GtkSharp/Source/Libs/GLibSharp/InitiallyUnowned.cs

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// InitiallyUnowned.cs - GInitiallyUnowned class wrapper implementation
//
// Authors: Mike Kestner <mkestner@novell.com>
//
// Copyright (c) 2004-2005 Novell, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace GLib {
using System;
using System.Runtime.InteropServices;
public class InitiallyUnowned : Object {
protected InitiallyUnowned (IntPtr raw) : base (raw) {}
public new static GLib.GType GType {
get {
return GType.Object;
}
}
delegate void d_g_object_ref_sink(IntPtr raw);
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static d_g_object_ref_sink g_object_ref_sink = FuncLoader.LoadFunction<d_g_object_ref_sink>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GObject), "g_object_ref_sink"));
protected override IntPtr Raw {
get {
return base.Raw;
}
set {
if (value != IntPtr.Zero)
g_object_ref_sink (value);
base.Raw = value;
}
}
delegate bool d_g_object_is_floating(IntPtr raw);
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static d_g_object_is_floating g_object_is_floating = FuncLoader.LoadFunction<d_g_object_is_floating>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GObject), "g_object_is_floating"));
delegate void d_g_object_force_floating(IntPtr raw);
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static d_g_object_force_floating g_object_force_floating = FuncLoader.LoadFunction<d_g_object_force_floating>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GObject), "g_object_force_floating"));
delegate void d_g_object_unref(IntPtr raw);
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static d_g_object_unref g_object_unref = FuncLoader.LoadFunction<d_g_object_unref>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GObject), "g_object_unref"));
public bool IsFloating {
get {
return g_object_is_floating (Handle);
}
set {
if (value == true) {
if (!IsFloating)
g_object_force_floating (Handle);
} else {
g_object_ref_sink (Handle);
g_object_unref (Handle);
}
}
}
}
}