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<Type Name= "Plug" FullName= "Gtk.Plug" >
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<TypeSignature Language= "C#" Value= "public class Plug : Gtk.Window, Implementor, IWrapper, IWrapper, IDisposable" Maintainer= "John Luke" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Toplevel for embedding into other processes.</summary>
<remarks >
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Together with <see cref= "T:Gtk.Socket" /> , <see cref= "T:Gtk.Plug " /> provides the ability to embed widgets from one process into another process in a fashion that is transparent to the user.
One process creates a <see cref= "T:Gtk.Socket" /> widget and, passes the ID of that widgets window to the other process, which then creates a <see cref= "T:Gtk.Plug " /> with that window ID.
Any widgets contained in the <see cref= "T:Gtk.Plug" /> then will appear inside the first applications window.
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</remarks>
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</Docs>
<Base >
<BaseTypeName > Gtk.Window</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Atk.Implementor</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Construct" >
<MemberSignature Language= "C#" Value= "public void Construct (uint socket_id);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "socket_id" Type= "System.UInt32" />
</Parameters>
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<Docs >
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<summary > Finish the initialization of <see cref= "T:Gtk.Plug" /> for a given <see cref= "T:Gtk.Socket" /> identified by socket_id.</summary>
<param name= "socket_id" > an object of type <see cref= "T:System.UInt32" /> </param>
<remarks > Finish the initialization of <see cref= "T:Gtk.Plug" /> for a given <see cref= "T:Gtk.Socket" /> identified by socket_id which is currently displayed on display.
This method will generally only be used by classes deriving from <see cref= "T:Gtk.Plug" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Plug (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of Plug, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Plug (uint socket_id);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "socket_id" Type= "System.UInt32" />
</Parameters>
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<Docs >
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<summary > Creates a new <see cref= "T:Gtk.Plug" /> widget inside the <see cref= "T:Gtk.Socket" /> identified by socket_id.</summary>
<param name= "socket_id" > an object of type <see cref= "System.UInt32" /> </param>
<returns > an object of type <see cref= "T:Gtk.Plug" /> </returns>
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<remarks >
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Creates a new <see cref= "T:Gtk.Plug" /> widget inside the <see cref= "T:Gtk.Socket" /> identified by socket_id.
If socket_id is 0, the <see cref= "T:Gtk.Plug" /> is left "unplugged" and can later be plugged into a <see cref= "T:Gtk.Socket" /> by <see cref= "M:Gtk.Socket.AddId(System.UInt32)" /> .
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</remarks>
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</Docs>
</Member>
<Member MemberName= "Id" >
<MemberSignature Language= "C#" Value= "public uint Id { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > Gets the window ID of a <see cref= "T:Gtk.Plug" /> widget.</summary>
<returns > an object of type <see cref= "T:System.UInt32" /> </returns>
<remarks > Gets the window ID of a <see cref= "T:Gtk.Plug" /> widget, which can then be used to embed this window inside another window,
for instance with <see cref= "M:Gtk.Socket.AddId(System.UInt32)" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= "Embedded" >
<MemberSignature Language= "C#" Value= "public event EventHandler Embedded;" />
<MemberType > Event</MemberType>
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<ReturnValue >
<ReturnType > System.EventHandler</ReturnType>
</ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "ConstructForDisplay" >
<MemberSignature Language= "C#" Value= "public void ConstructForDisplay (Gdk.Display display, uint socket_id);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "display" Type= "Gdk.Display" />
<Parameter Name= "socket_id" Type= "System.UInt32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "display" > a <see cref= "T:Gdk.Display" /> </param>
<param name= "socket_id" > a <see cref= "T:System.UInt32" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Plug (Gdk.Display display, uint socket_id);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "display" Type= "Gdk.Display" />
<Parameter Name= "socket_id" Type= "System.UInt32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "display" > a <see cref= "T:Gdk.Display" /> </param>
<param name= "socket_id" > a <see cref= "T:System.UInt32" /> </param>
<returns > a <see cref= "T:Gtk.Plug" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:GLib.GType" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "OnEmbedded" >
<MemberSignature Language= "C#" Value= "protected virtual void OnEmbedded ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Plug (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<returns > a <see cref= "T:Gtk.Plug" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Plug ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gtk.Plug" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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</Members>
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</Type>