GtkSharp/doc/en/Gtk/ProgressBar.xml

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<Type Name="ProgressBar" FullName="Gtk.ProgressBar">
<TypeSignature Language="C#" Value="public class ProgressBar : Gtk.Progress, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="John Luke" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>A widget which indicates progress visually.</summary>
<remarks>
<para>The <see cref="T:Gtk.ProgressBar"/> is typically used to display the progress of a long running operation.
It provides a visual clue that processing is underway.
The <see cref="T:Gtk.ProgressBar"/> can be used in two different modes: percentage mode and activity mode.</para>
<para>When an application can determine how much work needs to take place (e.g. read a fixed number of bytes from a file) and can monitor its progress,
it can use the <see cref="T:Gtk.ProgressBar"/> in percentage mode and the user sees a growing bar indicating the percentage of the work that has been completed.
In this mode, the application is required to set <see cref="P:Gtk.ProgressBar.Fraction"/> periodically to update the progress bar.</para>
<para>When an application has no accurate way of knowing the amount of work to do, it can use the <see cref="T:Gtk.ProgressBar"/> in activity mode, which shows activity by a block moving back and forth within the progress area.
In this mode, the application is required to call <see cref="M:Gtk.ProgressBar.Pulse()"/> perodically to update the progress bar.</para>
<para>There is quite a bit of flexibility provided to control the appearance of the <see cref="T:Gtk.ProgressBar"/>.
Functions are provided to control the orientation of the bar, optional text can be displayed along with the bar, and the step size used in activity mode can be set.</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>Gtk.Progress</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Atk.Implementor</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="Pulse">
<MemberSignature Language="C#" Value="public void Pulse ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Indicates an unknown amount of progress has been made</summary>
<remarks>Indicates that some progress has been made, but you don't know how much.
This causes the <see cref="T:Gtk.ProgressBar"/> to enter "activity mode," where a block bounces back and forth.
Each call to <see cref="M:Gtk.ProgressBar.Pulse()"/> causes the block to move by a little bit (the amount of movement per pulse is determined by <see cref="P:Gtk.ProgressBar.PulseStep"/>).</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ProgressBar (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<returns>An instance of ProgressBar, wrapping the C object.</returns>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ProgressBar ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Creates a new <see cref="T:Gtk.ProgressBar"/>.</summary>
<returns>an object of type <see cref="T:Gtk.ProgressBar"/></returns>
<remarks>Creates a new <see cref="T:Gtk.ProgressBar"/>.</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static uint GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The <see cref="T:GLib.Type"/> for <see cref="T:Gtk.ProgressBar"/></summary>
<returns>The <see cref="T:GLib.Type"/> for the <see cref="T:Gtk.ProgressBar"/> class.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="Adjustment">
<MemberSignature Language="C#" Value="public Gtk.Adjustment Adjustment { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gtk.Adjustment</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="Gtk.Adjustment" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">an object of type <see cref="T:Gtk.Adjustment"/></param>
<returns>an object of type <see cref="T:Gtk.Adjustment"/></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="DiscreteBlocks">
<MemberSignature Language="C#" Value="public uint DiscreteBlocks { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>The number of blocks that the <see cref="T:Gtk.ProgressBar"/> is divided into.</summary>
<param name="value">an object of type <see cref="T:System.UInt32"/></param>
<returns>an object of type <see cref="T:System.UInt32"/></returns>
<remarks>The number of blocks that the <see cref="T:Gtk.ProgressBar"/> is divided into when the style is discrete.</remarks>
</Docs>
</Member>
<Member MemberName="Text">
<MemberSignature Language="C#" Value="public string Text { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.String" />
</Parameters>
<Docs>
<summary>The text displayed superimposed on the <see cref="T:Gtk.ProgressBar"/>.</summary>
<param name="value">an object of type <see cref="T:System.String"/></param>
<returns>an object of type <see cref="T:System.String"/></returns>
<remarks>The text displayed superimposed on the <see cref="T:Gtk.ProgressBar"/>, if any, otherwise <see langword="null"/>.
The return value is a reference to the text, not a copy of it, so will become invalid if you change the text in the <see cref="T:Gtk.ProgressBar"/>.</remarks>
</Docs>
</Member>
<Member MemberName="Orientation">
<MemberSignature Language="C#" Value="public Gtk.ProgressBarOrientation Orientation { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gtk.ProgressBarOrientation</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="Gtk.ProgressBarOrientation" />
</Parameters>
<Docs>
<summary>The current <see cref="T:Gtk.ProgressBar"/> orientation.</summary>
<param name="value">an object of type <see cref="T:Gtk.ProgressBarOrientation"/></param>
<returns>an object of type <see cref="T:Gtk.ProgressBarOrientation"/></returns>
<remarks>The current <see cref="T:Gtk.ProgressBar"/> orientation.</remarks>
</Docs>
</Member>
<Member MemberName="ActivityStep">
<MemberSignature Language="C#" Value="public uint ActivityStep { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>The step value used when the <see cref="T:Gtk.ProgressBar"/> is in activity mode.</summary>
<param name="value">an object of type <see cref="T:System.UInt32"/></param>
<returns>an object of type <see cref="T:System.UInt32"/></returns>
<remarks>The step value used when the <see cref="T:Gtk.ProgressBar"/> is in activity mode.
The step is the amount by which the progress is incremented each iteration.</remarks>
</Docs>
</Member>
<Member MemberName="Fraction">
<MemberSignature Language="C#" Value="public double Fraction { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Double" />
</Parameters>
<Docs>
<summary>The current fraction of the task that has been completed.</summary>
<param name="value">an object of type <see cref="T:System.Double"/></param>
<returns>an object of type <see cref="T:System.Double"/></returns>
<remarks>The current fraction of the task that has been completed.</remarks>
</Docs>
</Member>
<Member MemberName="ActivityBlocks">
<MemberSignature Language="C#" Value="public uint ActivityBlocks { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>The number of blocks used when the <see cref="T:Gtk.ProgressBar"/> is in activity mode.</summary>
<param name="value">an object of type <see cref="T:System.UInt32"/></param>
<returns>an object of type <see cref="T:System.UInt32"/></returns>
<remarks>The number of blocks used when the <see cref="T:Gtk.ProgressBar"/> is in activity mode.
Larger numbers make the visible block smaller.</remarks>
</Docs>
</Member>
<Member MemberName="BarStyle">
<MemberSignature Language="C#" Value="public Gtk.ProgressBarStyle BarStyle { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gtk.ProgressBarStyle</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="Gtk.ProgressBarStyle" />
</Parameters>
<Docs>
<summary>The style for drawing the <see cref="T:Gtk.ProgressBar"/>.</summary>
<param name="value">an object of type <see cref="T:Gtk.ProgressBarStyle"/></param>
<returns>an object of type <see cref="T:Gtk.ProgressBarStyle"/></returns>
<remarks>The style for drawing the <see cref="T:Gtk.ProgressBar"/>.
Continuous - The <see cref="T:Gtk.ProgressBar"/> grows in a smooth, continuous manner.
Discrete - The <see cref="T:Gtk.ProgressBar"/> grows in discrete, visible blocks.</remarks>
</Docs>
</Member>
<Member MemberName="PulseStep">
<MemberSignature Language="C#" Value="public double PulseStep { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Double" />
</Parameters>
<Docs>
<summary>The fraction of total <see cref="T:Gtk.ProgressBar"/> length to move the bouncing block for each call to <see cref="M:Gtk.ProgressBar.Pulse()"/>.</summary>
<param name="value">an object of type <see cref="T:System.Double"/></param>
<returns>an object of type <see cref="T:System.Double"/></returns>
<remarks>The fraction of total <see cref="T:Gtk.ProgressBar"/> length to move the bouncing block for each call to <see cref="M:Gtk.ProgressBar.Pulse()"/>.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected ProgressBar (GLib.Type gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.Type" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="gtype">GLib type for the type</param>
<returns>Creates a new instance of <see cref="T:Gtk.ProgressBar"/>, using the GLib-provided type</returns>
<remarks>
<para>This is a constructor used by derivative types of <see cref="T:Gtk.ProgressBar" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
</Members>
</Type>