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<Type Name= "EventDND" FullName= "Gdk.EventDND" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class EventDND : Gdk.Event" />
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<TypeSignature Language= "ILAsm" Value= ".class public auto ansi beforefieldinit EventDND extends Gdk.Event" />
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<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base >
<BaseTypeName > Gdk.Event</BaseTypeName>
</Base>
<Interfaces />
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<Docs >
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<summary > Generated during DND operations.</summary>
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<remarks >
</remarks>
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</Docs>
<Members >
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public EventDND (IntPtr raw);" />
<MemberSignature Language= "ILAsm" Value= ".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
<param name= "raw" > raw unmanaged pointer.</param>
<summary > Internal constructor.</summary>
<remarks > This constructor is internal and should not be used.</remarks>
</Docs>
</Member>
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<Member MemberName= "Context" >
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<MemberSignature Language= "C#" Value= "public Gdk.DragContext Context { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance class Gdk.DragContext Context" />
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<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Gdk.DragContext</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > The <see cref= "T:Gdk.DragContext" /> for the current DND operation.</summary>
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<value > The Gdk.DragContext for the current DND operation.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Time" >
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<MemberSignature Language= "C#" Value= "public uint Time { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance unsigned int32 Time" />
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<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > The time of the event in milliseconds.</summary>
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<value > The time of the event in milliseconds.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "XRoot" >
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<MemberSignature Language= "C#" Value= "public short XRoot { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance int16 XRoot" />
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<MemberType > Property</MemberType>
<ReturnValue >
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<ReturnType > System.Int16</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > The x coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</summary>
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<value > The x coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "YRoot" >
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<MemberSignature Language= "C#" Value= "public short YRoot { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance int16 YRoot" />
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<MemberType > Property</MemberType>
<ReturnValue >
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<ReturnType > System.Int16</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > The y coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</summary>
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<value > The y coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
</Members>
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</Type>