2 06 D5 73 2D DF BC 70 A7 38 9E E5 3E 0C 24 6E 32 79 74 1A D0 05 03 E4 98 42 E1 9B F3 7B 19 8B 40 21 26 CB 36 89 C2 EA 64 96 A4 7C B4]</AssemblyPublicKey>
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<AssemblyVersion > 2.4.0.0</AssemblyVersion>
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</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
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<summary > A button for a toolbar.</summary>
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<remarks >
</remarks>
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<since version= "Gtk# 2.4" />
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</Docs>
<Base >
<BaseTypeName > Gtk.ToolItem</BaseTypeName>
</Base>
<Interfaces >
</Interfaces>
<Members >
<Member MemberName= "OnClicked" >
<MemberSignature Language= "C#" Value= "protected virtual void OnClicked ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Default handler for the <see cref= "M:Gtk.ToolButton.Clicked" /> event.</summary>
<remarks > Override this method in a subclass to provide a default handler for the <see cref= "M:Gtk.ToolButton.Clicked" /> event.</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected ToolButton (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
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<summary > Protected constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
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<Attribute >
<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public ToolButton (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Constructor for internal use only.</summary>
<param name= "raw" > a <see cref= "T:System.IntPtr" /> , pointer to underlying C object.</param>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public ToolButton (Gtk.Widget icon_widget, string label);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "icon_widget" Type= "Gtk.Widget" />
<Parameter Name= "label" Type= "System.String" />
</Parameters>
<Docs >
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<summary > Public constructor</summary>
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<param name= "icon_widget" > a <see cref= "T:Gtk.Widget" /> , a widget that will be used as icon widget, or <see langword= "null" /> </param>
<param name= "label" > a <see cref= "T:System.String" /> , a label for this button, or <see langword= "null" /> </param>
<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public ToolButton (string stock_id);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "stock_id" Type= "System.String" />
</Parameters>
<Docs >
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<summary > Public constructor that uses a stock item.</summary>
<param name= "stock_id" > a <see cref= "T:System.String" /> , the name of the stock item</param>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > The <see cref= "T:GLib.GType" /> of this object.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "Label" >
<MemberSignature Language= "C#" Value= "public string Label { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > The label for this button.</summary>
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<value > a <see cref= "T:System.String" /> </value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="label")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "StockId" >
<MemberSignature Language= "C#" Value= "public string StockId { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > If this is a stock item, the ID for the stock item.</summary>
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<value > a <see cref= "T:System.String" /> </value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="stock_id")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "LabelWidget" >
<MemberSignature Language= "C#" Value= "public Gtk.Widget LabelWidget { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.Widget</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > The label for this button in widget form.</summary>
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<value > a <see cref= "T:Gtk.Widget" /> </value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="label_widget")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "IconWidget" >
<MemberSignature Language= "C#" Value= "public Gtk.Widget IconWidget { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.Widget</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > The icon for this button, in widget form.</summary>
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<value > a <see cref= "T:Gtk.Widget" /> </value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="icon_widget")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "UseUnderline" >
<MemberSignature Language= "C#" Value= "public bool UseUnderline { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Whether the button label has the form "_Open".</summary>
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<value > a <see cref= "T:System.Boolean" /> </value>
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<remarks >
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<para >
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If set, an underline in the label property indicates that the next character
should be used for the mnemonic accelerator key in the overflow menu. For
example, if the label property is "_Open" and this property is set,
the label on the tool button will be "Open" and the item on the overflow
menu will have an underlined 'O'.
</para>
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<para >
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Labels shown on tool buttons never have mnemonics on them; this property
only affects the menu item on the overflow menu.
</para>
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</remarks>
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</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="use_underline")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "Clicked" >
<MemberSignature Language= "C#" Value= "public event EventHandler Clicked;" />
<MemberType > Event</MemberType>
<ReturnValue >
<ReturnType > System.EventHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > This signal is emitted when the tool button is clicked with
the mouse or activated with the keyboard.</summary>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Signal(CName="clicked")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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</Members>
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</Type>