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<Type Name= "ProgressBar" FullName= "Gtk.ProgressBar" >
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<TypeSignature Language= "C#" Maintainer= "John Luke" Value= "public class ProgressBar : Gtk.Widget, Gtk.Orientable" />
<TypeSignature Language= "ILAsm" Value= ".class public auto ansi beforefieldinit ProgressBar extends Gtk.Widget implements class GLib.IWrapper, class Gtk.Orientable" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base >
<BaseTypeName > Gtk.Widget</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Gtk.Orientable</InterfaceName>
</Interface>
</Interfaces>
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<Docs >
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<summary > A widget which indicates progress visually.</summary>
<remarks >
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<para > The <see cref= "T:Gtk.ProgressBar" /> is typically used to display the progress of a long running operation.
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It provides a visual clue that processing is underway.
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The <see cref= "T:Gtk.ProgressBar" /> can be used in two different modes: percentage mode and activity mode.</para>
<para > When an application can determine how much work needs to take place (e.g. read a fixed number of bytes from a file) and can monitor its progress,
it can use the <see cref= "T:Gtk.ProgressBar" /> in percentage mode and the user sees a growing bar indicating the percentage of the work that has been completed.
In this mode, the application is required to set <see cref= "P:Gtk.ProgressBar.Fraction" /> periodically to update the progress bar.</para>
<para > When an application has no accurate way of knowing the amount of work to do, it can use the <see cref= "T:Gtk.ProgressBar" /> in activity mode, which shows activity by a block moving back and forth within the progress area.
In this mode, the application is required to call <see cref= "M:Gtk.ProgressBar.Pulse()" /> perodically to update the progress bar.</para>
<para > There is quite a bit of flexibility provided to control the appearance of the <see cref= "T:Gtk.ProgressBar" /> .
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Functions are provided to control the orientation of the bar, optional text can be displayed along with the bar, and the step size used in activity mode can be set.</para>
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<para >
The following example show how percentage mode works
</para>
<example >
<code lang= "C#" >
using System;
using Gtk;
namespace TestGtkAlone
{
public class TestProgress
{
static Gtk.ProgressBar PBar;
static void Main()
{
Gtk.Application.Init();
Gtk.Window WinPBar = new Window("Test Progress bar - Percentage mode");
Gtk.HBox HContainer = new Gtk.HBox(false, 2);
PBar = new ProgressBar();
Gtk.Button ButtonStart = new Gtk.Button("Start Progress");
HContainer.Add(PBar);
HContainer.Add(ButtonStart);
ButtonStart.Clicked += new EventHandler(ButtonStart_Clicked);
WinPBar.Add(HContainer);
WinPBar.ShowAll();
Gtk.Application.Run();
}
public static void ButtonStart_Clicked(object sender, EventArgs args)
{
PBar.Adjustment.Lower = 0;
PBar.Adjustment.Upper = 1000;
while (PBar.Adjustment.Value < PBar.Adjustment.Upper) {
PBar.Adjustment.Value+=1;
}
}
}
}
</code>
</example>
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</remarks>
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</Docs>
<Members >
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public ProgressBar ();" />
<MemberSignature Language= "ILAsm" Value= ".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberType > Constructor</MemberType>
<ReturnValue />
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<Parameters />
<Docs >
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<summary > Creates a new <see cref= "T:Gtk.ProgressBar" /> .</summary>
<remarks > Creates a new <see cref= "T:Gtk.ProgressBar" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public ProgressBar (IntPtr raw);" />
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<MemberSignature Language= "ILAsm" Value= ".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
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<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<param name= "raw" > Pointer to the C object.</param>
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<summary > Internal constructor</summary>
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<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
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<Member MemberName= "Ellipsize" >
<MemberSignature Language= "C#" Value= "public Pango.EllipsizeMode Ellipsize { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance valuetype Pango.EllipsizeMode Ellipsize" />
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<MemberType > Property</MemberType>
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<Attributes >
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<Attribute >
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<AttributeName > GLib.Property("ellipsize")</AttributeName>
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</Attribute>
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</Attributes>
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<ReturnValue >
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<ReturnType > Pango.EllipsizeMode</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > To be added</summary>
<value > a <see cref= "T:Pango.EllipsizeMode" /> </value>
<remarks > To be added</remarks>
<since version= "Gtk# 2.6" />
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</Docs>
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</Member>
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<Member MemberName= "Fraction" >
<MemberSignature Language= "C#" Value= "public double Fraction { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance float64 Fraction" />
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<MemberType > Property</MemberType>
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<Attributes >
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<Attribute >
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<AttributeName > GLib.Property("fraction")</AttributeName>
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</Attribute>
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</Attributes>
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<ReturnValue >
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<ReturnType > System.Double</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The current fraction of the task that has been completed.</summary>
<value > an object of type <see cref= "T:System.Double" /> </value>
<remarks > The current fraction of the task that has been completed.</remarks>
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</Docs>
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</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; }" />
<MemberSignature Language= "ILAsm" Value= ".property valuetype GLib.GType GType" />
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<MemberType > Property</MemberType>
<ReturnValue >
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<ReturnType > GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > GType Property.</summary>
<value > a <see cref= "T:GLib.GType" /> </value>
<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gtk.ProgressBar" /> .</remarks>
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</Docs>
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</Member>
<Member MemberName= "Inverted" >
<MemberSignature Language= "C#" Value= "public bool Inverted { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance bool Inverted" />
<MemberType > Property</MemberType>
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<Attributes >
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<Attribute >
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<AttributeName > GLib.Property("inverted")</AttributeName>
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</Attribute>
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</Attributes>
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<ReturnValue >
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<ReturnType > System.Boolean</ReturnType>
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</ReturnValue>
<Docs >
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<summary > To be added.</summary>
<value > To be added.</value>
<remarks > To be added.</remarks>
<since version= "Gtk# 3.0" />
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</Docs>
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</Member>
<Member MemberName= "Orientation" >
<MemberSignature Language= "C#" Value= "public Gtk.Orientation Orientation { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance valuetype Gtk.Orientation Orientation" />
<MemberType > Property</MemberType>
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<Attributes >
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<Attribute >
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<AttributeName > GLib.Property("orientation")</AttributeName>
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</Attribute>
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</Attributes>
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<ReturnValue >
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<ReturnType > Gtk.Orientation</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The current <see cref= "T:Gtk.ProgressBar" /> orientation.</summary>
<value > an object of type <see cref= "T:Gtk.ProgressBarOrientation" /> </value>
<remarks > The current <see cref= "T:Gtk.ProgressBar" /> orientation.</remarks>
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</Docs>
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</Member>
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<Member MemberName= "Pulse" >
<MemberSignature Language= "C#" Value= "public void Pulse ();" />
<MemberSignature Language= "ILAsm" Value= ".method public hidebysig instance void Pulse() cil managed" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > Indicates an unknown amount of progress has been made</summary>
<remarks > Indicates that some progress has been made, but you don't know how much.
This causes the <see cref= "T:Gtk.ProgressBar" /> to enter "activity mode," where a block bounces back and forth.
Each call to <see cref= "M:Gtk.ProgressBar.Pulse()" /> causes the block to move by a little bit (the amount of movement per pulse is determined by <see cref= "P:Gtk.ProgressBar.PulseStep" /> ).</remarks>
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</Docs>
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</Member>
<Member MemberName= "PulseStep" >
<MemberSignature Language= "C#" Value= "public double PulseStep { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance float64 PulseStep" />
<MemberType > Property</MemberType>
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<Attributes >
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<Attribute >
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<AttributeName > GLib.Property("pulse-step")</AttributeName>
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</Attribute>
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</Attributes>
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<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The fraction of total <see cref= "T:Gtk.ProgressBar" /> length to move the bouncing block for each call to <see cref= "M:Gtk.ProgressBar.Pulse()" /> .</summary>
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<value > an object of type <see cref= "T:System.Double" /> </value>
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<remarks > The fraction of total <see cref= "T:Gtk.ProgressBar" /> length to move the bouncing block for each call to <see cref= "M:Gtk.ProgressBar.Pulse()" /> .</remarks>
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</Docs>
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</Member>
<Member MemberName= "ShowText" >
<MemberSignature Language= "C#" Value= "public bool ShowText { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance bool ShowText" />
<MemberType > Property</MemberType>
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<Attributes >
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<Attribute >
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<AttributeName > GLib.Property("show-text")</AttributeName>
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</Attribute>
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</Attributes>
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<ReturnValue >
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<ReturnType > System.Boolean</ReturnType>
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</ReturnValue>
<Docs >
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<summary > To be added.</summary>
<value > To be added.</value>
<remarks > To be added.</remarks>
<since version= "Gtk# 3.0" />
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</Docs>
</Member>
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<Member MemberName= "Text" >
<MemberSignature Language= "C#" Value= "public string Text { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance string Text" />
<MemberType > Property</MemberType>
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<Attributes >
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<Attribute >
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<AttributeName > GLib.Property("text")</AttributeName>
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</Attribute>
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</Attributes>
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<ReturnValue >
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<ReturnType > System.String</ReturnType>
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</ReturnValue>
<Parameters >
</Parameters>
<Docs >
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<summary > The text displayed superimposed on the <see cref= "T:Gtk.ProgressBar" /> .</summary>
<value > an object of type <see cref= "T:System.String" /> </value>
<remarks > The text displayed superimposed on the <see cref= "T:Gtk.ProgressBar" /> , if any, otherwise <see langword= "null" /> .
The return value is a reference to the text, not a copy of it, so will become invalid if you change the text in the <see cref= "T:Gtk.ProgressBar" /> .</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>