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<Type Name= "ProgressBarStyle" FullName= "Gtk.ProgressBarStyle" >
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<TypeSignature Language= "C#" Maintainer= "John Luke" Value= "public enum ProgressBarStyle;" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > An enumeration representing the styles for drawing the <see cref= "T:Gtk.ProgressBar" /> .</summary>
<remarks > An enumeration representing the styles for drawing the <see cref= "T:Gtk.ProgressBar" /> .</remarks>
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</Docs>
<Base >
<BaseTypeName > System.Enum</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > System.IComparable</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IConvertible</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IFormattable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Continuous" >
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<MemberSignature Language= "C#" Value= "Continuous" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gtk.ProgressBarStyle</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > The <see cref= "T:Gtk.ProgressBar" /> grows in a smooth, continuous manner.</summary>
<remarks > The <see cref= "T:Gtk.ProgressBar" /> grows in a smooth, continuous manner.</remarks>
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</Docs>
</Member>
<Member MemberName= "Discrete" >
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<MemberSignature Language= "C#" Value= "Discrete" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gtk.ProgressBarStyle</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > The <see cref= "T:Gtk.ProgressBar" /> grows in discrete, visible blocks.</summary>
<remarks > The <see cref= "T:Gtk.ProgressBar" /> grows in discrete, visible blocks.</remarks>
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</Docs>
</Member>
<Member MemberName= "value__" >
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<MemberSignature Language= "C#" Value= "value__" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
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</Type>