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<Type Name= "EventKey" FullName= "Gdk.EventKey" >
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<TypeSignature Language= "C#" Value= "public sealed struct EventKey;" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Describes a key press or key release event.</summary>
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<remarks >
</remarks>
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</Docs>
<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members >
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<Member MemberName= "New" Deprecated= "true" >
<MemberSignature Language= "C#" Value= "public static Gdk.EventKey New (IntPtr raw);" />
<MemberType > Method</MemberType>
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<ReturnValue >
<ReturnType > Gdk.EventKey</ReturnType>
</ReturnValue>
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<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "raw" > To be added: an object of type 'IntPtr'</param>
<returns > To be added: an object of type 'Gdk.EventKey'</returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "window" Deprecated= "true" >
<MemberSignature Language= "C#" Value= "public Gdk.Window window { set; get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Gdk.Window</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > the window which received the event.</summary>
<param name= "value" > the window which received the event.</param>
<returns > the window which received the event.</returns>
<remarks >
</remarks>
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</Docs>
</Member>
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<Member MemberName= "send_event" Deprecated= "true" >
<MemberSignature Language= "C#" Value= "public sbyte send_event;" />
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<MemberType > Field</MemberType>
<ReturnValue >
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<ReturnType > System.SByte</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > TRUE if the event was sent explicitly (e.g. using XSendEvent).</summary>
<remarks >
</remarks>
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</Docs>
</Member>
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<Member MemberName= "Key" >
<MemberSignature Language= "C#" Value= "public Gdk.Key Key { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Gdk.Key</ReturnType>
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</ReturnValue>
<Docs >
<summary > To be added</summary>
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<returns > a <see cref= "T:Gdk.Key" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Time" >
<MemberSignature Language= "C#" Value= "public uint Time { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > a <see cref= "T:System.UInt32" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "State" >
<MemberSignature Language= "C#" Value= "public Gdk.ModifierType State { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Gdk.ModifierType</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > a <see cref= "T:Gdk.ModifierType" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "KeyValue" >
<MemberSignature Language= "C#" Value= "public uint KeyValue { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > a <see cref= "T:System.UInt32" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "HardwareKeycode" >
<MemberSignature Language= "C#" Value= "public ushort HardwareKeycode { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
<ReturnType > System.UInt16</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > a <see cref= "T:System.UInt16" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "Group" >
<MemberSignature Language= "C#" Value= "public byte Group { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
<ReturnType > System.Byte</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > a <see cref= "T:System.Byte" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public EventKey (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
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<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "raw" > a <see cref= "T:System.IntPtr" /> </param>
<returns > a <see cref= "T:Gdk.EventKey" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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</Members>
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</Type>