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<Type Name= "PixbufAniAnimIter" FullName= "Gdk.PixbufAniAnimIter" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class PixbufAniAnimIter : Gdk.PixbufAnimationIter" />
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<TypeSignature Language= "ILAsm" Value= ".class public auto ansi beforefieldinit PixbufAniAnimIter extends Gdk.PixbufAnimationIter" />
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<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base >
<BaseTypeName > Gdk.PixbufAnimationIter</BaseTypeName>
</Base>
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<Interfaces >
</Interfaces>
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<Docs >
<summary > Iterator for pointing to a particular frame of an ANI animation. Mostly internal; not for general developer use.</summary>
<remarks />
</Docs>
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<Members >
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected PixbufAniAnimIter ();" />
<MemberSignature Language= "ILAsm" Value= ".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > Protected constructor.</summary>
<remarks />
</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public PixbufAniAnimIter (IntPtr raw);" />
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<MemberSignature Language= "ILAsm" Value= ".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
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<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<param name= "raw" > a <see cref= "T:System.IntPtr" /> , pointer to the underlying C object</param>
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<summary > Constructor for internal use.</summary>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "GType" >
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<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; }" />
<MemberSignature Language= "ILAsm" Value= ".property valuetype GLib.GType GType" />
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<MemberType > Property</MemberType>
<ReturnValue >
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<ReturnType > GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gdk.PixbufAniAnimIter" /> .</remarks>
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</Docs>
</Member>
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</Members>
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</Type>