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<Type Name= "CanvasBpath" FullName= "Gnome.CanvasBpath" >
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<TypeSignature Language= "C#" Value= "public class CanvasBpath : Gnome.CanvasShape, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gnome-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Bezier path canvas item</summary>
<remarks >
<para >
A canvas item type for creating a "path" from curve and line
segments.
</para>
</remarks>
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</Docs>
<Base >
<BaseTypeName > Gnome.CanvasShape</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CanvasBpath (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of CanvasBpath, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CanvasBpath (Gnome.CanvasGroup group);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "group" Type= "Gnome.CanvasGroup" />
</Parameters>
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<Docs >
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<summary > Creates a new Bezier path</summary>
<param name= "group" >
The <see cref= "T:Gnome.CanvasGroup" /> that this item
belongs to.
</param>
<returns > the newly-created <see cref= "T:Gnome.CanvasBpath" /> object</returns>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "Bpath" >
<MemberSignature Language= "C#" Value= "public IntPtr Bpath { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Pointer to a GnomeCanvasPathDef structure.</summary>
<param name= "value" >
Pointer to a <see cref= "T:Gnome.CanvasPathDef" /> structure.
</param>
<returns > Pointer to a GnomeCanvasPathDef structure.</returns>
<remarks >
<para >
Pointer to a <see cref= "T:Gnome.CanvasPathDef" /> structure. This can be
created by a call to the <see cref= "C:Gnome.CanvasPathDef" /> constructor.
</para>
</remarks>
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</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<returns > a <see cref= "T:GLib.GType" /> </returns>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gnome.CanvasBpath" /> .</remarks>
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
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<MemberSignature Language= "C#" Value= "protected CanvasBpath (GLib.GType gtype);" />
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<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.GType" />
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</Parameters>
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<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<returns > a <see cref= "T:Gnome.CanvasBpath" /> </returns>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CanvasBpath ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gnome.CanvasBpath" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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</Members>
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</Type>