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<Type Name= "WidgetInfo" FullName= "Glade.WidgetInfo" >
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<TypeSignature Language= "C#" Value= "public sealed struct WidgetInfo;" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > glade-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Glade.WidgetInfo Zero;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Glade.WidgetInfo</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Glade.WidgetInfo New (IntPtr raw);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > Glade.WidgetInfo</ReturnType>
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</ReturnValue>
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<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "raw" > To be added: an object of type 'IntPtr'</param>
<returns > To be added: an object of type 'Glade.WidgetInfo'</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "children" >
<MemberSignature Language= "C#" Value= "public Glade.ChildInfo children { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Glade.ChildInfo</ReturnType>
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</ReturnValue>
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Glade.ChildInfo'</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "accels" >
<MemberSignature Language= "C#" Value= "public Glade.AccelInfo accels { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Glade.AccelInfo</ReturnType>
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</ReturnValue>
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Glade.AccelInfo'</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "relations" >
<MemberSignature Language= "C#" Value= "public Glade.AtkRelationInfo relations { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Glade.AtkRelationInfo</ReturnType>
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</ReturnValue>
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Glade.AtkRelationInfo'</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "atk_actions" >
<MemberSignature Language= "C#" Value= "public Glade.AtkActionInfo atk_actions { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Glade.AtkActionInfo</ReturnType>
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</ReturnValue>
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Glade.AtkActionInfo'</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "signals" >
<MemberSignature Language= "C#" Value= "public Glade.SignalInfo signals { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Glade.SignalInfo</ReturnType>
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</ReturnValue>
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Glade.SignalInfo'</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "atk_props" >
<MemberSignature Language= "C#" Value= "public Glade.Property atk_props { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Glade.Property</ReturnType>
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</ReturnValue>
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Glade.Property'</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "properties" >
<MemberSignature Language= "C#" Value= "public Glade.Property properties { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Glade.Property</ReturnType>
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</ReturnValue>
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Glade.Property'</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "parent" >
<MemberSignature Language= "C#" Value= "public Glade.WidgetInfo parent { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Glade.WidgetInfo</ReturnType>
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</ReturnValue>
<Docs >
<summary > To be added</summary>
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<returns > To be added: an object of type 'Glade.WidgetInfo'</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Classname" >
<MemberSignature Language= "C#" Value= "public string Classname;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.String</ReturnType>
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</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Name" >
<MemberSignature Language= "C#" Value= "public string Name;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.String</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "NProperties" >
<MemberSignature Language= "C#" Value= "public uint NProperties;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "NAtkProps" >
<MemberSignature Language= "C#" Value= "public uint NAtkProps;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "NSignals" >
<MemberSignature Language= "C#" Value= "public uint NSignals;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "NAtkActions" >
<MemberSignature Language= "C#" Value= "public uint NAtkActions;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "NRelations" >
<MemberSignature Language= "C#" Value= "public uint NRelations;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "NAccels" >
<MemberSignature Language= "C#" Value= "public uint NAccels;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "NChildren" >
<MemberSignature Language= "C#" Value= "public uint NChildren;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
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</Type>