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<Type Name= "Render" FullName= "Art.Render" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public struct Render" />
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<AssemblyInfo >
<AssemblyName > art-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
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<Members >
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<Member MemberName= "AddImageSource" >
<MemberSignature Language= "C#" Value= "public void AddImageSource (Art.ImageSource image_source);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Void</ReturnType>
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</ReturnValue>
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<Parameters >
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<Parameter Name= "image_source" Type= "Art.ImageSource" />
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</Parameters>
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<Docs >
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<param name= "image_source" > a <see cref= "T:Art.ImageSource" /> </param>
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<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "AddMaskSource" >
<MemberSignature Language= "C#" Value= "public void AddMaskSource (Art.MaskSource mask_source);" />
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<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Void</ReturnType>
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</ReturnValue>
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<Parameters >
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<Parameter Name= "mask_source" Type= "Art.MaskSource" />
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</Parameters>
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<Docs >
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<param name= "mask_source" > a <see cref= "T:Art.MaskSource" /> </param>
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<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "alphagamma" >
<MemberSignature Language= "C#" Value= "public Art.AlphaGamma alphagamma { get; }" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Art.AlphaGamma</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:Art.AlphaGamma" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "AlphaType" >
<MemberSignature Language= "C#" Value= "public Art.AlphaType AlphaType;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > Art.AlphaType</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "BufAlpha" >
<MemberSignature Language= "C#" Value= "public Art.AlphaType BufAlpha;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > Art.AlphaType</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "BufDepth" >
<MemberSignature Language= "C#" Value= "public int BufDepth;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Clear" >
<MemberSignature Language= "C#" Value= "public byte Clear ();" />
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<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Byte</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
<summary > To be added</summary>
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<returns > a <see cref= "T:System.Byte" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "ClearColor" >
<MemberSignature Language= "C#" Value= "public byte[] ClearColor;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Byte[]</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "ClearRgb" >
<MemberSignature Language= "C#" Value= "public void ClearRgb (uint clear_rgb);" />
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<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Void</ReturnType>
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</ReturnValue>
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<Parameters >
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<Parameter Name= "clear_rgb" Type= "System.UInt32" />
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</Parameters>
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<Docs >
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<param name= "clear_rgb" > a <see cref= "T:System.UInt32" /> </param>
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<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "CompositingMode" >
<MemberSignature Language= "C#" Value= "public Art.CompositingMode CompositingMode;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > Art.CompositingMode</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Depth" >
<MemberSignature Language= "C#" Value= "public int Depth;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "GradientLinear" >
<MemberSignature Language= "C#" Value= "public void GradientLinear (Art.GradientLinear gradient, Art.FilterLevel level);" />
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<MemberType > Method</MemberType>
<ReturnValue >
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<ReturnType > System.Void</ReturnType>
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</ReturnValue>
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<Parameters >
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<Parameter Name= "gradient" Type= "Art.GradientLinear" />
<Parameter Name= "level" Type= "Art.FilterLevel" />
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</Parameters>
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<Docs >
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<param name= "gradient" > a <see cref= "T:Art.GradientLinear" /> </param>
<param name= "level" > a <see cref= "T:Art.FilterLevel" /> </param>
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<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "GradientRadial" >
<MemberSignature Language= "C#" Value= "public void GradientRadial (Art.GradientRadial gradient, Art.FilterLevel level);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "gradient" Type= "Art.GradientRadial" />
<Parameter Name= "level" Type= "Art.FilterLevel" />
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</Parameters>
<Docs >
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<param name= "gradient" > a <see cref= "T:Art.GradientRadial" /> </param>
<param name= "level" > a <see cref= "T:Art.FilterLevel" /> </param>
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<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "ImageSolid" >
<MemberSignature Language= "C#" Value= "public byte ImageSolid ();" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Byte</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
<summary > To be added</summary>
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<returns > a <see cref= "T:System.Byte" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Invoke" >
<MemberSignature Language= "C#" Value= "public void Invoke ();" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "InvokeCallbacks" >
<MemberSignature Language= "C#" Value= "public byte InvokeCallbacks (int y);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Byte</ReturnType>
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</ReturnValue>
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<Parameters >
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<Parameter Name= "y" Type= "System.Int32" />
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</Parameters>
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<Docs >
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<param name= "y" > a <see cref= "T:System.Int32" /> </param>
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<summary > To be added</summary>
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<returns > a <see cref= "T:System.Byte" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Mask" >
<MemberSignature Language= "C#" Value= "public byte Mask (int x0, int y0, int x1, int y1, int rowstride);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Byte</ReturnType>
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</ReturnValue>
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<Parameters >
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<Parameter Name= "x0" Type= "System.Int32" />
<Parameter Name= "y0" Type= "System.Int32" />
<Parameter Name= "x1" Type= "System.Int32" />
<Parameter Name= "y1" Type= "System.Int32" />
<Parameter Name= "rowstride" Type= "System.Int32" />
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</Parameters>
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<Docs >
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<param name= "x0" > a <see cref= "T:System.Int32" /> </param>
<param name= "y0" > a <see cref= "T:System.Int32" /> </param>
<param name= "x1" > a <see cref= "T:System.Int32" /> </param>
<param name= "y1" > a <see cref= "T:System.Int32" /> </param>
<param name= "rowstride" > a <see cref= "T:System.Int32" /> </param>
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<summary > To be added</summary>
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<returns > a <see cref= "T:System.Byte" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "MaskSolid" >
<MemberSignature Language= "C#" Value= "public void MaskSolid (int opacity);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Void</ReturnType>
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</ReturnValue>
<Parameters >
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<Parameter Name= "opacity" Type= "System.Int32" />
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</Parameters>
<Docs >
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<param name= "opacity" > a <see cref= "T:System.Int32" /> </param>
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<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "NChan" >
<MemberSignature Language= "C#" Value= "public int NChan;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
<Parameters >
</Parameters>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "NeedSpan" >
<MemberSignature Language= "C#" Value= "public int NeedSpan;" />
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<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Art.Render New (IntPtr raw);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > Art.Render</ReturnType>
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</ReturnValue>
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
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</Parameters>
<Docs >
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<param name= "raw" > a <see cref= "T:System.IntPtr" /> </param>
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<summary > To be added</summary>
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<returns > a <see cref= "T:Art.Render" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Art.Render New (int x0, int y0, int x1, int y1, out byte pixels, int rowstride, int n_chan, int depth, Art.AlphaType alpha_type, Art.AlphaGamma alphagamma);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > Art.Render</ReturnType>
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</ReturnValue>
<Parameters >
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<Parameter Name= "x0" Type= "System.Int32" />
<Parameter Name= "y0" Type= "System.Int32" />
<Parameter Name= "x1" Type= "System.Int32" />
<Parameter Name= "y1" Type= "System.Int32" />
<Parameter Name= "pixels" Type= "System.Byte&" RefType= "out" />
<Parameter Name= "rowstride" Type= "System.Int32" />
<Parameter Name= "n_chan" Type= "System.Int32" />
<Parameter Name= "depth" Type= "System.Int32" />
<Parameter Name= "alpha_type" Type= "Art.AlphaType" />
<Parameter Name= "alphagamma" Type= "Art.AlphaGamma" />
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</Parameters>
<Docs >
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<param name= "x0" > a <see cref= "T:System.Int32" /> </param>
<param name= "y0" > a <see cref= "T:System.Int32" /> </param>
<param name= "x1" > a <see cref= "T:System.Int32" /> </param>
<param name= "y1" > a <see cref= "T:System.Int32" /> </param>
<param name= "pixels" > a <see cref= "T:System.Byte&" /> </param>
<param name= "rowstride" > a <see cref= "T:System.Int32" /> </param>
<param name= "n_chan" > a <see cref= "T:System.Int32" /> </param>
<param name= "depth" > a <see cref= "T:System.Int32" /> </param>
<param name= "alpha_type" > a <see cref= "T:Art.AlphaType" /> </param>
<param name= "alphagamma" > a <see cref= "T:Art.AlphaGamma" /> </param>
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<summary > To be added</summary>
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<returns > a <see cref= "T:Art.Render" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "NRun" >
<MemberSignature Language= "C#" Value= "public int NRun;" />
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<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
<Parameters >
</Parameters>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
2009-01-08 16:34:10 +00:00
<Member MemberName= "NSpan" >
<MemberSignature Language= "C#" Value= "public int NSpan;" />
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<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
<Parameters >
</Parameters>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
2009-01-08 16:34:10 +00:00
<Member MemberName= "Opacity" >
<MemberSignature Language= "C#" Value= "public uint Opacity;" />
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<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
<Parameters >
</Parameters>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
2009-01-08 16:34:10 +00:00
<Member MemberName= "Rowstride" >
<MemberSignature Language= "C#" Value= "public int Rowstride;" />
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<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "run" >
<MemberSignature Language= "C#" Value= "public Art.RenderMaskRun run { get; }" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Art.RenderMaskRun</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:Art.RenderMaskRun" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Svp" >
<MemberSignature Language= "C#" Value= "public void Svp (Art.SVP svp);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Void</ReturnType>
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</ReturnValue>
<Parameters >
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<Parameter Name= "svp" Type= "Art.SVP" />
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</Parameters>
<Docs >
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<param name= "svp" > a <see cref= "T:Art.SVP" /> </param>
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<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "X0" >
<MemberSignature Language= "C#" Value= "public int X0;" />
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<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
<Parameters >
</Parameters>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "X1" >
<MemberSignature Language= "C#" Value= "public int X1;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
<Parameters >
</Parameters>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Y0" >
<MemberSignature Language= "C#" Value= "public int Y0;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Y1" >
<MemberSignature Language= "C#" Value= "public int Y1;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.Int32</ReturnType>
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</ReturnValue>
<Parameters >
</Parameters>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Art.Render Zero;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > Art.Render</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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</Members>
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</Type>