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<Type Name= "SignalInfo" FullName= "Glade.SignalInfo" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public struct SignalInfo" />
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<AssemblyInfo >
<AssemblyName > glade-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
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<Docs >
<summary > The structure is used as part of the output of libglade's XML parser.</summary>
<remarks />
</Docs>
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<Members >
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<Member MemberName= "After" >
<MemberSignature Language= "C#" Value= "public bool After { set; get; }" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > System.Boolean</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > To be added</summary>
<value > a <see cref= "T:System.Boolean" /> </value>
<remarks > To be added</remarks>
<since version= "Gtk# 2.4" />
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</Docs>
</Member>
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<Member MemberName= "Handler" >
<MemberSignature Language= "C#" Value= "public string Handler;" />
<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.String</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > To be added</summary>
<remarks >
</remarks>
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</Docs>
</Member>
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<Member MemberName= "Name" >
<MemberSignature Language= "C#" Value= "public string Name;" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
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<remarks >
</remarks>
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</Docs>
</Member>
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<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Glade.SignalInfo New (IntPtr raw);" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > Glade.SignalInfo</ReturnType>
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</ReturnValue>
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<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
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</Parameters>
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<Docs >
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<param name= "raw" > an object of type <see cref= "T:System.IntPtr" /> </param>
<summary > Internal method</summary>
<returns > an object of type <see cref= "T:Glade.SignalInfo" /> </returns>
<remarks > This is an internal method and should not be used by user code.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Object" >
<MemberSignature Language= "C#" Value= "public string Object;" />
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<MemberType > Field</MemberType>
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<ReturnValue >
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<ReturnType > System.String</ReturnType>
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</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
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<remarks >
</remarks>
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</Docs>
</Member>
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<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Glade.SignalInfo Zero;" />
<MemberType > Field</MemberType>
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
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<ReturnValue >
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<ReturnType > Glade.SignalInfo</ReturnType>
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00
</ReturnValue>
<Parameters />
<Docs >
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<summary > Returns an empty <see cref= "T:Glade.SignalInfo" /> </summary>
<remarks />
* generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag
* generator/GenerationInfo.cs: Accept glue_includes value from
Main and output it to the glue_filename.
* generator/FieldBase.cs (Ignored): handle more ignorable cases.
(CheckGlue): New method to figure out what kind of glue we'll need
for a field.
(GenerateImports): generate appropriate imports per CheckGlue.
(GenerateGlue): Generate C glue for accessing a struct field;
either a fully-C-based accessor, or a method to just return the
field's offset in the struct.
(Generate): Use the generated glue to read the field.
* generator/PropertyBase.cs (CType): if the field is a single bit,
set its type to gboolean.
* generator/ObjectGen.cs (Generate):
* generator/OpaqueGen.cs (Generate): Call GenFields.
* generator/StructField.cs: Use FieldBase's glue-generation code
to handle bitfields. [#54489]
* generator/ObjectField.cs: Generates accessors for public fields
of objects and opaque structs. [#69514]
* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
create ObjectField objects.
(GenFields): Output field properties
(IgnoreMethod): Ignore Get/Set methods that duplicate fields
* generator/Makefile.am (sources): update
* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
public. Rename/retype some fields for consistency with earlier
hand-coded bindings.
* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
now be autogenerated.
* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
be autogenerated
* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update
svn path=/trunk/gtk-sharp/; revision=44563
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</Docs>
</Member>
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</Members>
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</Type>