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<Type Name= "TextAppearance" FullName= "Gtk.TextAppearance" >
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<TypeSignature Language= "C#" Value= "public sealed struct TextAppearance;" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Gtk.TextAppearance Zero;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gtk.TextAppearance</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "bg_color" >
<MemberSignature Language= "C#" Value= "public Gdk.Color bg_color;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.Color</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "fg_color" >
<MemberSignature Language= "C#" Value= "public Gdk.Color fg_color;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gdk.Color</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "rise" >
<MemberSignature Language= "C#" Value= "public int rise;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "underline" >
<MemberSignature Language= "C#" Value= "public uint underline;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Gtk.TextAppearance New (IntPtr raw);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gtk.TextAppearance</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "raw" > To be added: an object of type 'IntPtr'</param>
<returns > To be added: an object of type 'Gtk.TextAppearance'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "fg_stipple" >
<MemberSignature Language= "C#" Value= "public Gdk.Bitmap fg_stipple { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Bitmap</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.Bitmap'</param>
<returns > To be added: an object of type 'Gdk.Bitmap'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "bg_stipple" >
<MemberSignature Language= "C#" Value= "public Gdk.Bitmap bg_stipple { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Bitmap</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.Bitmap'</param>
<returns > To be added: an object of type 'Gdk.Bitmap'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
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</Type>