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<Type Name= "Object" FullName= "Atk.Object" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class Object : GLib.Object" />
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<AssemblyInfo >
<AssemblyName > atk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.10.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > The base object class for the Accessibility Toolkit API.</summary>
<remarks >
<para >
This class is the primary class for accessibility support via the Accessibility ToolKit (Atk). Objects which are instances of <see cref= "Atk.Object" /> (or instances of <see cref= "T:Atk.Object" /> -derived types) are queried for properties which relate basic (and generic) properties of a UI component such as name and description. Instances of <see cref= "T:Atk.Object" /> may also be queried as to whether they implement other Atk interfaces (e.g. <see cref= "T:Atk.Action" /> , <see cref= "T:Atk.Component" /> , etc.), as appropriate to the role which a given UI component plays in a user interface.
</para>
<para >
All UI components in an application which provide useful information or services to the user must provide corresponding <see cref= "T:Atk.Object" /> instances on request (in Gtk, for instance, usually on a call to <see cref= "M:Gtk.Widget.GetAccessible()" /> ), either via Atk support built into the toolkit for the widget class or ancestor class, or in the case of custom widgets, if the inherited <see cref= "T:Atk.Object" /> implementation is insufficient, via instances of a new <see cref= "T:Atk.Object" /> subclass.
</para>
</remarks>
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</Docs>
<Base >
<BaseTypeName > GLib.Object</BaseTypeName>
</Base>
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<Interfaces > </Interfaces>
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<Members >
<Member MemberName= "RefAccessibleChild" >
<MemberSignature Language= "C#" Value= "public Atk.Object RefAccessibleChild (int i);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Atk.Object</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "i" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "i" > an object of type <see cref= "T:System.Int32" /> </param>
<returns > an object of type <see cref= "T:Atk.Object" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ConnectPropertyChangeHandler" >
<MemberSignature Language= "C#" Value= "public uint ConnectPropertyChangeHandler (Atk.PropertyChangeHandler handler);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "handler" Type= "Atk.PropertyChangeHandler" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "handler" > an object of type <see cref= "T:Atk.PropertyChangeHandler" /> </param>
<returns > an object of type <see cref= "T:System.UInt32" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Initialize" >
<MemberSignature Language= "C#" Value= "public void Initialize (IntPtr data);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "data" Type= "System.IntPtr" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "data" > an object of type <see cref= "T:System.IntPtr" /> </param>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RefRelationSet" >
<MemberSignature Language= "C#" Value= "public Atk.RelationSet RefRelationSet ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Atk.RelationSet</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > an object of type <see cref= "T:Atk.RelationSet" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RemovePropertyChangeHandler" >
<MemberSignature Language= "C#" Value= "public void RemovePropertyChangeHandler (uint handler_id);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "handler_id" Type= "System.UInt32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "handler_id" > an object of type <see cref= "T:System.UInt32" /> </param>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "NotifyStateChange" >
<MemberSignature Language= "C#" Value= "public void NotifyStateChange (ulong state, bool value);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "state" Type= "System.UInt64" />
<Parameter Name= "value" Type= "System.Boolean" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "state" > an object of type <see cref= "T:System.UInt64" /> </param>
<param name= "value" > an object of type <see cref= "T:System.Boolean" /> </param>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RefStateSet" >
<MemberSignature Language= "C#" Value= "public Atk.StateSet RefStateSet ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Atk.StateSet</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > an object of type <see cref= "T:Atk.StateSet" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Object (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "Parent" >
<MemberSignature Language= "C#" Value= "public Atk.Object Parent { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Atk.Object</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:Atk.Object" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Description" >
<MemberSignature Language= "C#" Value= "public string Description { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:System.String" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "MdiZorder" >
<MemberSignature Language= "C#" Value= "public int MdiZorder { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:System.Int32" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "NAccessibleChildren" >
<MemberSignature Language= "C#" Value= "public int NAccessibleChildren { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:System.Int32" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Role" >
<MemberSignature Language= "C#" Value= "public Atk.Role Role { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Atk.Role</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:Atk.Role" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "IndexInParent" >
<MemberSignature Language= "C#" Value= "public int IndexInParent { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:System.Int32" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Layer" >
<MemberSignature Language= "C#" Value= "public Atk.Layer Layer { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Atk.Layer</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:Atk.Layer" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Name" >
<MemberSignature Language= "C#" Value= "public string Name { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:System.String" /> </value>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AtkObjectNamePropertyName" >
<MemberSignature Language= "C#" Value= "public string AtkObjectNamePropertyName { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:System.String" /> </value>
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<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="atk_object_name_property_name")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "AtkObjectNamePropertyDescription" >
<MemberSignature Language= "C#" Value= "public string AtkObjectNamePropertyDescription { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:System.String" /> </value>
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<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="atk_object_name_property_description")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "AtkObjectNamePropertyComponentLayer" >
<MemberSignature Language= "C#" Value= "public int AtkObjectNamePropertyComponentLayer { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:System.Int32" /> </value>
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<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="atk_object_name_property_component_layer")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "AtkObjectNamePropertyTableColumnHeader" >
<MemberSignature Language= "C#" Value= "public Atk.Object AtkObjectNamePropertyTableColumnHeader { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Atk.Object</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:Atk.Object" /> </value>
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<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="atk_object_name_property_table_column_header")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "AtkObjectNamePropertyValue" >
<MemberSignature Language= "C#" Value= "public double AtkObjectNamePropertyValue { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:System.Double" /> </value>
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<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="atk_object_name_property_value")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "AtkObjectNamePropertyParent" >
<MemberSignature Language= "C#" Value= "public Atk.Object AtkObjectNamePropertyParent { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Atk.Object</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:Atk.Object" /> </value>
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<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="atk_object_name_property_parent")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "AtkObjectNamePropertyTableRowDescription" >
<MemberSignature Language= "C#" Value= "public string AtkObjectNamePropertyTableRowDescription { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:System.String" /> </value>
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<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="atk_object_name_property_table_row_description")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "AtkObjectNamePropertyRole" >
<MemberSignature Language= "C#" Value= "public int AtkObjectNamePropertyRole { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:System.Int32" /> </value>
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<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="atk_object_name_property_role")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "AtkObjectNamePropertyComponentMdiZorder" >
<MemberSignature Language= "C#" Value= "public int AtkObjectNamePropertyComponentMdiZorder { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:System.Int32" /> </value>
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<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="atk_object_name_property_component_mdi_zorder")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "AtkObjectNamePropertyTableCaption" >
<MemberSignature Language= "C#" Value= "public string AtkObjectNamePropertyTableCaption { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:System.String" /> </value>
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<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="atk_object_name_property_table_caption")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "AtkObjectNamePropertyTableSummary" >
<MemberSignature Language= "C#" Value= "public Atk.Object AtkObjectNamePropertyTableSummary { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Atk.Object</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:Atk.Object" /> </value>
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<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="atk_object_name_property_table_summary")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "AtkObjectNamePropertyTableColumnDescription" >
<MemberSignature Language= "C#" Value= "public string AtkObjectNamePropertyTableColumnDescription { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:System.String" /> </value>
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<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="atk_object_name_property_table_column_description")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "AtkObjectNamePropertyTableRowHeader" >
<MemberSignature Language= "C#" Value= "public Atk.Object AtkObjectNamePropertyTableRowHeader { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Atk.Object</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<value > an object of type <see cref= "T:Atk.Object" /> </value>
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<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="atk_object_name_property_table_row_header")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "StateChange" >
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<MemberSignature Language= "C#" Value= "public event Atk.StateChangeHandler StateChange;" />
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<MemberType > Event</MemberType>
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<ReturnValue >
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<ReturnType > Atk.StateChangeHandler</ReturnType>
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</ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Signal(CName="state_change")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "ChildrenChanged" >
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<MemberSignature Language= "C#" Value= "public event Atk.ChildrenChangedHandler ChildrenChanged;" />
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<MemberType > Event</MemberType>
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<ReturnValue >
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<ReturnType > Atk.ChildrenChangedHandler</ReturnType>
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</ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Signal(CName="children_changed")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "VisibleDataChanged" >
<MemberSignature Language= "C#" Value= "public event EventHandler VisibleDataChanged;" />
<MemberType > Event</MemberType>
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<ReturnValue >
<ReturnType > System.EventHandler</ReturnType>
</ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Signal(CName="visible_data_changed")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "FocusEvent" >
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<MemberSignature Language= "C#" Value= "public event Atk.FocusEventHandler FocusEvent;" />
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<MemberType > Event</MemberType>
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<ReturnValue >
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<ReturnType > Atk.FocusEventHandler</ReturnType>
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</ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Signal(CName="focus_event")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "ActiveDescendantChanged" >
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<MemberSignature Language= "C#" Value= "public event Atk.ActiveDescendantChangedHandler ActiveDescendantChanged;" />
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<MemberType > Event</MemberType>
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<ReturnValue >
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<ReturnType > Atk.ActiveDescendantChangedHandler</ReturnType>
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</ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Signal(CName="active_descendant_changed")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "RemoveRelationship" >
<MemberSignature Language= "C#" Value= "public bool RemoveRelationship (Atk.RelationType relationship, Atk.Object target);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "relationship" Type= "Atk.RelationType" />
<Parameter Name= "target" Type= "Atk.Object" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "relationship" > a <see cref= "T:Atk.RelationType" /> </param>
<param name= "target" > a <see cref= "T:Atk.Object" /> </param>
<returns > a <see cref= "T:System.Boolean" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AddRelationship" >
<MemberSignature Language= "C#" Value= "public bool AddRelationship (Atk.RelationType relationship, Atk.Object target);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "relationship" Type= "Atk.RelationType" />
<Parameter Name= "target" Type= "Atk.Object" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "relationship" > a <see cref= "T:Atk.RelationType" /> </param>
<param name= "target" > a <see cref= "T:Atk.Object" /> </param>
<returns > a <see cref= "T:System.Boolean" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Atk.Object" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= "OnFocusEvent" >
<MemberSignature Language= "C#" Value= "protected virtual void OnFocusEvent (bool focus_in);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "focus_in" Type= "System.Boolean" />
</Parameters>
<Docs >
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<summary > Default handler for the <see cref= "M:Atk.Object.FocusEvent" /> event.</summary>
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<param name= "focus_in" > a <see cref= "T:System.Boolean" /> </param>
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<remarks > Override this method in a subclass to provide a default handler for the <see cref= "M:Atk.Object.FocusEvent" /> event.</remarks>
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</Docs>
</Member>
<Member MemberName= "OnActiveDescendantChanged" >
<MemberSignature Language= "C#" Value= "protected virtual void OnActiveDescendantChanged (IntPtr child);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "child" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Default handler for the <see cref= "M:Atk.Object.ActiveDescendantChanged" /> event.</summary>
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<param name= "child" > a <see cref= "T:System.IntPtr" /> </param>
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<remarks > Override this method in a subclass to provide a default handler for the <see cref= "M:Atk.Object.ActiveDescendantChanged" /> event.</remarks>
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</Docs>
</Member>
<Member MemberName= "OnVisibleDataChanged" >
<MemberSignature Language= "C#" Value= "protected virtual void OnVisibleDataChanged ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Default handler for the <see cref= "M:Atk.Object.VisibleDataChanged" /> event.</summary>
<remarks > Override this method in a subclass to provide a default handler for the <see cref= "M:Atk.Object.VisibleDataChanged" /> event.</remarks>
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</Docs>
</Member>
<Member MemberName= "OnChildrenChanged" >
<MemberSignature Language= "C#" Value= "protected virtual void OnChildrenChanged (uint change_index, IntPtr changed_child);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "change_index" Type= "System.UInt32" />
<Parameter Name= "changed_child" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Default handler for the <see cref= "M:Atk.Object.ChildrenChanged" /> event.</summary>
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<param name= "change_index" > a <see cref= "T:System.UInt32" /> </param>
<param name= "changed_child" > a <see cref= "T:System.IntPtr" /> </param>
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<remarks > Override this method in a subclass to provide a default handler for the <see cref= "M:Atk.Object.ChildrenChanged" /> event.</remarks>
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</Docs>
</Member>
<Member MemberName= "OnStateChange" >
<MemberSignature Language= "C#" Value= "protected virtual void OnStateChange (string name, bool state_set);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "name" Type= "System.String" />
<Parameter Name= "state_set" Type= "System.Boolean" />
</Parameters>
<Docs >
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<summary > Default handler for the <see cref= "M:Atk.Object.StateChange" /> event.</summary>
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<param name= "name" > a <see cref= "T:System.String" /> </param>
<param name= "state_set" > a <see cref= "T:System.Boolean" /> </param>
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<remarks > Override this method in a subclass to provide a default handler for the <see cref= "M:Atk.Object.StateChange" /> event.</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Object (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
<summary > Internal constructor</summary>
<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<remarks > This is a constructor used by derivative types of <see cref= "T:Atk.Object" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "PropertyChange" >
<MemberSignature Language= "C#" Value= "public event Atk.PropertyChangeEventHandler PropertyChange;" />
<MemberType > Event</MemberType>
<ReturnValue >
<ReturnType > Atk.PropertyChangeEventHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Signal(CName="property_change")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Object ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Default constructor</summary>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "AtkObjectNamePropertyHypertextNumLinks" >
<MemberSignature Language= "C#" Value= "public int AtkObjectNamePropertyHypertextNumLinks { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:System.Int32" /> </value>
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<remarks > To be added</remarks>
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<since version= "Gtk# 2.4" />
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</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="atk_object_name_property_hypertext_num_links")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "AtkObjectNamePropertyTableCaptionObject" >
<MemberSignature Language= "C#" Value= "public Atk.Object AtkObjectNamePropertyTableCaptionObject { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Atk.Object</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:Atk.Object" /> </value>
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<remarks > To be added</remarks>
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<since version= "Gtk# 2.4" />
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</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="atk_object_name_property_table_caption_object")</AttributeName>
</Attribute>
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</Attributes>
</Member>
2005-06-22 18:04:17 +00:00
<Member MemberName= "OnPropertyChange" >
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<MemberSignature Language= "C#" Value= "protected virtual void OnPropertyChange (Atk.PropertyValues values);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "values" Type= "Atk.PropertyValues" />
</Parameters>
<Docs >
<param name= "values" > To be added.</param>
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<summary > Default handler for the <see cref= "M:Atk.Object.PropertyChange" /> event.</summary>
<remarks > Override this method in a subclass to provide a default handler for the <see cref= "M:Atk.Object.PropertyChange" /> event.</remarks>
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</Docs>
</Member>
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</Members>
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</Type>