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<Type Name= "Hyperlink" FullName= "Atk.Hyperlink" >
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<TypeSignature Language= "C#" Value= "public class Hyperlink : GLib.Object, Action, IWrapper, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > atk-sharp</AssemblyName>
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<AssemblyPublicKey > </AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > GLib.Object</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Atk.Action</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "GetDescription" >
<MemberSignature Language= "C#" Value= "public virtual string GetDescription (int i);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "i" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "i" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetDescription" >
<MemberSignature Language= "C#" Value= "public virtual bool SetDescription (int i, string desc);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "i" Type= "System.Int32" />
<Parameter Name= "desc" Type= "System.String" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "i" > To be added: an object of type 'int'</param>
<param name= "desc" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetKeybinding" >
<MemberSignature Language= "C#" Value= "public virtual string GetKeybinding (int i);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "i" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "i" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetName" >
<MemberSignature Language= "C#" Value= "public virtual string GetName (int i);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "i" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "i" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "DoAction" >
<MemberSignature Language= "C#" Value= "public virtual bool DoAction (int i);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "i" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "i" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "IsValid" >
<MemberSignature Language= "C#" Value= "public bool IsValid ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetObject" >
<MemberSignature Language= "C#" Value= "public Atk.Object GetObject (int i);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Atk.Object</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "i" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "i" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'Atk.Object'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetUri" >
<MemberSignature Language= "C#" Value= "public string GetUri (int i);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "i" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "i" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Hyperlink (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of Hyperlink, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Hyperlink ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Atk.Hyperlink'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for Atk.Hyperlink</summary>
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<returns > The GLib Type for the Atk.Hyperlink class.</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "NActions" >
<MemberSignature Language= "C#" Value= "public virtual int NActions { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "NAnchors" >
<MemberSignature Language= "C#" Value= "public int NAnchors { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "EndIndex" >
<MemberSignature Language= "C#" Value= "public int EndIndex { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "StartIndex" >
<MemberSignature Language= "C#" Value= "public int StartIndex { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Hyperlink (GLib.Type gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.Type" />
</Parameters>
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<Docs >
<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of Hyperlink, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Atk.Hyperlink" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
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<Member MemberName= "GetLocalizedName" >
<MemberSignature Language= "C#" Value= "public virtual string GetLocalizedName (int i);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "i" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "i" > a <see cref= "T:System.Int32" /> </param>
<returns > a <see cref= "T:System.String" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "IsInline" >
<MemberSignature Language= "C#" Value= "public bool IsInline ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Boolean" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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</Members>
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</Type>