mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-26 21:05:32 +00:00
210 lines
8.3 KiB
XML
210 lines
8.3 KiB
XML
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<Type Name="Keymap" FullName="Gdk.Keymap">
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<TypeSignature Language="C#" Value="public class Keymap : GLib.Object, IWrapper, IDisposable" />
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<AssemblyInfo>
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<AssemblyName>gdk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>To be added</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>GLib.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="GetEntriesForKeyval">
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<MemberSignature Language="C#" Value="public bool GetEntriesForKeyval (uint keyval, Gdk.KeymapKey keys, int n_keys);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="keyval" Type="System.UInt32" />
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<Parameter Name="keys" Type="Gdk.KeymapKey" />
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<Parameter Name="n_keys" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="keyval">To be added: an object of type 'uint'</param>
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<param name="keys">To be added: an object of type 'Gdk.KeymapKey'</param>
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<param name="n_keys">To be added: an object of type 'int'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetEntriesForKeycode">
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<MemberSignature Language="C#" Value="public bool GetEntriesForKeycode (uint hardware_keycode, Gdk.KeymapKey keys, uint keyvals, int n_entries);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="hardware_keycode" Type="System.UInt32" />
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<Parameter Name="keys" Type="Gdk.KeymapKey" />
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<Parameter Name="keyvals" Type="System.UInt32" />
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<Parameter Name="n_entries" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="hardware_keycode">To be added: an object of type 'uint'</param>
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<param name="keys">To be added: an object of type 'Gdk.KeymapKey'</param>
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<param name="keyvals">To be added: an object of type 'uint'</param>
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<param name="n_entries">To be added: an object of type 'int'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="LookupKey">
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<MemberSignature Language="C#" Value="public uint LookupKey (Gdk.KeymapKey key);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="key" Type="Gdk.KeymapKey" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="key">To be added: an object of type 'Gdk.KeymapKey'</param>
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<returns>To be added: an object of type 'uint'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="TranslateKeyboardState">
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<MemberSignature Language="C#" Value="public bool TranslateKeyboardState (uint hardware_keycode, Gdk.ModifierType state, int group, uint keyval, int effective_group, int level, Gdk.ModifierType consumed_modifiers);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="hardware_keycode" Type="System.UInt32" />
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<Parameter Name="state" Type="Gdk.ModifierType" />
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<Parameter Name="group" Type="System.Int32" />
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<Parameter Name="keyval" Type="System.UInt32" />
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<Parameter Name="effective_group" Type="System.Int32" />
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<Parameter Name="level" Type="System.Int32" />
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<Parameter Name="consumed_modifiers" Type="Gdk.ModifierType" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="hardware_keycode">To be added: an object of type 'uint'</param>
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<param name="state">To be added: an object of type 'Gdk.ModifierType'</param>
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<param name="group">To be added: an object of type 'int'</param>
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<param name="keyval">To be added: an object of type 'uint'</param>
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<param name="effective_group">To be added: an object of type 'int'</param>
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<param name="level">To be added: an object of type 'int'</param>
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<param name="consumed_modifiers">To be added: an object of type 'Gdk.ModifierType'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Keymap (uint gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="gtype">To be added: an object of type 'uint'</param>
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<returns>To be added: an object of type 'Gdk.Keymap'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Keymap (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="raw">To be added: an object of type 'IntPtr'</param>
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<returns>To be added: an object of type 'Gdk.Keymap'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Keymap ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gdk.Keymap'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Default">
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<MemberSignature Language="C#" Value="public static Gdk.Keymap Default { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Keymap</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gdk.Keymap'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static uint GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'uint'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Direction">
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<MemberSignature Language="C#" Value="public Pango.Direction Direction { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Pango.Direction</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Pango.Direction'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="DirectionChanged">
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<MemberSignature Language="C#" Value="public event EventHandler DirectionChanged;" />
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<MemberType>Event</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>
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