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<Type Name= "Value" FullName= "Atk.Value" >
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<TypeSignature Language= "C#" Value= "public abstract interface Value;" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > atk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > The interface implemented by valuators and components which display or select a value from a bounded range of values.
</summary>
<remarks >
<see cref= "T:Atk.Value" /> should be implemented for components which either display a value from a bounded range, or which allow the user to specify a value from a bounded range, or both. For instance, most sliders and range controls, as well as dials, should have <see cref= "T:Atk.Object" /> representations which implement <see cref= "T:Atk.Value" /> on the component's behalf. <see cref= "T:Atk.Value" /> s may be read-only, in which case attempts to alter the value return <see langword= "false" /> to indicate failure.</remarks>
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</Docs>
<Base />
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "SetCurrentValue" >
<MemberSignature Language= "C#" Value= "public virtual bool SetCurrentValue (GLib.Value value);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "value" Type= "GLib.Value" />
</Parameters>
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<Docs >
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<summary > Sets the value of this object.</summary>
<param name= "value" > an object of type <see cref= "T:GLib.Value" /> which is the desired new accessible value.</param>
<returns >
<see langword= "true" /> if new value is successfully set, otherwise <see langword= "false" /> .</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetMinimumValue" >
<MemberSignature Language= "C#" Value= "public virtual void GetMinimumValue (GLib.Value value);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "value" Type= "GLib.Value" />
</Parameters>
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<Docs >
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<summary > Gets the minimum value of this object.</summary>
<param name= "value" > an object of type <see cref= "T:GLib.Value" /> representing the minimum accessible value</param>
<remarks />
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</Docs>
</Member>
<Member MemberName= "GetMaximumValue" >
<MemberSignature Language= "C#" Value= "public virtual void GetMaximumValue (GLib.Value value);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "value" Type= "GLib.Value" />
</Parameters>
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<Docs >
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<summary > Gets the maximum value of this object.</summary>
<param name= "value" > an object of type <see cref= "T:GLib.Value" /> representing the maximum accessible value</param>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "CurrentValue" >
<MemberSignature Language= "C#" Value= "public virtual GLib.Value CurrentValue { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > GLib.Value</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > Gets the value of this object.</summary>
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<returns > a <see cref= "T:GLib.Value" /> representing the current accessible value.</returns>
<remarks >
</remarks>
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</Docs>
</Member>
</Members>
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</Type>